Lynwood Montgomery

Lynwood Montgomery Email and Phone Number

Consulting Creative Director @ Leviathan Games
Seattle, WA, US
Lynwood Montgomery's Location
Seattle, Washington, United States, United States
Lynwood Montgomery's Contact Details
About Lynwood Montgomery

Hello! I'm an experienced Art Director with 30 years at top studios where I honed my skills as an enthusiastic strategic-thinker that excels at team management, collaborative creative brainstorming, and hands-on leadership. My diverse career in marketing and video games has allowed me to hone my expertise in many disciplines including social media marketing, 3D art, illustration, graphic design, UI/UX, motion graphics, to name a few.

Lynwood Montgomery's Current Company Details
Leviathan Games

Leviathan Games

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Consulting Creative Director
Seattle, WA, US
Employees:
10
Lynwood Montgomery Work Experience Details
  • Leviathan Games
    Consulting Creative Director
    Leviathan Games
    Seattle, Wa, Us
  • Formosa Interactive
    Sr Art Director
    Formosa Interactive Jul 2022 - Present
    Seattle, Washington, United States
    As a member of the executive leadership team, it is my responsibility to build cohesion and unity among 20 Artists, Designers, and Video Editors of various disciplines to build in-game and marketing assets for Minecraft.• With the Producer, I develop an intuitive reporting structure within my team.• Building documentation and guides to promote better processes.• Lead the day-to-day operations of the creative team with an eye toward improving efficiency through collaboration, building new skills, and career guidance.• Provide feedback and guidance on projects and assets to ensure a high quality bar.• Having open and honest dialogue with my team members through recurring one-on-one meetings.• Working closely with our client to build rapport and trust through frequent and meaningful conversations.• Initiate and lead creative workshops and brown bag sessions to promote a healthy creative culture.• Work with HR to grow the team by vetting and hiring strong candidates.
  • Allytics
    Creative Director
    Allytics Dec 2018 - Jul 2022
    Redmond, Washington
    As the leader of the creative department at a full-service marketing agency, my focus has been on high-level studio strategy, managing a team of designers, process improvement, and billable client work. • Driving studio initiatives and strategies to improve the performance of the creative department. Working closely with all aspects of the business to streamline processes and raise the quality bar.• Directing off-site photo and video shoots using external film crews and/or internal resources. Built the agency’s first remote recording kits to allow contact-free filming due to Covid-19 restrictions.• Managing a team of Designers, using regular syncs and performance reviews, to mentor and guide Designers along their career paths.• Presenting work to clients and attending regular project calls to maintain close relationships with our partners to guide them through the creative process.• Creating pitch decks to drive new business. Attending new client meetings to help reinforce our commitment to quality and design excellence in all of our B2B and B2C work. • Reviewing design and motion graphics work and run brainstorming sessions. Participate in ideation and exploration phases by creating sketches, logos, storyboards, and 3D prototyping. • Creating logos, brand guides, 2D and 3D motion graphics, storyboards, presentation and keynote decks, whitepapers, infographics, and other digital deliverables.
  • Big Fish Games
    Art Director
    Big Fish Games 2016 - 2018
    Seattle, Washington
    Directed all user-acquisition marketing campaigns and managed a team of Designers in graphic design, illustration, and motion graphics. Supported multiple growth titles with six-digit monthly budgets.• Aligned with Media Strategists to drive marketing initiatives for our top-performing FTP casual games. This included specific geo-targeting, analyzing metrics and A/B testing, ASO, and constant iterations to drive top-of-the-funnel performance and lowering CPI by 50%.• Drove a creative summit with sister-studios in San Francisco, Oakland, Tel Aviv, and Ukraine to share knowledge about creative processes and challenges. This led to stronger relationships and greater communication between studios which improved internal procedures and guidelines.• Provided functional leadership, mentorship, and support to a group of Designers and Producers. From day-to-day issues to career coaching, goal-setting, development as artists in their respective disciplines, and hiring new talent. • Developed an overall strategy for the creative team to bring added value the greater Big Fish org including team structure, QBO's, best practices, and studio priorities.• Cultivated and built relationships with external vendors to dynamically scale and increase production.• Recognized by Facebook and Google as an early developer and leader of HTML-5 playable ads. • Hands-on development of creative designs and ensured consistent application of the online brand and brand voice of dozens of products.
  • Wizards Of The Coast
    Sr. Visual Designer
    Wizards Of The Coast 2014 - 2016
    Renton, Wa
    Played a key creative role in a prototyping initiative that led to a new digital game development division.• Created detailed concepts of UI and UX designs, animations and comps that illustrated the look and feel of the product that fit within the Magic brand, participated in user-testing, and ultimately created a style guide that was used to get buy-in from stakeholders• Drove the complete visual redesign of Magic Online by building animated concepts, storyboards, and high-fidelity comps and provided in-game assets, which resulted in higher user acquisition and retention by easing new user entry and providing a more immersive visual experience.• Directed and executed the redesign of the popular Planeswalker Points website for every new Magic expansion release. Along with wireframes and mock-ups, this included providing the web developers with art assets and using a proprietary XML tool to make web animations.• Prototyped animations, UI elements and other game assets using industry standard tools including Photoshop, Illustrator, After Effects, 3dsMax, and ZBrush.
  • Gamehouse
    Studio Art Director
    Gamehouse 2010 - 2012
    Greater Seattle Area
    Oversaw the creative department and guided studio initiatives as a senior leader.• Successfully hired and directed a staff of Designers across multiple projects.• Guided the studio as a member of the senior leadership team.• Provided feedback and guidance through concept art, paint-overs, and color studies.• Identified external partners and established outsourcing pipeline.• Created in-game assets, concept illustrations and motion graphics. • Worked with Producers to allocate resources for maximum productivity.• Promoted a culture of creativity through mentoring, art related workshops, team-building events and individual skill-building assignments.
  • Pipeworks Software
    Studio Art Director
    Pipeworks Software 2008 - 2010
    Eugene, Oregon
    As executive staff, directed entire art department across multiple simultaneous projects.• Worked closely with the art leads to ensure that defined art goals were manageable within the context of the overall project schedule and budget.• Mentored Lead and Senior Artists.• Identified and assessed outsourcing studios, provided quality and style feedback and created a tracking pipeline for asset management. • Defined the style of the games through concept art, paint-overs and color studies.• Created in-game assets and motion graphics.• Identified job requisitions and sought out art talent and interviewed candidates.

Lynwood Montgomery Skills

Animation Concept Design Texturing Art Direction Creative Direction Illustration Game Design Video Games Casual Games Digital Illustration Game Development Graphic Design Modeling 3d Modeling User Interface Design Illustrator Management Mobile Games Vector Illustration User Interface Xbox 360 Sculpture Resource Management Art Objects Vehicles Logo Design Drawing Storyboarding Computer Animation Social Games Game Art Team Leadership Model Making Character Animation Maya Unity3d Web Games Mobile Game Development Level Design Digital Games Gameplay Ps3 Digital Painting Conceptual Art Computer Games Motion Graphics Flash Uv Mapping

Lynwood Montgomery Education Details

Frequently Asked Questions about Lynwood Montgomery

What company does Lynwood Montgomery work for?

Lynwood Montgomery works for Leviathan Games

What is Lynwood Montgomery's role at the current company?

Lynwood Montgomery's current role is Consulting Creative Director.

What is Lynwood Montgomery's email address?

Lynwood Montgomery's email address is lm****@****ics.com

What is Lynwood Montgomery's direct phone number?

Lynwood Montgomery's direct phone number is +120636*****

What schools did Lynwood Montgomery attend?

Lynwood Montgomery attended California State University, Chico, Academy Of Art University.

What are some of Lynwood Montgomery's interests?

Lynwood Montgomery has interest in Movies, Karate (Shorin Ryu), Concept Art, Tennis.

What skills is Lynwood Montgomery known for?

Lynwood Montgomery has skills like Animation, Concept Design, Texturing, Art Direction, Creative Direction, Illustration, Game Design, Video Games, Casual Games, Digital Illustration, Game Development, Graphic Design.

Who are Lynwood Montgomery's colleagues?

Lynwood Montgomery's colleagues are Josh Viola, Félix Hazeaux.

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