Malcolm Gruber

Malcolm Gruber Email and Phone Number

Software engineer with a passion! @ PIXO VR
Malcolm Gruber's Location
Largo, Florida, United States, United States
Malcolm Gruber's Contact Details

Malcolm Gruber work email

Malcolm Gruber personal email

n/a
About Malcolm Gruber

Malcolm Gruber is a Software engineer with a passion! at PIXO VR. He possess expertise in c, c++, x86 assembly, gameplay, programming and 12 more skills.

Malcolm Gruber's Current Company Details
PIXO VR

Pixo Vr

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Software engineer with a passion!
Malcolm Gruber Work Experience Details
  • Pixo Vr
    Senior Software Engineer
    Pixo Vr Apr 2022 - Present
    Royal Oak, Mi, Us
  • Digital Sworcery Llc
    Owner
    Digital Sworcery Llc Aug 2019 - Present
  • Insight Global
    Software Engineer
    Insight Global Jan 2021 - Mar 2022
    Atlanta, Georgia, Us
    Worked as a Contractor for Microsoft Mixed Reality through Insight Global, doing Unreal Engine 4 plugin development.
  • Pixo
    Software Engineer
    Pixo Feb 2020 - Jan 2021
    Royal Oak, Mi, Us
  • Another Reality Studio
    Software Engineer - Full Time Contractor
    Another Reality Studio Jan 2019 - Aug 2020
    St Louis, Mo, Us
  • Tapestry Solutions, Inc.
    Software Engineer
    Tapestry Solutions, Inc. May 2017 - Jan 2019
    San Diego, California, Us
  • Code Anvil Studio
    Lead Software Engineer
    Code Anvil Studio Feb 2015 - Oct 2018
    • Lead a small team in designing and developing applications and games• Implement various workflow processes to help increase production with a team that only meets every other week• Direct conversations to help further design and work through any development issues• Handle necessary processes to gain the needed tools used for development, mostly through Microsoft’s Bizspark• Developed for mobile titles making use of hardware features like touch and the accelerometer• Created in-engine tools for Unity3D to help workflow by creating custom views or functionality in the editor• Utilized SQL and WWW calls to access online databases for things like user logins or data storage
  • Indepth Engineering
    Software Engineer
    Indepth Engineering Apr 2016 - May 2017
    • Improve upon existing features to meet the guidelines given by the customer.• Update displays to show new information coming from on-board sensors.
  • Cubic
    Associate Software Engineer
    Cubic Nov 2013 - Nov 2015
    San Diego, Ca, Us
    • Implemented TCP/UDP sockets for networking• Generated condition code to simulate conditions in engine• Worked with Unreal Engine 4 to build training simulations• Modified Unreal Engine 4 source to exposes hidden functionality and data• Fixed Unreal Engine 4 bugs to allow use till a patch was released by Unreal• Created frontend and backend for parts of the user interface, implementing an important windowing system to allow similar functionality of those windows found in any OS• Integrated and worked with Coherent to allow the use of web made GUIs that displayed dynamical updated information and interactive features to simulate instruments used by the trainees• Built a real-time data tracking system to capture user progress through various training scenarios• Created a multiplayer demo with Unreals networking capabilities• Extended Unreal’s input system to allow flexible use of input binding with various system states• Created a pipeline for communication between Coherent/UE4, C++ and a Node.JS server• Integrated work from external C++ libraries to Unreal 4 plugins to allow for deployment to other non-Windows platforms
  • Electronic Arts
    Software Engineer I
    Electronic Arts Oct 2012 - Oct 2013
    Redwood City, Ca, Us
    NCAA - Dynasty• Worked on several newly implemented features built on existing tech• Added and changed UI functionality for interfaces in AS2 and functions in C++• Implemented data driven functionality using sql calls to retrieve the data in C++• Edited game play functionality to use parts of a new feature to change how the game plays in Dynasty game mode in C or C++• Fixed a various assortment of bugs for throughout all of development for UI, online, offline and multiplayerMadden – Presentation• Fixed UI functionality for both in-game information and menu interfaces using AS2• Used the presentation system to help display game info in an interface for the user• Archived the Madden 13 last patch and Madden 25 gen 3 release on a virtual machine, using the pipeline tools to build the game and assets
  • Bohemia Interactive Simulations
    Software Developer And Designer
    Bohemia Interactive Simulations Jan 2012 - Oct 2012
    Prague, Prague 8, Cz
    Build features and fix bugs using the SQF/SQS scripting language built into the VBS2 engineDesign tools for using resources with Fusion plug-insIntegrated features into tools using the Boost Library
  • Red Marker Games
    Gameplay/Engine Programmer
    Red Marker Games Apr 2011 - Sep 2011
    Worked on gameplay and core engine systems.

Malcolm Gruber Skills

C C++ X86 Assembly Gameplay Programming C# Game Development Visual Studio Unity3d Opengl Game Design Directx Actionscript Lua Game Programming Tortoise Svn Perforce

Malcolm Gruber Education Details

  • Full Sail University
    Full Sail University
    Game Development

Frequently Asked Questions about Malcolm Gruber

What company does Malcolm Gruber work for?

Malcolm Gruber works for Pixo Vr

What is Malcolm Gruber's role at the current company?

Malcolm Gruber's current role is Software engineer with a passion!.

What is Malcolm Gruber's email address?

Malcolm Gruber's email address is mg****@****ife.com

What schools did Malcolm Gruber attend?

Malcolm Gruber attended Full Sail University.

What are some of Malcolm Gruber's interests?

Malcolm Gruber has interest in Tool Development, Graphics Programming, Science And Technology, Development Of Game Tech In Realism, Ai Programming, Gameplay Programming.

What skills is Malcolm Gruber known for?

Malcolm Gruber has skills like C, C++, X86 Assembly, Gameplay, Programming, C#, Game Development, Visual Studio, Unity3d, Opengl, Game Design, Directx.

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