Malcolm Gruber work email
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Malcolm Gruber personal email
Malcolm Gruber is a Software engineer with a passion! at PIXO VR. He possess expertise in c, c++, x86 assembly, gameplay, programming and 12 more skills.
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Senior Software EngineerPixo Vr Apr 2022 - PresentRoyal Oak, Mi, Us -
OwnerDigital Sworcery Llc Aug 2019 - Present
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Software EngineerInsight Global Jan 2021 - Mar 2022Atlanta, Georgia, UsWorked as a Contractor for Microsoft Mixed Reality through Insight Global, doing Unreal Engine 4 plugin development. -
Software EngineerPixo Feb 2020 - Jan 2021Royal Oak, Mi, Us -
Software Engineer - Full Time ContractorAnother Reality Studio Jan 2019 - Aug 2020St Louis, Mo, Us -
Software EngineerTapestry Solutions, Inc. May 2017 - Jan 2019San Diego, California, Us -
Lead Software EngineerCode Anvil Studio Feb 2015 - Oct 2018• Lead a small team in designing and developing applications and games• Implement various workflow processes to help increase production with a team that only meets every other week• Direct conversations to help further design and work through any development issues• Handle necessary processes to gain the needed tools used for development, mostly through Microsoft’s Bizspark• Developed for mobile titles making use of hardware features like touch and the accelerometer• Created in-engine tools for Unity3D to help workflow by creating custom views or functionality in the editor• Utilized SQL and WWW calls to access online databases for things like user logins or data storage
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Software EngineerIndepth Engineering Apr 2016 - May 2017• Improve upon existing features to meet the guidelines given by the customer.• Update displays to show new information coming from on-board sensors.
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Associate Software EngineerCubic Nov 2013 - Nov 2015San Diego, Ca, Us• Implemented TCP/UDP sockets for networking• Generated condition code to simulate conditions in engine• Worked with Unreal Engine 4 to build training simulations• Modified Unreal Engine 4 source to exposes hidden functionality and data• Fixed Unreal Engine 4 bugs to allow use till a patch was released by Unreal• Created frontend and backend for parts of the user interface, implementing an important windowing system to allow similar functionality of those windows found in any OS• Integrated and worked with Coherent to allow the use of web made GUIs that displayed dynamical updated information and interactive features to simulate instruments used by the trainees• Built a real-time data tracking system to capture user progress through various training scenarios• Created a multiplayer demo with Unreals networking capabilities• Extended Unreal’s input system to allow flexible use of input binding with various system states• Created a pipeline for communication between Coherent/UE4, C++ and a Node.JS server• Integrated work from external C++ libraries to Unreal 4 plugins to allow for deployment to other non-Windows platforms -
Software Engineer IElectronic Arts Oct 2012 - Oct 2013Redwood City, Ca, UsNCAA - Dynasty• Worked on several newly implemented features built on existing tech• Added and changed UI functionality for interfaces in AS2 and functions in C++• Implemented data driven functionality using sql calls to retrieve the data in C++• Edited game play functionality to use parts of a new feature to change how the game plays in Dynasty game mode in C or C++• Fixed a various assortment of bugs for throughout all of development for UI, online, offline and multiplayerMadden – Presentation• Fixed UI functionality for both in-game information and menu interfaces using AS2• Used the presentation system to help display game info in an interface for the user• Archived the Madden 13 last patch and Madden 25 gen 3 release on a virtual machine, using the pipeline tools to build the game and assets -
Software Developer And DesignerBohemia Interactive Simulations Jan 2012 - Oct 2012Prague, Prague 8, CzBuild features and fix bugs using the SQF/SQS scripting language built into the VBS2 engineDesign tools for using resources with Fusion plug-insIntegrated features into tools using the Boost Library -
Gameplay/Engine ProgrammerRed Marker Games Apr 2011 - Sep 2011Worked on gameplay and core engine systems.
Malcolm Gruber Skills
Malcolm Gruber Education Details
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Full Sail UniversityGame Development
Frequently Asked Questions about Malcolm Gruber
What company does Malcolm Gruber work for?
Malcolm Gruber works for Pixo Vr
What is Malcolm Gruber's role at the current company?
Malcolm Gruber's current role is Software engineer with a passion!.
What is Malcolm Gruber's email address?
Malcolm Gruber's email address is mg****@****ife.com
What schools did Malcolm Gruber attend?
Malcolm Gruber attended Full Sail University.
What are some of Malcolm Gruber's interests?
Malcolm Gruber has interest in Tool Development, Graphics Programming, Science And Technology, Development Of Game Tech In Realism, Ai Programming, Gameplay Programming.
What skills is Malcolm Gruber known for?
Malcolm Gruber has skills like C, C++, X86 Assembly, Gameplay, Programming, C#, Game Development, Visual Studio, Unity3d, Opengl, Game Design, Directx.
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