Middle Unreal Engine C++ Developer
Current- Developed and Implemented ~30% of All Mission Types for Drone Software:Created and integrated new mission types with C++ and blueprints, enhancing the system's functionality and flexibility.- Created a Data-Saving Plugin that Reduced Data Storage Volume up to 980%:Developed a C++ plugin to optimize the process of saving data also through blueprints, significantly reducing memory consumption.- Redesigned a ~40% of the UI Logic, Speeding Up the Creation of New Elements:Made changes to the structure and logic of the widgets, significantly reducing the time required to develop and implement new elements.- Implemented New Mechanics:Introduced new game mechanics, improving the overall functionality and gameplay experience within the project. Expanded the functionality of a dedicated project module.-Developed and improved the existing in-game level editor:Enhanced and expanded the functionality of the in-game level editor used by players. Like a custom heightmaps runtime loading and creating custom missions.