9 years experience at Microsoft, Y Combinator Research, and SAP have honed my early-stage product design intuition. I've made VR people actually kept using and AI that didn't piss people off. How? Turning research insights into reality with UX design, prototyping, and a whole lot of open-minded exploration.Seeking environments where experiments are encouraged, users are centered, and organizations dynamically reshape with learnings and mistakes.
Blinkpopshift
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Creative DirectorBlinkpopshift Jan 2020 - PresentCreative Director of Arts Non-profit winning 5 major awards in 3 yearsDrove organizational recognition by spearheading initiatives endorsed by 10 prestigious institutions including the Ford Foundation, TED, and The Kennedy Center, elevating brand visibility and establishing credibility in the philanthropic and arts sectorsDirected a multi-disciplinary team in executing cutting-edge art exhibitions, securing $76,000 in funding through foundations, including managing budgets and payroll
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Design LeadHeny Inc May 2023 - Sep 2023Founding Product Designer of Blockchain enabled Tissue Tracking for 100s of DonorsSpearheaded design and user experience of pre-seed patient and medical researcher facing biotech productEnabling 3 first of their kind medical study protocols that connect dozens of researchers and clinicians with hundreds of patients and patient tissue samples across Johns Hopkins and MIT
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Lead Product Designer For Incubation StudioMicrosoft Dec 2019 - Feb 2023Redmond, Washington, UsWorked with executive leaders and startup teams across AI, manufacturing, gaming, retail, climate, synthetic data, robotics, and spatial computing thru pre-seed, seed, MVP launch, and growth stagesLeading design processes including opportunity and viability analysis, user research and synthesis and design prototypes which led to faster and more effective go to market Introduced new technologies and processes that enhanced communication and services, leading to a 30% reduction in time spent in synthesis and analysis, making decisions faster and more effectiveCollaborated on new paradigms in generative AI user experience which improved usability and accessibility metrics by 40%, and encouraged the development of new applications and use cases -
Senior Product Designer In Spatial Computing And Data LakeMicrosoft Jun 2018 - Dec 2019Redmond, Washington, UsDeveloped a novel interaction paradigm for remote collaboration in spatial computing (AR/VR), increasing participant creativity metrics by 25% and facilitating 40% more collaborative tasks compared to existing methods.Created groundbreaking 3D spatial programming language resulting in increased user understanding by 60%, and headset usage by 40%Designed innovative interfaces and mechanisms for Data Dignity systems which enabled both the agency of individual creators and data lakes for LLMs and other generative AI which doubled user likelihood of system adoption -
User Researcher And Product Designer In Vr, Ar, And Spatial ComputingY Combinator Research May 2016 - Sep 2017Lead Researcher on high impact AR and VR UX for innovative products with open source research used across dozens of projects and companiesPioneered the Startup Studio model, which lead to industry wide shift in approach to startup development -
Researcher And Product Designer, Spherical Cameras, 360 Video Players, And The 3D WebSap Apr 2014 - Apr 2016Architected and prototyped 360 camera designs with high influence and impact on market leading products at 3 consumer facing partnersInvented 360 video cinematography and post-production process, driving a new market in 360 videos across hardware and software
M Eifler Education Details
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California College Of The ArtsNew Media
Frequently Asked Questions about M Eifler
What company does M Eifler work for?
M Eifler works for Blinkpopshift
What is M Eifler's role at the current company?
M Eifler's current role is Principal Product Designer for spatial computing, synthetic data, game testing, generative AI, biotech.
What schools did M Eifler attend?
M Eifler attended California College Of The Arts.
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