Mahreen Fatima Email and Phone Number
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Portfolio/Website: https://www.artstation.com/mahreenfatima/I am a Senior Environment Artist focused on level art, worldbuilding, and environmental storytelling. Currently, I am a Senior Environment Artist on Diablo IV at Blizzard Entertainment. My previous experience include working at 343 Industries (Microsoft as a World Artist for Halo Infinite, Oculus and Amazon as a 3D artist, and various indie games as an Environment Artist. I have experience in a variety of areas in the game environment art pipeline such as PBR workflow, procedural materials, creating props, worldbuilding, creating organic environments, concepting, and art direction. My main passion in environment art is storytelling and art direction.
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Senior Environment Artist - Diablo IvBlizzard Entertainment Mar 2022 - PresentIrvine, Ca, UsDiablo IV: Vessel of HatredDiablo IV- Primarily contributed to worldbuilding and level art for Diablo IV and Diablo IV: Vessel of Hatred which includes large scale POIs and organic environments throughout production from blockout to polish quality- Focused on creating deep storytelling, clear gameplay readability, and strong thematic environment art direction for isometric gameplay through level art - Developed complex spaces in feature teams while collaborating with and upholding the standards of Art Direction, Design, Lighting, VFX, and more - Supervised a zone during bug-fixing, polish, and optimization phases- Created foliage and prop blockout assets for establishing silhouette and scale - Responsible for compositing and matte-painting finished illustrations for environment art loading screens- Mentored artists from across Activision and Blizzard to develop their artistic and interpersonal skills- Championed culture by continuously developing and hosting a variety of teambuilding activities to boost camaraderie across the team -
InstructorThe Workshop Academy Oct 2023 - PresentCourses:Intro to Unreal 5 for Concept Art -
InstructorCgma | Computer Graphics Master Academy Oct 2022 - Sep 2023Sherman Oaks, Ca, UsCourses: Intro to Unreal 5Fundamentals of Substance for Environment Art- Provided weekly feedback, guidance, and support to students of varying skill levels and backgrounds - Mentored and advised students through weekly QA sessions over course topics and industry advice -
World Artist Ii343 Industries May 2019 - Mar 2022Redmond, Wa, UsHalo Infinite - Campaign - Contributed to worldbuilding of Halo Infinite’s Campaign which includes large scale organic environments throughout production from pre-alpha to ship quality- Owned macro through micro worldbuilding for a large part of the campaign level including a full biome which was developed alongside Environment Palette Artists, Texture Artists, and Technical Artists- Created blockout assets for establishing silhouette and collision- Developed complex spaces with multiple teams including Design, FX, Lighting, and Sound - Frequently reviewed work with Art Direction and Design to reach their quality goals- Worked alongside Engineering and QA to canary test and ensure quality of studio builds- Worked alongside Lead World Artists to represent the world art team in decision making conversations about pipeline, tech, and optimization -
3D ArtistMeta May 2018 - May 2019Menlo Park, Ca, Us- Collaborated with designers and engineers to develop and process 3D scan data- Developed Substance-based pipeline for texturing thousands of models improving team efficiency & quality- Sculpted polish-pass details on models and collected data for Engineers & Scientists for Machine Learning- Created art content for Oculus Home for the purpose of representing diversity from a female POC perspective -
3D ArtistAmazon Jun 2017 - Feb 2018Seattle, Wa, Us- Modeled and texture photorealistic PBR assets on a product imaging team- Contributed to the Shader & Tools R&D team by introducing new software and tools- Frequently reviewed work with Photography and QA teams to reach their quality goals- Worked alongside Photography and Lighting to test and ensure quality of the lighting pipeline -
Virtual Reality Lab Collaboration :: Lead Environment ArtistSavannah College Of Art And Design Sep 2016 - Mar 2017Savannah, Ga, UsDialect Effect is a language-learning VR game focused on culturally immersing the player through historically accurate environments, voice interaction mechanics, and humor-filled characters. This was a 7 month project worked on by a team of about 25 people working closely with the Savannah College of Art and Design (SCAD) as a business client to create a successful IP.Pre-Production Responsibilities Include: - Organized the team following AGILE methodology- Defined artists’ technical budgets constrained for VR- Built the environment art pipeline- Developed the art style- Contributed to game ideation and conceptualizationProduction Responsibilities include: - Worldbuilding Artist - Lighting & establishing mood/atmosphere- Level Layout and Level Design of the Apothecary- Architecture modeling- Modeling blockout models -
Environment Art Teacher'S AidSavannah College Of Art And Design Jan 2016 - Mar 2017Savannah, Ga, Us- Tutored and advised game development students- Advised Professors on class structure, teaching methods, and curriculum - Gave demonstrations and tutored art-focused game development students on modeling techniques, baking, PBR workflow, texture and material creation, and the basics of UE4 -
Environment ArtistEvirts Jan 2016 - Apr 2016- Contributed to pre-production and pitch phase on an unannounced VR project- Designed, modeled, UV'd, and textured props and architecture assets for VR-efficiency
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InstructorKumon North America, Inc. Jul 2010 - Dec 2015Rutherford, New Jersey, Us- Taught students of all ages different levels of math and reading - Graded work and gave helped students make corrections to their mistakes in their homework- Aided young students in developing good work ethic and honing their technical skills in math and reading -
Student RepresentativeSavannah College Of Art And Design Sep 2014 - Mar 2015Savannah, Ga, Us- Contacted prospective students and aided them in the admission process - This job required a strong familiarity and understanding of the school's admission requirements, degree and program offerings, understanding of the industry, the ability to empathize with prospective students.
Mahreen Fatima Skills
Mahreen Fatima Education Details
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Savannah College Of Art And DesignInteractive Design And Game Development -
Maryville University Of Saint LouisPsychology
Frequently Asked Questions about Mahreen Fatima
What company does Mahreen Fatima work for?
Mahreen Fatima works for Blizzard Entertainment
What is Mahreen Fatima's role at the current company?
Mahreen Fatima's current role is Senior Environment Artist - Diablo IV @ Blizzard Entertainment.
What is Mahreen Fatima's email address?
Mahreen Fatima's email address is mf****@****ard.com
What is Mahreen Fatima's direct phone number?
Mahreen Fatima's direct phone number is +131468*****
What schools did Mahreen Fatima attend?
Mahreen Fatima attended Savannah College Of Art And Design, Maryville University Of Saint Louis.
What are some of Mahreen Fatima's interests?
Mahreen Fatima has interest in Education.
What skills is Mahreen Fatima known for?
Mahreen Fatima has skills like 3d Modeling, Maya, Game Development, Environment Art, Texturing, Game Design, Game Art, Photoshop, Zbrush, Adobe Photoshop, Unreal Engine, Substance Designer.
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