Lead Technical Artist
Current- Developed diverse shaders in Unity, optimizing both environment assets and character visuals for enhanced realism and performance.
- Engineered a custom render pipeline, implementing specialized fogs and passes to elevate visual quality and game aesthetics.
- Established an end-to-end pipeline encompassing modeling, texturing, and procedural shader creation for a Blockchain play-to-earn game, ensuring scalability and efficiency.
- Automated texture baking processes within Substance Painter, streamlining workflows and enhancing texture quality.
- Implemented Python automation scripts for texture blending, achieving superior visual outcomes and optimizing resource utilization.
- Orchestrated character design strategies that enabled modular part combinations, maximizing character variations and customization.