M. Mo
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M. Mo Email & Phone Number

Concept Artist | Game Art BFA at USC School of Cinematic Arts at USC Games
Location: Orange, California, United States 6 work roles 4 schools
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Role
Concept Artist | Game Art BFA at USC School of Cinematic Arts
Location
Orange, California, United States
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Who is M. Mo? Overview

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Quick answer

M. Mo is listed as Concept Artist | Game Art BFA at USC School of Cinematic Arts at USC Games, a with 71 employees, based in Orange, California, United States. AeroLeads shows a matched LinkedIn profile for M. Mo.

M. Mo previously worked as DuoQ - Weapon and Prop Concept Artist at Usc Games and The Veiled Ones- Environment and Character Artist at Usc Games. M. Mo holds Bachelor Of Fine Arts - Bfa, Game And Interactive Media Design, Sophomore from Usc School Of Cinematic Arts.

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USC Games

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Profile bio

About M. Mo

I'm M. Mo, a Chinese-American artist based in Los Angeles, California. I'm currently pursuing a Game Art BFA at the University of Southern California's School of Cinematic Arts. Presently, I'm working as a concept artist on DuoQ, a student game project set to release in May 2025. My experience includes various personal, professional, and school-affiliated projects, with some of them being featured in game award shows and competitions. I specialize in 2D and 3D concept art, environment art, prop art, character design, animation, and game development. Ultimately, my passion lies in creating characters, environments, creatures, and immersive word building pieces with an emphasis on telling emotional, compelling stories through my art.

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USC Games
Usc Games
Concept Artist | Game Art BFA at USC School of Cinematic Arts
los angeles, california, united states
Employees
71
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6 roles

M. Mo work experience

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Duoq - Weapon And Prop Concept Artist

Current

Los Angeles, California, United States

• Created unique weapon and gun designs for characters, from concept through iteration and final render, in close collaboration with the design team and character artist to align with the game mechanics and character aesthetics. • Collaborated with 3D artists by producing block-out models and turn arounds to streamline the modeling process and enhance the visual accuracy of props.

May 2024 - Present

The Veiled Ones- Environment And Character Artist

Los Angeles, California, United States

• Collaborated with a diverse team of 35 game designers, engineers, narrative designers, and artists, attending art and team meetings and receiving feedback. • Spearheaded the design and conceptualization of the primary antagonist character, making multiple iterations and a final turn around sheet. • Developed conceptual designs for interior environments and environment paintovers, serving as valuable references for the 3D artists.

May 2023 - May 2024

Bloompunk - Character And Key Artist

Los Angeles, California, United States

• Collaborated in a team of 42 designers, attending team and art meetings, regularly updating on sprints and taking feedback from the art, engineering, design, and narrative team.• Designed the main character to fit the games narrative and nature aesthetics, going through multiple iterations before creating a turn around sheet.• Concepted and painted the main menu art, drawing in players to the nature fantasy world of the gam.

Jan 2023 - May 2023

Birds Aren'T Real - Comic And Storyboard Artist

Los Angeles, California, United States

• Worked with a diverse team of designers, artists, and writers• Drew and video edited a comic style in-game cut scene, complete with visual effects and audio in order to introduce players to the story of the game.

Jan 2023 - May 2023

Intern

Los Angeles, California, United States

- Work closely with Editorial Board to plan and set up events, assist in tasks, and other logistic operations- Work along side the Games Department director to plan and organize events, market events, and increasing the membership of the games department. - Create the updated APCA website, modernizing the site, making it more legible, and facilitating the collaboration with outside organizations via the website- Organize social media posts to raise awareness about the organization's departments, bringing in prospective members- Host a 48-hour multimedia competition along with a screening gala.

Aug 2023 - May 2024

Google - Computer Science Summer Institute

CSSI is an online, four-week introduction to computer science (CS). Students will learn computer science fundamentals, participate in workshops to promote self-care, identity, career, and skill development, and build community with peers and industry professionals.

Jul 2022 - Aug 2022
4 education records

M. Mo education

Bachelor Of Fine Arts - Bfa, Game And Interactive Media Design, Sophomore

Activities and Societies: Asian Pacific Cinema Association, Game Art Student Advisory Council, Visual Narrative Society

FAQ

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What company does M. Mo work for?

M. Mo works for USC Games.

What is M. Mo's role at USC Games?

M. Mo is listed as Concept Artist | Game Art BFA at USC School of Cinematic Arts at USC Games.

Where is M. Mo based?

M. Mo is based in Orange, California, United States while working with USC Games.

What companies has M. Mo worked for?

M. Mo has worked for Usc Games, Usc Asian Pacific Cinema Association, and Google.

How can I contact M. Mo?

You can use AeroLeads to view verified contact signals for M. Mo at USC Games, including work email, phone, and LinkedIn data when available.

What schools did M. Mo attend?

M. Mo holds Bachelor Of Fine Arts - Bfa, Game And Interactive Media Design, Sophomore from Usc School Of Cinematic Arts.

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