Game Designer
CurrentMy everyday work: ➤ assisting in creating product roadmap, milestones and features MVP's➤ creating specifications for new functionalities - from MVP's till documentation for features on production➤ working in close colaboration with other team parts in preparing features to roll on production - artists, UI/UX designers, devs, QA and BI➤ analyzing product's KPI's in Tableau and using them them in everyday work➤ planning, preparing and conducting A/B tests on production➤ researching market for competing products - using tools like data.ai and gamerefinery➤ working in projects in different stages: from whiteboards through prototypes, technical and soft launches till preparing them for EOS...and details for projects that I was working on:Undead Clash & Deadlander:➤ rebuilding project LiveOps system ➤ designing FTUE system➤ desigining hero system - meta side, UI mockups, hero designs iterations, specs for special abilitiesFootball Elite:➤ creating specifications for core mechanics: league and teams systems, match bots, duels➤ leading a small strike team: preaparing team goals, conducting refiments and plannings➤ preparing enviroment for target group qualitative playtestsSolitales:➤ designing and documenting features: wheel of fortune, masters league, tutorials➤ preparing and conducting A/B tests for levels queue and economy➤ preparing specs for EOS➤ writing documentation on tools and processes