Peter Young

Peter Young Email and Phone Number

Let's talk 💥📈🤩 @ Olympus Boxing Las Vegas
Peter Young's Location
Las Vegas, Nevada, United States, United States
Peter Young's Contact Details

Peter Young personal email

About Peter Young

Growth and retention consultant driving cross-org efforts to land and expand organizational objectives and partner business.My background is in software engineering, with 20+ years of experience in 3D graphics, GPU hardware and drivers, and game production.

Peter Young's Current Company Details
Olympus Boxing Las Vegas

Olympus Boxing Las Vegas

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Let's talk 💥📈🤩
Peter Young Work Experience Details
  • Olympus Boxing Las Vegas
    Executive Director
    Olympus Boxing Las Vegas Jul 2024 - Present
  • Intrepid Studios, Inc
    Gpu Whisperer
    Intrepid Studios, Inc Jul 2024 - Present
    San Diego, California, Us
    Making bad numbers go down and good numbers go up.
  • Boss Cooperative
    Growth And Retention Coach
    Boss Cooperative Jun 2024 - Present
    Host of weekly group prospecting sessions to help entrepreneurs improve their sales and discovery results. Author of written guides and video courses on sales, discovery, and growth/retention tracking and improvement. Available for 1-1 coaching on these topics as well; reach out for more.
  • Scale-Upp.Uk
    Strategy Consultant
    Scale-Upp.Uk May 2024 - Present
    Helping businesses transition from PMF to GTM.
  • Make It So
    Consultant And Founder
    Make It So Jul 2023 - Present
    Growth and retention, herding of cats.
  • Attitude Gain
    Co-Founder
    Attitude Gain Sep 2007 - Present
    For all my fun projects, when I have time for that.
  • Phoenix Labs
    Senior Rendering Programmer
    Phoenix Labs Aug 2023 - May 2024
    Vancouver, British Columbia, Ca
    Company was shut down three weeks before project announce. Reach out for more.
  • Drifter®
    Lead Rendering Engineer
    Drifter® Jul 2022 - Jul 2023
    Seattle, Wa, Us
    Lead Rendering Engineer for a UE4-based third-person shooter. Came on late in the project to fix performance issues; PC was dropping to mid-30fps in the worst cases, while Series S was at 20fps and Steam Deck was at 12fps. Got them all to 60fps or better. Also did a lot of work refactoring shaders to improve visual quality and fix graphics anomalies. Company was shut down after the first content update.
  • Improbable
    Strategic Account Manager
    Improbable May 2021 - Nov 2021
    London, England, Gb
    Standardized the post-sales customer journey to improve onboarding and repeatably land and expand partner business. Best win: Doubled the MRR of our largest account and extended the contract by another 18 months. Collaborated with Sales, Marketing, Product, Support, and C-Suite to completely overhaul cross-org workflows and trust.
  • Google
    Technical Solutions Consultant
    Google Nov 2018 - Nov 2019
    Mountain View, Ca, Us
    Part of the White Glove team for Stadia Launch. Collaborated with Platform, Marketing, and C-Suite to define the brand's quality bar and drive partner titles to launch-ready state. Best win: Saved five launch titles from missing their date due to a dispute between Marketing and Platform. Still managed to do some graphics performance analysis as an AM (you can take the guy away from the GPU, but you can't...).
  • Playstation
    Technical Account Manager/Developer Technology Graphics Engineer
    Playstation Feb 2013 - Nov 2017
    San Mateo, California, Us
    Onboarded and supported partners through PS4 Pro and PSVR platform launches. As a graphics engineer, authored the EQAA, SMAA, FXAA samples and tutorials in PS4 SDK. Color/Depth Block hardware optimizations. Contributed to the Memory Synchronization Manual. Lots of performance analysis.
  • Red Robot Labs Inc.
    Senior Graphics Programmer
    Red Robot Labs Inc. Apr 2012 - Nov 2012
    Mountain View, Ca, Us
    Designed and implemented custom 3D engine and Openstreet map data converter.
  • Sixense Entertainment, Inc.
    Project Manager And Senior Programmer
    Sixense Entertainment, Inc. Oct 2008 - Jun 2010
    Los Gatos, Ca, Us
    Programmed 3D demos used to showcase a novel, magnetic-based motion controller. Contributed to a couple patents. My first role with project management responsibilities. Reported to another amazing sales leader here and the experience would shape my later career.
  • Nvidia
    Developer Technology Engineer
    Nvidia Jan 2005 - Aug 2007
    Santa Clara, Ca, Us
    My first role reporting to sales and marketing, back before sales engineers were a thing and technology folks did everything ourselves. Worked directly with BizDev to ensure that partner title milestones were delivered in alignment with our co-marketing agreements. CSAA sample and whitepaper. Cascaded shadow maps DX10 sample. SLI best practices sample and whitepaper. Lots of performance analysis for NV40 and G80 architectures. Contributed to patent involving texture hardware optimizations. Some early mobile 3D stuff.
  • Playstation
    Graphics Support Programmer
    Playstation Feb 2001 - Jan 2005
    San Mateo, California, Us
    Volumetric fur rendering running entirely on the VU. Dynamic volumetric lights running on the VU. Normal mapping on fixed-function GS using hardware hacks. PATH3 asynchronous texture transfers. Lots of performance analysis for PS2 and PSP. Lots of PS2 graphics driver programming and debugging. PS2 was my favorite platform ever.
  • 3Dfx
    Developer Support Programmer
    3Dfx Aug 2000 - Dec 2000
    Us
    Bunch of T-Buffer demos. Was over too soon. Cried the day we shut down.
  • The 3Do Company
    Programmer
    The 3Do Company Jul 1998 - Aug 2000
    Us
    Shipped a bunch of PS1 games. Some highlights: Army Men: Air Attack 2 - Real-time streaming video player (co-pilot videos) that asynchronously DMAed AVI file data interleaved on disc. AMAA1 - 3D user interface. Bunch of other stuff I don't remember.
  • Wavequest
    Programmer
    Wavequest Jul 1997 - May 1998
    My first eng gig, where I learned stuff like how caches work, and the difference between a C pointer and a C array label. Also the place where I got shot in the face with an Ultimator.

Peter Young Skills

Video Games Game Development Opengl Perforce Gpu Directx Computer Graphics Shaders Ps3 Hlsl Programming Game Programming Software Engineering C++ Software Development Direct3d Debugging Android C Visual Studio Opengl Es Object Oriented Design Device Drivers Computer Architecture Win32 Arm Algorithms Stl Embedded Systems Assembly Hardware Architecture Optimization High Performance Computing Oop Linux Operating Systems Windows Graphics Low Level Programming Cross Platform Development Glsl Lua Visual C++ Game Engines Computer Vision Image Processing Mips Xbox

Peter Young Education Details

  • Mission San Jose High School
    Mission San Jose High School
  • Irvington High School
    Irvington High School

Frequently Asked Questions about Peter Young

What company does Peter Young work for?

Peter Young works for Olympus Boxing Las Vegas

What is Peter Young's role at the current company?

Peter Young's current role is Let's talk 💥📈🤩.

What is Peter Young's email address?

Peter Young's email address is pe****@****able.io

What schools did Peter Young attend?

Peter Young attended Mission San Jose High School, Irvington High School.

What skills is Peter Young known for?

Peter Young has skills like Video Games, Game Development, Opengl, Perforce, Gpu, Directx, Computer Graphics, Shaders, Ps3, Hlsl, Programming, Game Programming.

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