I am a professional artist and writer with experience in comic books, concept art, illustration, and product design. In addition to extensive publishing credits with major companies including Macmillan and Boom! Studios, I also develop, market, and self-publish original comics and merchandise. I am able to quickly iterate on ideas, produce distinctive and interesting concepts, and create final asset renders and illustrations in a variety of styles. I have a strong mastery of composition, character design, dynamic movement, and color. What sets me apart as a visual artist is my passion for shape language and extreme clarity of design. In my storytelling, I am drawn to characters and worlds that are fantastical, a little scary, but filled with humor and heart.
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Concept ArtistMad Tale GamesUnited States -
Comic Book ArtistFirst Second Jul 2018 - PresentCollaborated with New York Times bestselling author Ngozi Ukazu on an upcoming original graphic novel, "BUNT!" published by Macmillan via their First Second imprint. Assisted in character concepts and storyline development, responsible for creating finished comic pages (thumbnails, layouts, pencils, inks) based on Ukazu’s final script, cover art, and supplemental illustrations for marketing and book design. -
Comic Book Artist And WriterSelf-Employed Jan 2010 - PresentDeveloped and maintain several ongoing, long-format comic series as a solo creator. Responsible for generating plots, researching and drafting scripts and story beats, ideating and sketching character and environment concepts, and completing thumbnails, pencils, inks, letters, and grayscale tone or color for each page. Notable projects: SAKANA (2010-present), a comedic slice of life set in Tokyo’s Tsukiji Fish Market, ongoing, currently over 600 pages long. Robber/Robert (2018-present), a sci-fi romance for mature readers, episodic, fully colored
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Comic Book Artist And WriterBoom! Studios Jul 2013 - Jan 2018Worked as a writer and artist on licensed comic adaptations of popular Cartoon Network series including Adventure Time, Regular Show, and Steven Universe. Responsible for developing scripts and short stories within established canon, and adapting my drawing style to meet official artistic standards for each property. Took feedback from editors and stakeholders and made appropriate edits to story and artwork. Also provided cover art and supplemental illustrations for various issues and marketing materials.Notable projects: Regular Show, head writer for main comic series from 2016-18, issues #21-32 and 37-40Regular Show: Skips, head artist and writer, 6-part miniseries, 2014Adventure Time: Banana Guard Academy, head artist, 6-part miniseries written by then-showrunner Kent Osborne, 2015
Madeline Jaspering Education Details
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Sequential Art -
Magna Cum Laude
Frequently Asked Questions about Madeline Jaspering
What company does Madeline Jaspering work for?
Madeline Jaspering works for Mad Tale Games
What is Madeline Jaspering's role at the current company?
Madeline Jaspering's current role is Concept Artist.
What schools did Madeline Jaspering attend?
Madeline Jaspering attended Savannah College Of Art And Design, Savannah College Of Art And Design.
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