Michael-Allan A. Email and Phone Number
As a professional Spine Animator since 2015, I have experience in creating high-quality 2D animations using the Spine software. I am familiar with a variety of animation techniques and am able to work independently to create detailed animations that meet the requirements of the project. I am also comfortable working with a team and am able to take direction well in order to create the best possible product.I am experienced in art, design, thumbnails, character animation, rigging, etc. I have done a lot of work on cartoon characters for video games. Not much different than cartoon design. I have 10+ years of experience working in the industry. I am well versed in traditional animation but I prefer rigged animation. Due to my experience of working in the game industry and with individual clients I am well versed in the asset creation / approval pipeline. I can promise that any of the work that I do will be approved by you through each step of the way. Through initial design and all the way up to animation details. Using this working method we can limit the revisions and any surprises that would increase the workload and cost.
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Freelance AnimatorBoon Studios Ltd. Sep 2023 - PresentCharacter Spine rigging and Animation -
Freelance AnimatorFreelance Jul 2023 - Present
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Freelance AnimatorMerlyn Labs Jul 2023 - PresentFreelance Spine Animation WorkSet up and rigged characters in Spine for the game Knights of The Eth.Created animations for characters, including idles, flapping/flying, lunging and attacking.Collaborated with the game designer to create animations that met the game's vision. -
Freelance AnimatorBoon Studios Ltd. Mar 2023 - Apr 2023Character Spine rigging and Animation -
Freelance AnimatorRiskylab Llc Oct 2022 - Nov 2022•Cut up assets into layers in Photoshop, Setup Spine file, Rig, mesh and bones, animate and exportinto game engine for character portraits• Implemented feedback and worked with client to achieve singular vision for game assets• Project: Unannounced Game
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Animation ArtistKingsley Games Jan 2004 - Nov 2022[2012 - present]Red Hot Riders (Action Shooting platformer game)-Animation-Design-Music[2012 - present]Red Hot Riot (Action platformer game)-Animation-Design-Music[2011- present]Chaos Orchids (Shooting action game)-Animation-Design-Music
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Lead Animator And RiggerCom8Com1 Apr 2022 - Sep 2022Wunstorf, Lower Saxony, Germany• Cut up assets into layers in Photoshop, Setup Spine file, Rig, mesh and bones, animate and exportinto game engine for Main character and NPCs• Implemented feedback and worked with client to achieve singular vision for game assetsGames I worked on:• Project: Cute Platformer Action Game / Multiplatform (Not announced yet)
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AnimatorWayforward Technologies Apr 2019 - Apr 2022Stevenson Ranch, California, United States• Created thumbnails for poses, created art in photoshop, setup file for Spine asset, riggingskeleton, weighting images, animating and exporting asset to game engine• Lead a small team of animators, created documentation, invented new workflows andtechniques for increasing efficiency using Spine software• Created cutscene animations using rough sketches and storyboards• Worked closely with director and licensor to achieve singular visionGames I worked on:• Vitamin Connection/Nintendo Switch• Shantae Seven Sirens/Multiplatform• TBA / Nintendo Switch• TBA / DP Project -
AnimatorDoug Tennapel Sep 2018 - Oct 2018Bigfoot Bill game demo for indiegogo:I worked on the rigging for main character. Assistant animator for main character Bigfoot Bill and worked directly with Doug Tennapel.
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AnimatorElectronic Arts (Ea) Jul 2016 - Jul 2017Austin, Texas Area• Created thumbnails for poses, created art in photoshop, setup file for Spine asset, riggingskeleton, weighting images, animating and exporting asset to game engineGames I worked on:• Confidential Project• Confidential Project• Simpsons Tapped Out / Mobile -
AnimatorWayforward Technologies Jan 2015 - Jan 2016Stevenson Ranch, California, United States• Created thumbnails for poses, created art in photoshop, setup file for Spine asset, riggingskeleton, weighting images, animating and exporting asset to game engineGames I worked on:• Adventure Time: Puzzle Quest / Mobile• Disney Descendants / Mobile• Shantae: Half Genie Hero / Multiplatform -
Freelance Animator / ArtistWayforward Technologies May 2012 - Jan 2015Stevenson Ranch, California, United StatesDesigned/Animated pixel art characters for games using reference from the show. Implementedfeedback from licensor and worked toward singular vision for projectGames I worked on:• Adventure Time: Hey Ice King! Why'd you steal our garbage?!! / Nintendo DS• Adventure Time: Explore the Dungeon Because I DON'T KNOW! / Nintendo DS• Adventure Time: The Secret of the Nameless Kingdom / Multiplatform• Transformers: Rise of the Dark Spark / Multiplatform
Michael-Allan A. Education Details
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Animation, Interactive Technology, Video Graphics And Special Effects
Frequently Asked Questions about Michael-Allan A.
What company does Michael-Allan A. work for?
Michael-Allan A. works for Boon Studios Ltd.
What is Michael-Allan A.'s role at the current company?
Michael-Allan A.'s current role is Senior Animator.
What schools did Michael-Allan A. attend?
Michael-Allan A. attended College Of The Canyons.
Who are Michael-Allan A.'s colleagues?
Michael-Allan A.'s colleagues are Martin Harte.
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