Kevin Yang

Kevin Yang Email and Phone Number

Founder and Game Developer @ MADKEV Studio
Los Angeles, CA, US
Kevin Yang's Location
Los Angeles, California, United States, United States
About Kevin Yang

Versatile Software Engineer passionate about building innovative solutions with a background in full-stack development, cybersecurity, and game development. I see every project as a new story waiting to unfold, and I’m here to write it with code!Website: https://www.madkev.com/Github: https://github.com/MadkevOP7

Kevin Yang's Current Company Details
MADKEV Studio

Madkev Studio

View
Founder and Game Developer
Los Angeles, CA, US
Website:
madkev.com
Kevin Yang Work Experience Details
  • Madkev Studio
    Founder And Game Developer
    Madkev Studio
    Los Angeles, Ca, Us
  • Madkev Studio
    Founder & Game Developer
    Madkev Studio Aug 2018 - Present
    Designed and implemented multiplayer game mechanics, pipeline tools, animations, art models, game audio, and soundtracks Managed agile development using Jira, legal, company registration, and trademark registration in various territories worldwide, including USA, EU, and ChinaCreated technical documentation in GitBook, website and managed promotion, active community of fans, player base, testers, QA feedback, and communicationsUtilized generative AI and large language models to innovate and refine gameplay concepts, optimize development pipelines, and streamline the creation and integration of art assets
  • Electronic Arts (Ea)
    Software Engineer Intern
    Electronic Arts (Ea) May 2024 - Aug 2024
    Redwood City, Ca, Us
    Collaborated closely with Senior Software Engineers and designers to develop innovative gameplay tools for Battlefield, enabling technical designers to create and implement gameplay features with high-performance standards efficientlyActively engaged with designers to understand their needs, continuously enhancing the tools with features that improved their workflow and productivityLeveraged internal LLMs and AI tools to conduct in-depth research, achieving broader codebase coverage with Confluence documentation and Slack history to efficiently investigate and refactor netcode components, resolving server-client desynchronization issues and enhancing overall system reliabilityUtilized internal profiling tools to analyze and interpret metrics data, identifying and addressing performance bottlenecks and enhancing overall game stabilityCollaborated with both technical teams and non-technical stakeholders, adapting communication strategies to effectively bridge gaps, align objectives, and achieve project goals, resulting in seamless integration and enhanced teamwork
  • Usc Games
    Perforce Support
    Usc Games Feb 2024 - May 2024
    Los Angeles, California, Us
    Assist students with Perforce questions and troubleshooting
  • Airstrafe Interactive
    Software Engineer
    Airstrafe Interactive May 2023 - Aug 2023
    Torrance, Ca, Us
    Developed core multiplayer gameplay features, resolved critical open-world rendering and network optimization blockers to ensure playability on medium to lower-end PCs and acceptable load-times ahead of a major launch deadline, and optimized the game codebase using RenderDoc, Unity Profiler, and VS DebuggerAssisted Art, Design, and QA departments by optimizing asset pipelines, conducting edge-case testing, and fine-tuning the game’s multiplayer experience
  • Airstrafe Interactive
    Software Engineer
    Airstrafe Interactive Jan 2023 - May 2023
    Torrance, Ca, Us
    Leveraged Ceras serializer and GPU Instancing to implement an extendable ECS solution, doubling FPS metrics running at 4K and reducing game load-time by 85%Built automated pipelines for ECS data conversion with a centralized plugin console for data visualization and error guidance, reducing asset integration time by 50% for artists
  • Usc Games
    Student Assistant
    Usc Games Jan 2023 - May 2023
    Los Angeles, California, Us
    SA for CTIN 289 Game Development Fundamentals
  • Usc Viterbi School Of Engineering
    Teaching Assistant
    Usc Viterbi School Of Engineering Mar 2022 - Jan 2023
    Los Angeles, California, Us
    Taught course material in English and Chinese, led thought-provoking labs, and assisted students in learning more about computer programming

Kevin Yang Education Details

  • Usc Viterbi School Of Engineering
    Usc Viterbi School Of Engineering
    Computer Science
  • Usc Viterbi School Of Engineering
    Usc Viterbi School Of Engineering
    Computer Science And Games
  • Usc School Of Cinematic Arts
    Usc School Of Cinematic Arts
    Game And Interactive Media Design

Frequently Asked Questions about Kevin Yang

What company does Kevin Yang work for?

Kevin Yang works for Madkev Studio

What is Kevin Yang's role at the current company?

Kevin Yang's current role is Founder and Game Developer.

What schools did Kevin Yang attend?

Kevin Yang attended Usc Viterbi School Of Engineering, Usc Viterbi School Of Engineering, Usc School Of Cinematic Arts.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.