Mahdi Jeddi
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Mahdi Jeddi Email & Phone Number

Senior Programmer at Weappy Studio
Location: Belarus 7 work roles 1 school
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Current company
Weappy Studio
Role
Senior Programmer
Location
Belarus

Who is Mahdi Jeddi? Overview

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Quick answer

Mahdi Jeddi is listed as Senior Programmer at Weappy Studio, based in Belarus. AeroLeads shows a matched LinkedIn profile for Mahdi Jeddi.

Mahdi Jeddi previously worked as Programmer at Digital Gravitation and Programmer and Game Designer at Crazyfication. Mahdi Jeddi holds Completed All Software Engineering Related Courses, Computer Software Engineering from Iust.

Profile bio

About Mahdi Jeddi

Started making games when I was in high school with Pascal and Quick Basic. Now developing games for PS4, Switch, XB1, PC and soon PS5 and Xbox Series consoles.

Listed skills include Unity3D, Gameplay, Game Development, Game Programming, and 36 others.

Current workplace

Mahdi Jeddi's current company

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Weappy Studio
Weappy Studio
Senior Programmer
7 roles · 22 years

Mahdi Jeddi work experience

A career timeline built from the work history available for this profile.

Senior Programmer

Current
Weappy Studio

Minsk, Belarus

Worked as the senior programmer on multiple games including This is Police series and other unannounced games using Unity3D. Worked on these games from start to release on XB1, PS4, Switch, PC and mobile platforms.Implemented gameplay using Unity's new UI system. Optimizations especially to improve load times on consoles using asset bundles.Implemented a 3D cover-based/turn-based battle system for the second and 3rd game. Implemented in-editor system to design these missions: placing covers, enemies, paths and painting animated grass and dirt and details on the ground. Also had to implement our own atlasing and baking system to merge static objects and all of the ground paintings to improve frame-rate and load times for the tactical levels.Integrated needed SDKs for all these platforms and implemented needed stuff that was required to pass the certification on them: special cases for input handling, user management, save system, achievements, setting up the final executable packages for disk and digital distribution, later on patches.Also worked with other junior programmers, artists and game designers throughout these projects.Links for PS4 Store:https://store.playstation.com/en-us/product/UP4389-CUSA05852_00-THISISTHEPO00US1https://store.playstation.com/en-us/product/UP4389-CUSA11626_00-THISISTHEPO2US01https://store.playstation.com/en-us/product/UP4389-CUSA16085_00-REBELCOPSUS00000

May 2015 - Present

Programmer

Digital Gravitation

Minsk, Belarus

Worked on multiple small games for mobile platforms. The job included implementing the gameplay and integrating the social networks, Ads, In-app purchases, analytics, deep-links and achievements.

Feb 2014 - Jun 2015

Programmer And Game Designer

Crazyfication

To learn the Unity3D engine I designed and programmed the game "Crazytarium" for mobile devices. Implemented my own 2D atlas system to optimize the performance. Also did the social network, ads, in-app purchases and achievements.

Sep 2011 - Sep 2013

Programmer And Game Designer

Ras Games

Tehran, Iran

Using UDK, C++ and UnrealScript I programmed gameplay and some of the base sub-systems of the RPG game "Terateon".- Implemented the main game system to handle everything from gameplay to character navigation and AI- Implemented custom nodes for visual scripting system for interacting with different game systems.- We used flash/actionscript to design the UI and Scaleform to import and show them in game.- Wrote a special tool using WPF/C# to input game data, dialog and quests and a C++ plugin to load and parse the data into the game.I also worked with the design team and helped them design player's ability tree, enemies and balance the gameplay.

2009 - 2013 ~4 yrs

Senior Programmer

Afiction Games

Using XNA Framework and C#, I developed the engine and all the required tools to make a 3D adventure game "Mithra - Episode 1: The Calling" on XBOX360 community games and later ported the game to PC.Implemented all the needed subsystems like animation, particle system, lighting, physics, AI, UI, inventory and so on:- The most complex feature on this engine was support for spherical shadow mapping and multiple light sources and support for GI light data that would be imported as Vertex Color from 3D Modeling tools.- I also implemented my own physics system that supported Collision Detection, Rigidbody physics and simple rope system that we used in some of the puzzle.

2007 - 2009 ~2 yrs

3D Engine Programmer

Tehran, Iran

I used Managed DirectX and C# to develop a 3D engine. I started from Irrlicht engine as a base but added a lot of our own features on top of it. I also implemented level design tool from ground up that supported:- Edit/paint terrain texture (6 layers). The engine would load only the needed LOD of the terrain textures as player would move in the game world.- Skeletal-Animated characters with blending between the animations and attachments and customizations- Particle system with different forces and the usual parameters- Paint animated grass on top of the terrain with LOD support.- Place objects on the level with LOD with distance-based and occlusion culling.Also implemented tools for entering game's story, quests and character data.

2005 - 2008 ~3 yrs

Programmer

Worked as a back-end programmer for a Web-design company, using C# and SQL Server.

Mar 2004 - Jun 2004
1 education record

Mahdi Jeddi education

  • Iust
    Iust
    Computer Software Engineering
FAQ

Frequently asked questions about Mahdi Jeddi

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What company does Mahdi Jeddi work for?

Mahdi Jeddi works for Weappy Studio.

What is Mahdi Jeddi's role at Weappy Studio?

Mahdi Jeddi is listed as Senior Programmer at Weappy Studio.

Where is Mahdi Jeddi based?

Mahdi Jeddi is based in Belarus while working with Weappy Studio.

What companies has Mahdi Jeddi worked for?

Mahdi Jeddi has worked for Weappy Studio, Digital Gravitation, Crazyfication, Ras Games, and Afiction Games.

How can I contact Mahdi Jeddi?

You can use AeroLeads to view verified contact signals for Mahdi Jeddi at Weappy Studio, including work email, phone, and LinkedIn data when available.

What schools did Mahdi Jeddi attend?

Mahdi Jeddi holds Completed All Software Engineering Related Courses, Computer Software Engineering from Iust.

What skills is Mahdi Jeddi known for?

Mahdi Jeddi is listed with skills including Unity3D, Gameplay, Game Development, Game Programming, Game Design, Level Design, Video Games, and Unreal Engine 3.

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