Mahreen Fatima
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Mahreen Fatima Email & Phone Number

Senior Environment Artist - Diablo IV @ Blizzard Entertainment at Blizzard Entertainment
Location: Greater Seattle Area, United States 11 work roles 2 schools
1 work email found @blizzard.com 2 phones found area 314 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email m****@blizzard.com
Direct phone (314) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Environment Artist - Diablo IV @ Blizzard Entertainment
Location
Greater Seattle Area, United States

Who is Mahreen Fatima? Overview

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Quick answer

Mahreen Fatima is listed as Senior Environment Artist - Diablo IV @ Blizzard Entertainment at Blizzard Entertainment, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 314, and a matched LinkedIn profile for Mahreen Fatima.

Mahreen Fatima previously worked as Senior Environment Artist - Diablo IV at Blizzard Entertainment and Instructor at The Workshop Academy. Mahreen Fatima holds Bachelor Of Fine Arts (B.F.A.), Interactive Design And Game Development from Savannah College Of Art And Design.

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{first_initial}{last}@blizzard.com
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Profile bio

About Mahreen Fatima

Portfolio/Website: https://www.artstation.com/mahreenfatima/I am a Senior Environment Artist focused on level art, worldbuilding, and environmental storytelling. Currently, I am a Senior Environment Artist on Diablo IV at Blizzard Entertainment. My previous experience include working at 343 Industries (Microsoft as a World Artist for Halo Infinite, Oculus and Amazon as a 3D artist, and various indie games as an Environment Artist. I have experience in a variety of areas in the game environment art pipeline such as PBR workflow, procedural materials, creating props, worldbuilding, creating organic environments, concepting, and art direction. My main passion in environment art is storytelling and art direction.

Listed skills include 3D Modeling, Maya, Game Development, Environment Art, and 20 others.

Current workplace

Mahreen Fatima's current company

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Blizzard Entertainment
Blizzard Entertainment
Senior Environment Artist - Diablo IV @ Blizzard Entertainment
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11 roles

Mahreen Fatima work experience

A career timeline built from the work history available for this profile.

Senior Environment Artist - Diablo Iv

Current

Irvine, Ca, Us

Diablo IV: Vessel of HatredDiablo IV- Primarily contributed to worldbuilding and level art for Diablo IV and Diablo IV: Vessel of Hatred which includes large scale POIs and organic environments throughout production from blockout to polish quality- Focused on creating deep storytelling, clear gameplay readability, and strong thematic environment art direction for isometric gameplay through level art - Developed complex spaces in feature teams while collaborating with and upholding the standards of Art Direction, Design, Lighting, VFX, and more - Supervised a zone during bug-fixing, polish, and optimization phases- Created foliage and prop blockout assets for establishing silhouette and scale - Responsible for compositing and matte-painting finished illustrations for environment art loading screens- Mentored artists from across Activision and Blizzard to develop their artistic and interpersonal skills- Championed culture by continuously developing and hosting a variety of teambuilding activities to boost camaraderie across the team

Mar 2022 - Present

Instructor

Current

Courses:Intro to Unreal 5 for Concept Art

Oct 2023 - Present

Instructor

Sherman Oaks, Ca, Us

Courses: Intro to Unreal 5Fundamentals of Substance for Environment Art- Provided weekly feedback, guidance, and support to students of varying skill levels and backgrounds - Mentored and advised students through weekly QA sessions over course topics and industry advice

Oct 2022 - Sep 2023

World Artist Ii

Redmond, Wa, Us

Halo Infinite - Campaign - Contributed to worldbuilding of Halo Infinite’s Campaign which includes large scale organic environments throughout production from pre-alpha to ship quality- Owned macro through micro worldbuilding for a large part of the campaign level including a full biome which was developed alongside Environment Palette Artists, Texture Artists, and Technical Artists- Created blockout assets for establishing silhouette and collision- Developed complex spaces with multiple teams including Design, FX, Lighting, and Sound - Frequently reviewed work with Art Direction and Design to reach their quality goals- Worked alongside Engineering and QA to canary test and ensure quality of studio builds- Worked alongside Lead World Artists to represent the world art team in decision making conversations about pipeline, tech, and optimization

May 2019 - Mar 2022

3D Artist

Menlo Park, Ca, Us

- Collaborated with designers and engineers to develop and process 3D scan data- Developed Substance-based pipeline for texturing thousands of models improving team efficiency & quality- Sculpted polish-pass details on models and collected data for Engineers & Scientists for Machine Learning- Created art content for Oculus Home for the purpose of representing diversity from a female POC perspective

May 2018 - May 2019

3D Artist

Seattle, Wa, Us

- Modeled and texture photorealistic PBR assets on a product imaging team- Contributed to the Shader & Tools R&D team by introducing new software and tools- Frequently reviewed work with Photography and QA teams to reach their quality goals- Worked alongside Photography and Lighting to test and ensure quality of the lighting pipeline

Jun 2017 - Feb 2018

Virtual Reality Lab Collaboration :: Lead Environment Artist

Savannah, Ga, Us

Dialect Effect is a language-learning VR game focused on culturally immersing the player through historically accurate environments, voice interaction mechanics, and humor-filled characters. This was a 7 month project worked on by a team of about 25 people working closely with the Savannah College of Art and Design (SCAD) as a business client to create a successful IP.Pre-Production Responsibilities Include: - Organized the team following AGILE methodology- Defined artists’ technical budgets constrained for VR- Built the environment art pipeline- Developed the art style- Contributed to game ideation and conceptualizationProduction Responsibilities include: - Worldbuilding Artist - Lighting & establishing mood/atmosphere- Level Layout and Level Design of the Apothecary- Architecture modeling- Modeling blockout models

Sep 2016 - Mar 2017

Environment Art Teacher'S Aid

Savannah, Ga, Us

- Tutored and advised game development students- Advised Professors on class structure, teaching methods, and curriculum - Gave demonstrations and tutored art-focused game development students on modeling techniques, baking, PBR workflow, texture and material creation, and the basics of UE4

Jan 2016 - Mar 2017

Environment Artist

Evirts

- Contributed to pre-production and pitch phase on an unannounced VR project- Designed, modeled, UV'd, and textured props and architecture assets for VR-efficiency

Jan 2016 - Apr 2016

Instructor

Rutherford, New Jersey, Us

- Taught students of all ages different levels of math and reading - Graded work and gave helped students make corrections to their mistakes in their homework- Aided young students in developing good work ethic and honing their technical skills in math and reading

Jul 2010 - Dec 2015

Student Representative

Savannah, Ga, Us

- Contacted prospective students and aided them in the admission process - This job required a strong familiarity and understanding of the school's admission requirements, degree and program offerings, understanding of the industry, the ability to empathize with prospective students.

Sep 2014 - Mar 2015
2 education records

Mahreen Fatima education

Bachelor Of Fine Arts (B.F.A.), Interactive Design And Game Development

Savannah College Of Art And Design

Psychology

Maryville University Of Saint Louis
FAQ

Frequently asked questions about Mahreen Fatima

Quick answers generated from the profile data available on this page.

What company does Mahreen Fatima work for?

Mahreen Fatima works for Blizzard Entertainment.

What is Mahreen Fatima's role at Blizzard Entertainment?

Mahreen Fatima is listed as Senior Environment Artist - Diablo IV @ Blizzard Entertainment at Blizzard Entertainment.

What is Mahreen Fatima's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Mahreen Fatima at Blizzard Entertainment.

What is Mahreen Fatima's phone number?

AeroLeads has found 2 phone signal(s) with area code 314 for Mahreen Fatima at Blizzard Entertainment.

Where is Mahreen Fatima based?

Mahreen Fatima is based in Greater Seattle Area, United States while working with Blizzard Entertainment.

What companies has Mahreen Fatima worked for?

Mahreen Fatima has worked for Blizzard Entertainment, The Workshop Academy, Cgma | Computer Graphics Master Academy, 343 Industries, and Meta.

How can I contact Mahreen Fatima?

You can use AeroLeads to view verified contact signals for Mahreen Fatima at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Mahreen Fatima attend?

Mahreen Fatima holds Bachelor Of Fine Arts (B.F.A.), Interactive Design And Game Development from Savannah College Of Art And Design.

What skills is Mahreen Fatima known for?

Mahreen Fatima is listed with skills including 3D Modeling, Maya, Game Development, Environment Art, Texturing, Game Design, Game Art, and Photoshop.

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