Senior Environment Artist - Diablo Iv
CurrentDiablo IV: Vessel of HatredDiablo IV- Primarily contributed to worldbuilding and level art for Diablo IV and Diablo IV: Vessel of Hatred which includes large scale POIs and organic environments throughout production from blockout to polish quality- Focused on creating deep storytelling, clear gameplay readability, and strong thematic environment art direction for isometric gameplay through level art - Developed complex spaces in feature teams while collaborating with and upholding the standards of Art Direction, Design, Lighting, VFX, and more - Supervised a zone during bug-fixing, polish, and optimization phases- Created foliage and prop blockout assets for establishing silhouette and scale - Responsible for compositing and matte-painting finished illustrations for environment art loading screens- Mentored artists from across Activision and Blizzard to develop their artistic and interpersonal skills- Championed culture by continuously developing and hosting a variety of teambuilding activities to boost camaraderie across the team