- Passionate leader. Built own company from scratch to 35+ industry professionals shipping 2 titles in 2 years;- Coordinated outsource, voiceover, localization and marketing agencies to promote and publish game to all major PC stores and Nintendo (America, Europe and Japan); - Recieved Epic MegaGrant and 8+ industry awards, got featured by Steam and Nintendo Japan, officially selected and sponsored by Intel at Gamescom;- Developed complex systems (lore, mechanics, meta and economy);- Able to script and rapidly prototype cross-platform games;- Worked on design documentation, pitch decks and in-game texts in English;- Made own Video Game Production and Game Design courses.
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ProducerTeam Clout Jun 2023 - PresentMaking ILL -
CeoHeart Core Jun 2021 - Jun 2023Byala, Varna, BgFounded and grew an A-class game development studio. Managed production, lead game design and narrative, bizdev and external communications with freelancers and marketing agencies. Released Gripper on all major PC stores (Steam, Epic, GOG) + Nintendo eShop (all regions). Worked on Sparky Marky series as a marketing director and producer taking part in brainstorms and tailoring the development strategy. Shipped Sparky Marky Online Alpha and gathered a vast community around the title. -
Senior Game DesignerMy.Games Jan 2021 - Jul 2021Amsterdam, North Holland, NlAllods Team, worked on unannounced AAA open-world action RPG title in Unreal Engine 4.- Combat Design;- Camera Work;- MVP Flow;- TGF script;- Narrative design. -
Game Production Course Author & MentorXyz School Jul 2020 - Jul 2021- Developed and taught my own course on Game Production;- Gave master classes on Game Design and game development pipelines. -
Senior Game DesignerWargaming Nexus Jun 2020 - Jan 2021Nicosia, CyUnannounced Turn-Based Tactics- Game Narrative, tutorial flow, tasks and dialogues; - POI design and mini-puzzles on the map. Working with Unreal Engine 4 map editor;- Scripting in Unreal Blueprints to adjust the game flow;- Directing and editing cutscenes in Unreal Sequencer;- Writing design documents for tutorials, story and meta. -
Lead Game DesignerOctobox Interactive Nov 2016 - Jan 2021Санкт-Петербург, Ленинградская Область, RuGripper: Prologue — Story-Driven Action RPG for PC and Consoles.- Author and product owner. Developed it from the vision, synopsis, and prototype (made in GameMaker) to the release of the prologue (Unreal Engine) on Steam.- Managed a team of 4 game designers. During the development process, Gripper development team grew from 2 to 35 people.- Gripper received numerous industry awards, including Best Indie Game and the Grand Prix of DevGAMM 2019.I also took part in Merge Heroes turn-based tactics for Nintendo Switch. -
Indie DeveloperNod Group Jun 2012 - Jul 2018Steam Panic - a mobile steampunk puzzle in which you rotate the playing field to combine tetraminos. - Game design and level design; - Programming; - Remote employee management. Result: DevGAMM award for Best Game Design, along with a dozen other nominations and awards. Featured on the App Store. Geon FX - the best particle & VFX designer for GameMaker. - Design; - Programming; - Promotion. Result: The editor was featured on the GameMaker main store, reached the first place in the top paid GameMaker assets and got in TOP-50 paid tools on Itch.IO
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Lead Game DesignerSuricate Games Oct 2014 - Nov 2016St Petersburg City, RuPaper Knight - a rhythm game about Love, Likes & Knights of social networks.- Managing the project from idea to release on App Store and Google Play;- Negotiating with platforms and getting featured;- Managing a team of 6-10 developers;- Game design and programming.ZForZombies - mobile turret Shoot 'Em Up about zombies.- Redesigning the store, smoothly integrating it to the game loop;- Balancing consumables in Excel;- Adapting levels for mobile platforms;- UI design, interface mockups;- Balancing enemy stats in Unity. -
Lead Game DesignerPragmatix Corp. Oct 2012 - Oct 2014Moscow, RuOrbix - midcore Clash Of Clans-inspired strategy game for mobile platforms.- Product Ownership;- Prototyping;- Balancing;- Leading the international team.Wormix - turn-based tactics (Worms-style).- Update features;- Narrative features;Death Tour - mobile vehicular combat game (Twisted Metal-like).- Tutorials;- Narrative;- Shop integration;- Balancing. -
Narrative & Game DesignerAlawar Entertainment Inc Jul 2012 - Oct 2012Kronville: Stolen Dreams — premium HOPA for Big Fish Games.- Scriptwriting;- Narrative design;- Game Design overview & first locations design.
Kirill Zolovkin Skills
Kirill Zolovkin Education Details
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Karaganda State University Named After Academician E.A.BuketovBusiness/Managerial Economics -
Karaganda, KazakhstanGeneral
Frequently Asked Questions about Kirill Zolovkin
What company does Kirill Zolovkin work for?
Kirill Zolovkin works for Team Clout
What is Kirill Zolovkin's role at the current company?
Kirill Zolovkin's current role is Producer, Lead Game Designer.
What schools did Kirill Zolovkin attend?
Kirill Zolovkin attended Karaganda State University Named After Academician E.a.buketov, Karaganda, Kazakhstan.
What are some of Kirill Zolovkin's interests?
Kirill Zolovkin has interest in Science And Technology, Education, Arts And Culture.
What skills is Kirill Zolovkin known for?
Kirill Zolovkin has skills like Game Maker, Rapid Prototyping, Game Design, Game Mechanics, Gameplay, Game Development, Writing, Storytelling, Narrative Design, Mobile Games, Casual Games, Virtual Economies.
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