Pablo Henriquez
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Pablo Henriquez Email & Phone Number

Game Artist at Rogue Factor
Location: Nantes, Pays De LA Loire, France 10 work roles 2 schools
1 work email found @rogue-factor.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email p****@rogue-factor.com
LinkedIn Profile matched
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Current company
Role
Game Artist
Location
Nantes, Pays De LA Loire, France
Company size

Who is Pablo Henriquez? Overview

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Quick answer

Pablo Henriquez is listed as Game Artist at Rogue Factor, a company with 37 employees, based in Nantes, Pays De LA Loire, France. AeroLeads shows a work email signal at rogue-factor.com and a matched LinkedIn profile for Pablo Henriquez.

Pablo Henriquez previously worked as 3D Game Artist at Rogue Factor and 3D Game Artist at Eva Esports Virtual Arenas. Pablo Henriquez holds Titre De Niveau Ii, Chef De Projet Game Art from Isart Digital Paris.

Company email context

Email format at Rogue Factor

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{first_initial}{last}@rogue-factor.com
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AeroLeads found 1 current-domain work email signal for Pablo Henriquez. Compare company email patterns before reaching out.

Profile bio

About Pablo Henriquez

Grand enthousiaste du jeu vidéo, je crois au potentiel souvent sous-estimé du médium de l’interactif. Game Artist 3D de métier, j'aime toucher à tous les domaines de cet industrie comme le game design et game dev. Dans mon temps libre, je crée des expériences d'ambiance et d'horreur à petit scope en solo dev.

Listed skills include Adobe Photoshop, Adobe Illustrator, Adobe Flash, Autodesk Maya, and 10 others.

Current workplace

Pablo Henriquez's current company

Company context helps verify the profile and gives searchers a useful next step.

Rogue Factor
Rogue Factor
Game Artist
montréal, quebec, canada
Employees
37
AeroLeads page
10 roles

Pablo Henriquez work experience

A career timeline built from the work history available for this profile.

3D Game Artist

Current

- Props and Environment Art (specialized in organic sculpting)

Jan 2023 - Present

3D Game Artist

Environment Art, Props Art, Level Art, Lighting:- After-H Battle Arena- After-H Legend of Mars- After-H Arcade- After-H Zombies- Engie: Save Teddy VR- SNCF: Formation VR- Spie Batignoles VR- Action contre la faim VR- Veolia VRLevel Design:- After-H Battle Arena- After-H Arcade

Jul 2017 - Nov 2021

Game Artist

Freelance

Région De Paris, France

Nov 2016 - Jun 2017

3D Environment Artist

Paris

Environnement Art:- Modeling & Texturing of industrial and interior props- Modeling & Texturing levels- Additional level art polish- Modulable and animated shadersCreature Art:- Modeling, Texturing & Animation of deep sea creatures- Additional animations2D Art:- Fake in-universe posters, logos & ads design- Additional promotional Art

Dec 2015 - Sep 2016

3D Props & Creature Artist

Paris

Props Art:- Modeling & Texturing of industrial and interior propsCreature Art:- Modeling, Texturing & Animation of deep sea creatures

Jun 2015 - Sep 2015

Graphiste 3D

Sokrate Keyveo

Rouen

- High poly 3D objects for the "CATALOG3D" software

Mar 2015 - May 2015

Graphiste Illustrateur

Paris

- Illustrations and interactive elements for the "MyBlee Math"​ game- Promotional illustrations- Creation of a visual identity

Oct 2014 - Jan 2015

Game Artist / Graphiste

Fédération Française De Wushu

Paris

- Creation of a mascot to introduce kids to Kung-fu- Visuals for the promotional video game "JINGLI LE PANDA"- Creation of characters, environment and props in "JINGLI LE PANDA"​- Level Design of "JINGLI LE PANDA"- Video editing and animated logo- Promotional posters and web UI

Jun 2013 - Apr 2014

Graphiste

Paris

- Design of post-release characters- Promotional banners for "Battle Space"​- Video editing and VFX for the trailers of "Ragnarok"​ and "Battle Space" available on Steam

Aug 2013 - Sep 2013

Traitement De L'Image

Paris

- Scanning and photo editing of photos and diapositives- Photomanipulations

Nov 2011 - Apr 2012
Team & coworkers

Colleagues at Rogue Factor

Other employees you can reach at rogue-factor.com. View company contacts for 37 employees →

2 education records

Pablo Henriquez education

Titre De Niveau Ii, Chef De Projet Game Art

3D Software : Autodesk Maya, Zbrush, Unity, Marvelous Designer, Substance Designer, Substance Painter, Marmoset Toolbag, 3DCoat, Xnormal.

FAQ

Frequently asked questions about Pablo Henriquez

Quick answers generated from the profile data available on this page.

What company does Pablo Henriquez work for?

Pablo Henriquez works for Rogue Factor.

What is Pablo Henriquez's role at Rogue Factor?

Pablo Henriquez is listed as Game Artist at Rogue Factor.

What is Pablo Henriquez's email address?

AeroLeads has found 1 work email signal at @rogue-factor.com for Pablo Henriquez at Rogue Factor.

Where is Pablo Henriquez based?

Pablo Henriquez is based in Nantes, Pays De LA Loire, France while working with Rogue Factor.

What companies has Pablo Henriquez worked for?

Pablo Henriquez has worked for Rogue Factor, Eva Esports Virtual Arenas, Freelance, Honor Code, Inc., and Sokrate Keyveo.

Who are Pablo Henriquez's colleagues at Rogue Factor?

Pablo Henriquez's colleagues at Rogue Factor include Flavio Reis, Marc-Étienne Assunçao-Denis, Remi Factor, Romain Fumey, and Etienne Nadeau.

How can I contact Pablo Henriquez?

You can use AeroLeads to view verified contact signals for Pablo Henriquez at Rogue Factor, including work email, phone, and LinkedIn data when available.

What schools did Pablo Henriquez attend?

Pablo Henriquez holds Titre De Niveau Ii, Chef De Projet Game Art from Isart Digital Paris.

What skills is Pablo Henriquez known for?

Pablo Henriquez is listed with skills including Adobe Photoshop, Adobe Illustrator, Adobe Flash, Autodesk Maya, Zbrush, Adobe Aftereffect, Image Manipulation, and Illustration.

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