Maike Loane, Email & Phone Number
Who is Maike Loane,? Overview
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Maike Loane, is listed as Senior Producer at Scopely, a with 2883 employees, based in Greater Chicago Area, United States. AeroLeads shows a matched LinkedIn profile for Maike Loane,.
Maike Loane, previously worked as Lead Producer at Iron Galaxy Studios and Development Director at Dice (Ea Digital Illusions Ce Ab).
Email format at Scopely
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About Maike Loane,
With 20+ years in project management, specializing in video game localization and production, I’m a seasoned leader dedicated to transforming teams into successful, high performing groups. Originally from Germany, I’ve called England, the US, and Sweden home over the years, and I’m now back in the US. This journey has helped shape my cultural awareness and has enhanced my aiblity to understand diverse perspectives.I’m passionate about creating psychologically safe work environments based on trust, empathy and collaboration, while providing clarity on team goals. I thrive on removing roadblocks and seeing my colleagues succeed, which drives my commitment to continuously improving and supporting my team.Known for my strong communication skills, I collaborate effectively with stakeholders at all levels across various departments and regions. Building and maintaining successful working relationships is one of my core strengths.As the go-to person for problem-solving, I enjoy stepping in to address challenges and keep projects on track.I’m always open to connecting and exchanging ideas, so feel free to reach out!
Maike Loane,'s current company
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Maike Loane, work experience
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Lead Producer
CurrentManaged the schedule and development for UI team and feature team responsible for creating the environments in Rumbleverse. Handled Localization and Legal efforts, and established live service schedules. Since February 2023, collaborating with Project Leadership and clients to define and maintain roadmaps and milestones, implementing tailored agile methodologies, and directing teams to achieve goals. Refining processes for improved performance, managing project scope and team capacity.
Development Director
During the first two years of employment managed the development and release process for Star Wars Battlefront II liaising with Leadership and Production teams to define and adapt the product roadmap. Worked closely with the Development teams within the scrum framework to communicate and translate the product vision into actionable items. Ensured that the vision was executed upon according to schedule whilst continuously optimizing development processes. From March 2020 onwards, worked on Battlefield 2042 within the same capacity.
Production Team Lead
Managed the development process of educational games and websites from initial concept through to release, creating and maintaining the overall production schedule and budget. Used the agile software methodology scrum to coordinate the efforts of the development team, ensuring project scope and progress remained on track while meeting client expectations, making adjustments to the production plan as necessary. Worked closely with the QA Team to ensure that milestone builds were released to the highest possible level of quality.
Freelance Project Manager
Worked on a survival horror video game project with Side managing the translation and recording of all text assets into 9 languages liaising with 20 freelance translators/reviewers as well as 5 localization vendors and 5 external recording studios. Set up the translation and review process at the beginning of the project as well as sourcing freelancers and vendors to complete the teams in order to get the project done in time. Liaised closely with the developer in getting all necessary assets for translation and recording as planned and expected.
Project Manager - Localization Services
Employed as part of the Localization Services team managed all aspects of the localization process for various Sony Computer Entertainment products in up to 18 languages across multiple platforms. Liaised with European and US Production teams, internal/external development studios and First Party QA department to ensure quality localized assets were delivered and implemented on time to meet release dates.
Production Manager
Side is a multi-award winning partner for leading games publishers and developers. Worked with a multitude of video game clients to offer quality translation and voice over production services. Liaised with voice over agencies, voice actors, directors and in-house sound engineers to carry out casting and voice over production services to meet the clients’ project requirements and deliver quality recorded dialogue.
Localization Producer
Employed as a member of the Disney Interactive Group, managed all aspects of the video game localization process. Liaised with US, European and Japanese Production departments, internal/external development studios, Licensees and Localization QA department to ensure quality localized assets were delivered and implemented on time to meet release dates.
Localization Manager
Employed as a member of the Development Department at the London offices of Rockstar. Managed all localization aspects of Take 2 Interactive titles. Focused on Rockstar developed titles, involved at the early stages of development from initial concepts and design, through evaluation of early product builds and finally in the full implementation of all localized text, audio and printed materials. Acted as Assistant to the European Producer on assigned products, liaising with internal developers and the QA Department to ensure the development of a title was on track through to code submissions to the platform holders.
Localization Coordinator
Employed as a member of the Operations Department, coordinated the localization of ingame text, audio and printed materials for video games. Scheduled translations and audio recordings through to raising purchase orders and invoice reconciliation. Responsible for artwork submissions to Sony, Nintendo and Microsoft.
Localization Lead Qa Technician
Employed as a Localization QA Technician in October 2000, ensured that the quality of translations in video games and their accompanying printed materials were to the highest standard. Promoted to Localization Lead QA Technician in Spring 2002, supervised and coordinated the localization test team.
Colleagues at Scopely
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Andrea Schrader
Colleague at ScopelyEntrambasaguas, Cantabria, Spain
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Jonathan Rebell
Colleague at ScopelyNew York, United States
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Alexander N.
Colleague at ScopelyLos Angeles, California, United States
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David Harris
Colleague at ScopelyUnited Kingdom
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Jackie Salow-Wiley
Colleague at ScopelyIrvine, California, United States
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SV
Surya V
Colleague at ScopelyBengaluru, Karnataka, India
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LC
Laura Cruz Heredia
Colleague at ScopelyGreater Barcelona Metropolitan Area, Spain
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Tony Lee
Colleague at ScopelyLos Angeles Metropolitan Area, United States
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CM
Chelsea Mao Newell
Colleague at ScopelyColorado Springs, Colorado, United States
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KM
Karlos Molinos
Colleague at ScopelyGreater Barcelona Metropolitan Area, Spain
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Frequently asked questions about Maike Loane,
Quick answers generated from the profile data available on this page.
What company does Maike Loane, work for?
Maike Loane, works for Scopely.
What is Maike Loane,'s role at Scopely?
Maike Loane, is listed as Senior Producer at Scopely.
Where is Maike Loane, based?
Maike Loane, is based in Greater Chicago Area, United States while working with Scopely.
What companies has Maike Loane, worked for?
Maike Loane, has worked for Scopely, Iron Galaxy Studios, Dice (Ea Digital Illusions Ce Ab), Filament Games, and Side Uk.
Who are Maike Loane,'s colleagues at Scopely?
Maike Loane,'s colleagues at Scopely include Andrea Schrader, Jonathan Rebell, Alexander N., David Harris, and Jackie Salow-Wiley.
How can I contact Maike Loane,?
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