Mary Rose Monkowski

Mary Rose Monkowski Email and Phone Number

Senior UX | UI Designer @ SMA Technologies
Austin, TX, US
Mary Rose Monkowski's Location
Austin, Texas, United States, United States
Mary Rose Monkowski's Contact Details

Mary Rose Monkowski personal email

About Mary Rose Monkowski

In the past 10+ years, I have worked with distributed teams in various time zones. I work inclusively with UI Designers, Product Owners, Stakeholders and Engineers in agile, remote, and in-person work environments.Some of the complex software I have been a part of:- ANUBIS (Cubic Corp): PED Software (Processing, Dissemination, and Exploitation)- PROTEUS ULTRA (Cubic Corp): DARPA Experimental test environment - FortNite (Armature Studio co-dev Epic Games): Battle Royal - Sports Scramble (Armature Studio): VR- Deadstar (Armature Studio): PvP space battle

Mary Rose Monkowski's Current Company Details
SMA Technologies

Sma Technologies

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Senior UX | UI Designer
Austin, TX, US
Employees:
134
Mary Rose Monkowski Work Experience Details
  • Sma Technologies
    Senior Ux | Ui Designer
    Sma Technologies
    Austin, Tx, Us
  • Sma Technologies
    Senior Ux | Ui Designer
    Sma Technologies Mar 2024 - Present
    Houston, Texas, United States
  • Cubic Corporation
    Principal Ux Designer
    Cubic Corporation Oct 2021 - Mar 2024
    Austin, Texas Area
    • Sole UX designer in an agile software development team on ANUBIS, a PED thick-client application. Imbedded with 15 front-end engineers, information architect, and product owner in a 100% remote, 3 time zone, fast-paced environment. Depending on staffing, also filling in as the UI designer. • Also am the sole UX designer in an agile software development team on JET, a low-latency transcoding/enhancement application. Work with a different team of 6 front-end engineers, information architect, and product owner in a 100% remote, 3 time zones, fast-paced environment. Work with a dedicated UI designer.• Create User Research documentation in Dovetail for generative, and feature development.• Design high-fidelity wireframes using Figma Software focused on our target Personas for internal and external feedback. Created Figma prototypes as time and needs allowed.• Assisted with competitor research for division portfolio re-alignment.• Conducted user research on internal software to align user needs with business development goals. • Informal mentor to UX and UI (6) team members.
  • Cubic Corporation
    Senior Ux Designer
    Cubic Corporation Jul 2019 - Oct 2021
    Austin, Tx
    • UX designer on an array of user-focused desktop and touch screen software packages. • Designed clickable prototypes using InVision and Figma software packages.• Projects worked on: • Urban Mobility Backoffice (UMB) Customer Relations Management (thin client desktop app: July 2019 - May 2020), • Ventra Ticket Vending Machine (interactive touch screen kiosk: September 2019 - September 2020)• UltraLight Set-up Wizard Prototype (thick client desktop app: May 2020 – August 2020) • PROTEUS (ULTRA) (Unreal Engine 4 desktop game engine app: May 2020- February 2021) • ANUBIS (thick client desktop app: February 2021- present)
  • Armature Studio
    Ui Artist Iii
    Armature Studio May 2015 - Jul 2019
    Austin, Texas Area
    FortNite (PC, Xbox One, PS4, Android, Apple, 2019)• Supported Epic Games UI Department: Bug fixing in Unreal Engine 4 (UE4), icon creation, material updates, and marketing graphic support.Sports Scramble (Oculus Quest VR Headset, 2018-2019)• Create 2D UX wireframes in Adobe Illustrator to determine feedback flow and visual styling. • Create 3D UI using Maya, textured models, imported into Unreal Engine 4 (UE4), and wrote basic shaders and blueprints for gameplay designers.Unannounced Project (2016-2018)• Created 2D UX wireframes and 2D hand painted UI textures using Adobe Illustrator and Photopshop for external partner.• Imported and animated 2D textures in Scaleform for the front-end engineers.Deadstar (PS4, 2016)• Created wireframe mockups in Adobe CC to identify feedback loops and determine visual styling• Created all visual textures for UI windows, HUD and icons• Imported and laid out artwork in BluePoint Game Engine for front-end engineering.
  • Mygo Games
    Ux/Ui Designer
    Mygo Games Mar 2015 - May 2015
    Austin, Tx
    • Collaborated with gameplay designers on UX needs for mobile app and game projects.• Created UX wireframe mock-ups for prototypes & concepts to determine UI visual hierarchy in Adobe Illustrator.• Responsible for all advertising graphics on social media
  • Kingdom Games
    Lead Artist
    Kingdom Games Aug 2013 - Feb 2015
    Austin, Texas Area
    UX Design / UI Design• Created design guidelines for all PC and mobile game products using Adobe CS 6. • Created high-fidelity UX wireframe mock-ups using Adobe Illustrator/Photoshop for feature flow & to determine visual UI hierarchy.• Coordinated with programmers to layout art in Blend for Visual Studio.• Managed art outsourcers, review submitted assets, and coordinate with internal staff to integrate assets.• Created visual content and work with CMS to maintain company website.Marketing Artist• Created all marketing graphics for online, print and social media: web banners, posters, social media imagery (i.e. Facebook, LinkedIn, etc), email blasts, t-shirt designs, webpage graphics, press kits, etc • Developed and document corporate brand identity guidelines.
  • Portalarium
    Ui/Ux Designer And Visual Designer
    Portalarium Dec 2011 - Mar 2013
    Austin, Tx
    UI/UX• Created UX wireframes for: Ultimate Collector (PC), Port Casino Poker (iPhone)• Established visual UI standards for all games• Generated reference style guides for all user interfaces.• Used 3dsmax and Adobe CS 6 to created various UI art elements Marketing Artist• Created website graphics for both ShroudoftheAvatar.com and UltimateCollecting.com• Created marketing graphics: Facebook feeds, email blasts, and icons as well as iTunes store graphics for Port Casino Poker
  • Stak Design
    Senior Designer
    Stak Design Dec 2007 - May 2010
    Carrollton, Tx

Mary Rose Monkowski Skills

User Interface Design Game Development 3d Studio Max Flash Illustrator Video Games Graphic Design User Interface Animation Graphics Photoshop Indesign Adobe Creative Suite Layout Art Creative Direction Logo Design Maya

Mary Rose Monkowski Education Details

Frequently Asked Questions about Mary Rose Monkowski

What company does Mary Rose Monkowski work for?

Mary Rose Monkowski works for Sma Technologies

What is Mary Rose Monkowski's role at the current company?

Mary Rose Monkowski's current role is Senior UX | UI Designer.

What is Mary Rose Monkowski's email address?

Mary Rose Monkowski's email address is ma****@****ail.com

What schools did Mary Rose Monkowski attend?

Mary Rose Monkowski attended Rochester Institute Of Technology, Vassar College.

What are some of Mary Rose Monkowski's interests?

Mary Rose Monkowski has interest in Igda Austin, January 2013 Present, Visual Officer, Captivate Conference, July 2012 Presentadvisor, July 2012 Present Advisor.

What skills is Mary Rose Monkowski known for?

Mary Rose Monkowski has skills like User Interface Design, Game Development, 3d Studio Max, Flash, Illustrator, Video Games, Graphic Design, User Interface, Animation, Graphics, Photoshop, Indesign.

Who are Mary Rose Monkowski's colleagues?

Mary Rose Monkowski's colleagues are Nadir Laref, Gys (Bertie) Van Hinsbergen, Nelson St Fleur, Mohammad Nasir, Carol Grieco, Parag Gadgil, Tammy Mayes.

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