Lead Technical Artist
Current• Developed diverse shaders in Unity, optimizing both environment assets and character visuals for enhanced realism and performance.• Engineered a custom render pipeline, implementing specialized fogs and passes to elevate visual quality and game aesthetics.• Established an end-to-end pipeline encompassing modeling, texturing, and procedural shader creation for a Blockchain play-to-earn game, ensuring scalability and efficiency.• Automated texture baking processes within Substance Painter, streamlining workflows and enhancing texture quality.• Implemented Python automation scripts for texture blending, achieving superior visual outcomes and optimizing resource utilization.• Orchestrated character design strategies that enabled modular part combinations, maximizing character variations and customization.• Integrated environment assets and shaders, significantly reducing Draw Calls from 800 to 12, thereby enhancing performance and optimization.