Peter Young work email
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Peter Young personal email
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Growth and retention consultant driving cross-org efforts to land and expand organizational objectives and partner business.My background is in software engineering, with 20+ years of experience in 3D graphics, GPU hardware and drivers, and game production.
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Executive DirectorOlympus Boxing Las Vegas Jul 2024 - Present -
Gpu WhispererIntrepid Studios, Inc Jul 2024 - PresentSan Diego, California, UsMaking bad numbers go down and good numbers go up. -
Growth And Retention CoachBoss Cooperative Jun 2024 - PresentHost of weekly group prospecting sessions to help entrepreneurs improve their sales and discovery results. Author of written guides and video courses on sales, discovery, and growth/retention tracking and improvement. Available for 1-1 coaching on these topics as well; reach out for more. -
Strategy ConsultantScale-Upp.Uk May 2024 - PresentHelping businesses transition from PMF to GTM. -
Consultant And FounderMake It So Jul 2023 - PresentGrowth and retention, herding of cats. -
Co-FounderAttitude Gain Sep 2007 - PresentFor all my fun projects, when I have time for that.
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Senior Rendering ProgrammerPhoenix Labs Aug 2023 - May 2024Vancouver, British Columbia, CaCompany was shut down three weeks before project announce. Reach out for more. -
Lead Rendering EngineerDrifter® Jul 2022 - Jul 2023Seattle, Wa, UsLead Rendering Engineer for a UE4-based third-person shooter. Came on late in the project to fix performance issues; PC was dropping to mid-30fps in the worst cases, while Series S was at 20fps and Steam Deck was at 12fps. Got them all to 60fps or better. Also did a lot of work refactoring shaders to improve visual quality and fix graphics anomalies. Company was shut down after the first content update. -
Strategic Account ManagerImprobable May 2021 - Nov 2021London, England, GbStandardized the post-sales customer journey to improve onboarding and repeatably land and expand partner business. Best win: Doubled the MRR of our largest account and extended the contract by another 18 months. Collaborated with Sales, Marketing, Product, Support, and C-Suite to completely overhaul cross-org workflows and trust. -
Technical Solutions ConsultantGoogle Nov 2018 - Nov 2019Mountain View, Ca, UsPart of the White Glove team for Stadia Launch. Collaborated with Platform, Marketing, and C-Suite to define the brand's quality bar and drive partner titles to launch-ready state. Best win: Saved five launch titles from missing their date due to a dispute between Marketing and Platform. Still managed to do some graphics performance analysis as an AM (you can take the guy away from the GPU, but you can't...). -
Technical Account Manager/Developer Technology Graphics EngineerPlaystation Feb 2013 - Nov 2017San Mateo, California, UsOnboarded and supported partners through PS4 Pro and PSVR platform launches. As a graphics engineer, authored the EQAA, SMAA, FXAA samples and tutorials in PS4 SDK. Color/Depth Block hardware optimizations. Contributed to the Memory Synchronization Manual. Lots of performance analysis. -
Senior Graphics ProgrammerRed Robot Labs Inc. Apr 2012 - Nov 2012Mountain View, Ca, UsDesigned and implemented custom 3D engine and Openstreet map data converter. -
Project Manager And Senior ProgrammerSixense Entertainment, Inc. Oct 2008 - Jun 2010Los Gatos, Ca, UsProgrammed 3D demos used to showcase a novel, magnetic-based motion controller. Contributed to a couple patents. My first role with project management responsibilities. Reported to another amazing sales leader here and the experience would shape my later career. -
Developer Technology EngineerNvidia Jan 2005 - Aug 2007Santa Clara, Ca, UsMy first role reporting to sales and marketing, back before sales engineers were a thing and technology folks did everything ourselves. Worked directly with BizDev to ensure that partner title milestones were delivered in alignment with our co-marketing agreements. CSAA sample and whitepaper. Cascaded shadow maps DX10 sample. SLI best practices sample and whitepaper. Lots of performance analysis for NV40 and G80 architectures. Contributed to patent involving texture hardware optimizations. Some early mobile 3D stuff. -
Graphics Support ProgrammerPlaystation Feb 2001 - Jan 2005San Mateo, California, UsVolumetric fur rendering running entirely on the VU. Dynamic volumetric lights running on the VU. Normal mapping on fixed-function GS using hardware hacks. PATH3 asynchronous texture transfers. Lots of performance analysis for PS2 and PSP. Lots of PS2 graphics driver programming and debugging. PS2 was my favorite platform ever. -
Developer Support Programmer3Dfx Aug 2000 - Dec 2000UsBunch of T-Buffer demos. Was over too soon. Cried the day we shut down. -
ProgrammerThe 3Do Company Jul 1998 - Aug 2000UsShipped a bunch of PS1 games. Some highlights: Army Men: Air Attack 2 - Real-time streaming video player (co-pilot videos) that asynchronously DMAed AVI file data interleaved on disc. AMAA1 - 3D user interface. Bunch of other stuff I don't remember. -
ProgrammerWavequest Jul 1997 - May 1998My first eng gig, where I learned stuff like how caches work, and the difference between a C pointer and a C array label. Also the place where I got shot in the face with an Ultimator.
Peter Young Skills
Peter Young Education Details
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Mission San Jose High School -
Irvington High School
Frequently Asked Questions about Peter Young
What company does Peter Young work for?
Peter Young works for Olympus Boxing Las Vegas
What is Peter Young's role at the current company?
Peter Young's current role is Let's talk 💥📈🤩.
What is Peter Young's email address?
Peter Young's email address is pe****@****able.io
What schools did Peter Young attend?
Peter Young attended Mission San Jose High School, Irvington High School.
What skills is Peter Young known for?
Peter Young has skills like Video Games, Game Development, Opengl, Perforce, Gpu, Directx, Computer Graphics, Shaders, Ps3, Hlsl, Programming, Game Programming.
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