Malcolm Gruber
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Malcolm Gruber Email & Phone Number

Software engineer with a passion! at PIXO VR
Location: Largo, Florida, United States 12 work roles 1 school
1 work email found @codesforlife.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@codesforlife.com
LinkedIn Profile matched
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Current company
Role
Software engineer with a passion!
Location
Largo, Florida, United States

Who is Malcolm Gruber? Overview

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Quick answer

Malcolm Gruber is listed as Software engineer with a passion! at PIXO VR, based in Largo, Florida, United States. AeroLeads shows a work email signal at codesforlife.com and a matched LinkedIn profile for Malcolm Gruber.

Malcolm Gruber previously worked as Senior Software Engineer at Pixo Vr and Owner at Digital Sworcery Llc. Malcolm Gruber holds Bachelors In Computer Science, Game Development from Full Sail University.

Company email context

Email format at PIXO VR

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{first_initial}{last}@codesforlife.com
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AeroLeads found 1 current-domain work email signal for Malcolm Gruber. Compare company email patterns before reaching out.

Profile bio

About Malcolm Gruber

Malcolm Gruber is a Software engineer with a passion! at PIXO VR. He possess expertise in c, c++, x86 assembly, gameplay, programming and 12 more skills.

Listed skills include C, C++, X86 Assembly, Gameplay, and 13 others.

Current workplace

Malcolm Gruber's current company

Company context helps verify the profile and gives searchers a useful next step.

PIXO VR
Pixo Vr
Software engineer with a passion!
AeroLeads page
12 roles

Malcolm Gruber work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

Royal Oak, MI, US

Apr 2022 - Present

Owner

Current
Digital Sworcery Llc
Aug 2019 - Present

Software Engineer

Atlanta, Georgia, US

Worked as a Contractor for Microsoft Mixed Reality through Insight Global, doing Unreal Engine 4 plugin development.

Jan 2021 - Mar 2022

Software Engineer

Royal Oak, MI, US

Feb 2020 - Jan 2021

Lead Software Engineer

Code Anvil Studio
  • Lead a small team in designing and developing applications and games
  • Implement various workflow processes to help increase production with a team that only meets every other week
  • Direct conversations to help further design and work through any development issues
  • Handle necessary processes to gain the needed tools used for development, mostly through Microsoft’s Bizspark
  • Developed for mobile titles making use of hardware features like touch and the accelerometer
  • Created in-engine tools for Unity3D to help workflow by creating custom views or functionality in the editor
Feb 2015 - Oct 2018

Software Engineer

Indepth Engineering
  • Improve upon existing features to meet the guidelines given by the customer.
  • Update displays to show new information coming from on-board sensors.
Apr 2016 - May 2017

Associate Software Engineer

San Diego, CA, US

  • Implemented TCP/UDP sockets for networking
  • Generated condition code to simulate conditions in engine
  • Worked with Unreal Engine 4 to build training simulations
  • Modified Unreal Engine 4 source to exposes hidden functionality and data
  • Fixed Unreal Engine 4 bugs to allow use till a patch was released by Unreal
  • Created frontend and backend for parts of the user interface, implementing an important windowing system to allow similar functionality of those windows found in any OS
Nov 2013 - Nov 2015

Software Engineer I

Redwood City, CA, US

  • NCAA - Dynasty
  • Worked on several newly implemented features built on existing tech
  • Added and changed UI functionality for interfaces in AS2 and functions in C++
  • Implemented data driven functionality using sql calls to retrieve the data in C++
  • Edited game play functionality to use parts of a new feature to change how the game plays in Dynasty game mode in C or C++
  • Fixed a various assortment of bugs for throughout all of development for UI, online, offline and multiplayerMadden – Presentation
Oct 2012 - Oct 2013

Software Developer And Designer

Prague, Prague 8, CZ

Build features and fix bugs using the SQF/SQS scripting language built into the VBS2 engineDesign tools for using resources with Fusion plug-insIntegrated features into tools using the Boost Library

Jan 2012 - Oct 2012

Gameplay/Engine Programmer

Red Marker Games

Worked on gameplay and core engine systems.

Apr 2011 - Sep 2011
1 education record

Malcolm Gruber education

  • Full Sail University
    Full Sail University
    Game Development
FAQ

Frequently asked questions about Malcolm Gruber

Quick answers generated from the profile data available on this page.

What company does Malcolm Gruber work for?

Malcolm Gruber works for PIXO VR.

What is Malcolm Gruber's role at PIXO VR?

Malcolm Gruber is listed as Software engineer with a passion! at PIXO VR.

What is Malcolm Gruber's email address?

AeroLeads has found 1 work email signal at @codesforlife.com for Malcolm Gruber at PIXO VR.

Where is Malcolm Gruber based?

Malcolm Gruber is based in Largo, Florida, United States while working with PIXO VR.

What companies has Malcolm Gruber worked for?

Malcolm Gruber has worked for Pixo Vr, Digital Sworcery Llc, Insight Global, Pixo, and Another Reality Studio.

How can I contact Malcolm Gruber?

You can use AeroLeads to view verified contact signals for Malcolm Gruber at PIXO VR, including work email, phone, and LinkedIn data when available.

What schools did Malcolm Gruber attend?

Malcolm Gruber holds Bachelors In Computer Science, Game Development from Full Sail University.

What skills is Malcolm Gruber known for?

Malcolm Gruber is listed with skills including C, C++, X86 Assembly, Gameplay, Programming, C#, Game Development, and Visual Studio.

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