Experienced Computer Graphics Generalist with expertise in animation/live-action visual effects and a solid educational foundation in film and photography. Fluent in industry-standard DCCs:Houdini(Solaris) | Maya | Zbrush | Gaea | Speedtree | RealityCapture | Substance Painter | Photoshop | Nuke | PTGuiVray | Arnold | Karma | RenderMan | RedshiftWindows | ShotGridSkillsets: - Asset modeling, texturing, and shading - Large scale procedural landscape/cityscape environment - Sequence lookdev, lighting, and slapcomp