John Lytle Email & Phone Number
@blizzard.com
1 phone found area 303
LinkedIn matched
Who is John Lytle? Overview
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John Lytle is listed as Lead Software Engineer at Blizzard Entertainment at NVIDIA, a company with 41500 employees, based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 303, and a matched LinkedIn profile for John Lytle.
John Lytle previously worked as Lead Software Engineer at Blizzard Entertainment and Senior Software Engineer at Blizzard Entertainment. John Lytle holds Bs, Computer Science from Georgia Institute Of Technology.
Email format at NVIDIA
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AeroLeads found 2 current-domain work email signals for John Lytle. Compare company email patterns before reaching out.
About John Lytle
Lead Software Engineer with over 20 years of experience in the video game and film industries. I excel at bringing together stakeholders to develop custom-tailored solutions to unique problems. Extensive expertise in a variety of languages and work environments. Well-versed in all aspects of production from concept to delivery to maintenance, systems engineering, and cross-discipline coordination.
Listed skills include Alternative Energy, Renewable Energy, Leadership Development, Energy, and 28 others.
John Lytle's current company
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John Lytle work experience
A career timeline built from the work history available for this profile.
Lead Software Engineer
CurrentI currently lead a team of several engineers focusing on engine and new editor technology. I am working to improve cross sub-team and cross-discipline collaboration.
Senior Software Engineer
As the lead developer of a new suite of tools to empower artists creating content for World of Warcraft, I worked with artists of all disciplines. I ensured that the development of our stand-alone editor meets their needs, both for legacy assets and future workflows. Proficient at developing solutions that involve working in an always-on environment with.
Senior Programmer
As a senior programmer, I leveraged working relationships with Production, Technical Art, Art, Design and Engineering. Took on various tasks including Python and C++ tool development for animation, shader development and new VFX systems. Worked with and ended up joining rendering engineer team, where I implemented several features including wind, trees.
Programmer
I moved from a technical artist role into engineering for a DLC project. Maintained and merged code from a large console code base to PC. Worked closely with QA and Production to ensure quality across a variety of hardware.
Senior Technial Artist
I learned HLSL shader development and assisted VFX and environment departments in content creation and performance analysis. Volunteered to take on C++ development tasks from tools engineering group. Moved to a new engine and earned the respect of an entirely new art staff within 6 months of shipping.
Technical Artist
As a Technical Artist I coordinated with the art department and engineering to improve performance on console versions of the game. I developed tools in Python and Maxscript to automate workflows.
Technical Director
As Technical Director at Fathom Studios I was responsible for developing the asset tracking system used in Delgo and Chroma Chameleon. I created the render management system used in Chroma Chameleon. For Delgo, I constructed the crowd pipeline and managed the crowd team. Other responsibilities included creating tools for the art staff, building pipelines.
Intern
Colleagues at NVIDIA
Other employees you can reach at nvidia.com. View company contacts for 41500 employees →
Lydia Filipe
Colleague at Nvidia
Seattle, Washington, United States, United States
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JT
Jonathan Ting
Colleague at Nvidia
Raleigh-Durham-Chapel Hill Area, United States
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WL
Winnie Lai, Pmp, Csm
Colleague at Nvidia
San Francisco Bay Area, United States, United States
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SY
Sarah Yang Cn
Colleague at Nvidia
Shanghai, China, China
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AS
Alok Singh
Colleague at Nvidia
San Francisco Bay Area, United States, United States
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ZR
Zhangwei Ren
Colleague at Nvidia
China, China
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MR
Mukund Ramakrishna
Colleague at Nvidia
Austin, Texas, United States, United States
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PK
Pranith Kumar
Colleague at Nvidia
San Francisco Bay Area, United States, United States
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AI
Ashraful Islam
Colleague at Nvidia
San Francisco Bay Area, United States, United States
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MI
Masaki Iwatani
Colleague at Nvidia
Chiba, Japan, Japan
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John Lytle education
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Georgia Institute Of Technology
Frequently asked questions about John Lytle
Quick answers generated from the profile data available on this page.
What company does John Lytle work for?
John Lytle works for NVIDIA.
What is John Lytle's role at NVIDIA?
John Lytle is listed as Lead Software Engineer at Blizzard Entertainment at NVIDIA.
What is John Lytle's email address?
AeroLeads has found 2 work email signals at @blizzard.com for John Lytle at NVIDIA.
What is John Lytle's phone number?
AeroLeads has found 1 phone signal(s) with area code 303 for John Lytle at NVIDIA.
Where is John Lytle based?
John Lytle is based in Irvine, California, United States while working with NVIDIA.
What companies has John Lytle worked for?
John Lytle has worked for Nvidia, Blizzard Entertainment, Volition, Fathom Studios, and Sgi.
Who are John Lytle's colleagues at NVIDIA?
John Lytle's colleagues at NVIDIA include Lydia Filipe, Jonathan Ting, Winnie Lai, Pmp, Csm, Sarah Yang Cn, and Alok Singh.
How can I contact John Lytle?
You can use AeroLeads to view verified contact signals for John Lytle at NVIDIA, including work email, phone, and LinkedIn data when available.
What schools did John Lytle attend?
John Lytle holds Bs, Computer Science from Georgia Institute Of Technology.
What skills is John Lytle known for?
John Lytle is listed with skills including Alternative Energy, Renewable Energy, Leadership Development, Energy, Wind, Solar Energy, Business Strategy, and Start Ups.
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