John Lytle

John Lytle Email and Phone Number

Lead Software Engineer at Blizzard Entertainment @ NVIDIA
Irvine, CA, US
John Lytle's Location
Irvine, California, United States, United States
John Lytle's Contact Details
About John Lytle

Lead Software Engineer with over 20 years of experience in the video game and film industries. I excel at bringing together stakeholders to develop custom-tailored solutions to unique problems. Extensive expertise in a variety of languages and work environments. Well-versed in all aspects of production from concept to delivery to maintenance, systems engineering, and cross-discipline coordination.

John Lytle's Current Company Details
NVIDIA

Nvidia

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Lead Software Engineer at Blizzard Entertainment
Irvine, CA, US
Website:
nvidia.com
Employees:
41500
John Lytle Work Experience Details
  • Nvidia
    Nvidia
    Irvine, Ca, Us
  • Blizzard Entertainment
    Lead Software Engineer
    Blizzard Entertainment Dec 2021 - Present
    Irvine, Ca, Us
    I currently lead a team of several engineers focusing on engine and new editor technology. I am working to improve cross sub-team and cross-discipline collaboration.
  • Blizzard Entertainment
    Senior Software Engineer
    Blizzard Entertainment Dec 2017 - Dec 2021
    Irvine, Ca, Us
    As the lead developer of a new suite of tools to empower artists creating content for World of Warcraft, I worked with artists of all disciplines. I ensured that the development of our stand-alone editor meets their needs, both for legacy assets and future workflows. Proficient at developing solutions that involve working in an always-on environment with 15 years of legacy assets.
  • Volition
    Senior Programmer
    Volition Jun 2012 - Nov 2017
    Champaign, Il, Us
    As a senior programmer, I leveraged working relationships with Production, Technical Art, Art, Design and Engineering. Took on various tasks including Python and C++ tool development for animation, shader development and new VFX systems. Worked with and ended up joining rendering engineer team, where I implemented several features including wind, trees, VFX, clutter and cloth simulation.
  • Volition
    Programmer
    Volition Aug 2011 - Jun 2012
    Champaign, Il, Us
    I moved from a technical artist role into engineering for a DLC project. Maintained and merged code from a large console code base to PC. Worked closely with QA and Production to ensure quality across a variety of hardware.
  • Volition
    Senior Technial Artist
    Volition Mar 2011 - Aug 2011
    Champaign, Il, Us
    I learned HLSL shader development and assisted VFX and environment departments in content creation and performance analysis. Volunteered to take on C++ development tasks from tools engineering group. Moved to a new engine and earned the respect of an entirely new art staff within 6 months of shipping.
  • Volition
    Technical Artist
    Volition Dec 2008 - Mar 2011
    Champaign, Il, Us
    As a Technical Artist I coordinated with the art department and engineering to improve performance on console versions of the game. I developed tools in Python and Maxscript to automate workflows.
  • Fathom Studios
    Technical Director
    Fathom Studios Aug 2000 - Nov 2008
    As Technical Director at Fathom Studios I was responsible for developing the asset tracking system used in Delgo and Chroma Chameleon. I created the render management system used in Chroma Chameleon. For Delgo, I constructed the crowd pipeline and managed the crowd team. Other responsibilities included creating tools for the art staff, building pipelines for production, and creating visual effects for Delgo and Chroma Chameleon.
  • Sgi
    Intern
    Sgi 1997 - 1999
    Milpitas, Ca, Us

John Lytle Skills

Alternative Energy Renewable Energy Leadership Development Energy Wind Solar Energy Business Strategy Start Ups Non Profits Housing Development Strategic Planning New Business Development Public Speaking Business Planning Contract Negotiation Nonprofits Strategy Business Development International Business Team Building C++ Visual Studio Steam Xbox 360 Playstation 3 Tools Development Shader Writing Statistical Tools Shaders Video Games Game Development Ps3

John Lytle Education Details

  • Georgia Institute Of Technology
    Georgia Institute Of Technology
    Computer Science

Frequently Asked Questions about John Lytle

What company does John Lytle work for?

John Lytle works for Nvidia

What is John Lytle's role at the current company?

John Lytle's current role is Lead Software Engineer at Blizzard Entertainment.

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What schools did John Lytle attend?

John Lytle attended Georgia Institute Of Technology.

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John Lytle has interest in Football, Grandkids, Exercise, Sweepstakes, Home Improvement, Alternative Energy Development, Reading, Gourmet Cooking, Sports, Watching Basketball.

What skills is John Lytle known for?

John Lytle has skills like Alternative Energy, Renewable Energy, Leadership Development, Energy, Wind, Solar Energy, Business Strategy, Start Ups, Non Profits, Housing Development, Strategic Planning, New Business Development.

Who are John Lytle's colleagues?

John Lytle's colleagues are Trisha Saar, Vanshil Shah, Junhong Liu, Julio Perez, Terrence Chang, Ankit Goyal, Shounak Deshpande.

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