Malcolm Gruber Email & Phone Number
@codesforlife.com
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Who is Malcolm Gruber? Overview
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Malcolm Gruber is listed as Senior Software Engineer at PIXO VR, based in Largo, Florida, United States. AeroLeads shows a work email signal at codesforlife.com and a matched LinkedIn profile for Malcolm Gruber.
Malcolm Gruber previously worked as Owner at Digital Sworcery Llc and Software Engineer at Insight Global. Malcolm Gruber holds Bachelors In Computer Science, Game Development from Full Sail University.
Email format at PIXO VR
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AeroLeads found 1 current-domain work email signal for Malcolm Gruber. Compare company email patterns before reaching out.
About Malcolm Gruber
Malcolm Gruber is a Senior Software Engineer at PIXO VR. He possess expertise in c, c++, x86 assembly, gameplay, programming and 12 more skills.
Listed skills include C, C++, X86 Assembly, Gameplay, and 13 others.
Malcolm Gruber's current company
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Malcolm Gruber work experience
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Owner
Software Engineer
Worked as a Contractor for Microsoft Mixed Reality through Insight Global, doing Unreal Engine 4 plugin development.
Software Engineer
Software Engineer - Full Time Contractor
Software Engineer
Lead Software Engineer
• Lead a small team in designing and developing applications and games• Implement various workflow processes to help increase production with a team that only meets every other week• Direct conversations to help further design and work through any development issues• Handle necessary processes to gain the needed tools used for development, mostly through Microsoft’s Bizspark• Developed for mobile titles making use of hardware features like touch and the accelerometer• Created in-engine tools for Unity3D to help workflow by creating custom views or functionality in the editor• Utilized SQL and WWW calls to access online databases for things like user logins or data storage
Software Engineer
• Improve upon existing features to meet the guidelines given by the customer.• Update displays to show new information coming from on-board sensors.
Associate Software Engineer
• Implemented TCP/UDP sockets for networking• Generated condition code to simulate conditions in engine• Worked with Unreal Engine 4 to build training simulations• Modified Unreal Engine 4 source to exposes hidden functionality and data• Fixed Unreal Engine 4 bugs to allow use till a patch was released by Unreal• Created frontend and backend for parts of the user interface, implementing an important windowing system to allow similar functionality of those windows found in any OS• Integrated and worked with Coherent to allow the use of web made GUIs that displayed dynamical updated information and interactive features to simulate instruments used by the trainees• Built a real-time data tracking system to capture user progress through various training scenarios• Created a multiplayer demo with Unreals networking capabilities• Extended Unreal’s input system to allow flexible use of input binding with various system states• Created a pipeline for communication between Coherent/UE4, C++ and a Node.JS server• Integrated work from external C++ libraries to Unreal 4 plugins to allow for deployment to other non-Windows platforms
Software Engineer I
NCAA - Dynasty• Worked on several newly implemented features built on existing tech• Added and changed UI functionality for interfaces in AS2 and functions in C++• Implemented data driven functionality using sql calls to retrieve the data in C++• Edited game play functionality to use parts of a new feature to change how the game plays in Dynasty game mode in C or C++• Fixed a various assortment of bugs for throughout all of development for UI, online, offline and multiplayerMadden – Presentation• Fixed UI functionality for both in-game information and menu interfaces using AS2• Used the presentation system to help display game info in an interface for the user• Archived the Madden 13 last patch and Madden 25 gen 3 release on a virtual machine, using the pipeline tools to build the game and assets
Software Developer And Designer
Build features and fix bugs using the SQF/SQS scripting language built into the VBS2 engineDesign tools for using resources with Fusion plug-insIntegrated features into tools using the Boost Library
Gameplay/Engine Programmer
Worked on gameplay and core engine systems.
Malcolm Gruber education
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Full Sail University
Frequently asked questions about Malcolm Gruber
Quick answers generated from the profile data available on this page.
What company does Malcolm Gruber work for?
Malcolm Gruber works for PIXO VR.
What is Malcolm Gruber's role at PIXO VR?
Malcolm Gruber is listed as Senior Software Engineer at PIXO VR.
What is Malcolm Gruber's email address?
AeroLeads has found 1 work email signal at @codesforlife.com for Malcolm Gruber at PIXO VR.
Where is Malcolm Gruber based?
Malcolm Gruber is based in Largo, Florida, United States while working with PIXO VR.
What companies has Malcolm Gruber worked for?
Malcolm Gruber has worked for Pixo Vr, Digital Sworcery Llc, Insight Global, Pixo, and Another Reality Studio.
How can I contact Malcolm Gruber?
You can use AeroLeads to view verified contact signals for Malcolm Gruber at PIXO VR, including work email, phone, and LinkedIn data when available.
What schools did Malcolm Gruber attend?
Malcolm Gruber holds Bachelors In Computer Science, Game Development from Full Sail University.
What skills is Malcolm Gruber known for?
Malcolm Gruber is listed with skills including C, C++, X86 Assembly, Gameplay, Programming, C#, Game Development, and Visual Studio.
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