Adrian Ortiz

Adrian Ortiz Email and Phone Number

Co-Founder, Chief Architect @ Flow
Adrian Ortiz's Location
San Francisco, California, United States, United States
About Adrian Ortiz

Adrian Ortiz is a Co-Founder, Chief Architect at Flow. He possess expertise in user experience, javascript, user interface, html 5, php and 41 more skills. He is proficient in Japanese.

Adrian Ortiz's Current Company Details
Flow

Flow

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Co-Founder, Chief Architect
Adrian Ortiz Work Experience Details
  • Flow
    Co-Founder, Chief Architect
    Flow Oct 2018 - Present
    San Francisco, California, Us
  • Flow
    Co-Founder, Chief Technology Officer
    Flow Oct 2018 - Sep 2022
    San Francisco, California, Us
    Flow provides flexible infrastructure to raise and manage venture capital and private equity funds.
  • Manchaware
    Founder, Cto
    Manchaware May 2016 - Sep 2018
    Specializing in creative manufacturing and software development for Robotics and VR/AR applications.
  • Kitchit
    Cto & Head Of Engineering
    Kitchit Oct 2014 - May 2016
    San Francisco, Ca, Us
    At Kitchit, we believe eating with others enriches our lives and deepens our connections to our community. We are passionate about food’s ability to connect people and have pioneered a powerful way to elevate the experience well beyond a traditional restaurant. We’re just getting started on our mission to bring Kitchit to all communities and welcome those who share our passion to join our talented, fun and driven team. Learn more about us @kitchit.com/jobs
  • Nitro, Inc.
    Head Of Cloud Engineering And R&D
    Nitro, Inc. Oct 2013 - Aug 2014
    San Francisco, California, Us
    While I am in charge of planning and releasing Nitro Cloud iterations, I help plan for future growth of the product, it's users, and the team.I oversee a team of full-stack developers, QA, and UX engineers, and ensure their growth and success at Nitro.
  • Nitro, Inc.
    Senior Application Engineer
    Nitro, Inc. Feb 2012 - Oct 2013
    San Francisco, California, Us
    The first dedicated cloud engineer that helped release first alpha of Nitro Cloud in April 2012. I immediately re-hauled UI/UX and established guide for front-end development.As a full-stack developer I built many key features and lead UX development for Nitro Cloud. I became the dedicated resource for code and functional UX reviews.Along with helping release Nitro Cloud, I was a key contributor to Nitro's Pro 8 and Pro 9 releases. I oversaw UX and Cloud integration with their premiere desktop solution Pro 9.Throughout my career at Nitro, I helped run the development team, and eventually became team lead.I led several tech meetups focusing on HTML5 techniques and lessons learned. I also designed and implemented the "No Bullshit" microsite to show our culture at Nitro.
  • 4Figs, Inc.
    Cto, Co-Founder
    4Figs, Inc. Jan 2009 - Jan 2012
    As co-founder and principle engineer, I was involved in all aspects of building a product, from technology decisions, deployment strategies, and design and development efforts. I built a social media platform for publishing and aggregating user content. Designed and developed custom PHP framework for backend and APIs. Used Prototype micro-framework to build the front-end.Developed social media aggregation and publishing ecosystem.Created custom PHP and Javascript MVC framework.4figs is a social media aggregation application where users can update status, upload photos, create events, and send messages across multiple social networks.
  • San Francisco Art Institute
    Instructor
    San Francisco Art Institute 2011 - 2012
    San Francisco, Ca, Us
    Taught several courses on internet technologies for artists. Focused on HTML5, CSS3, and javascript as a tool for exploring artist expression. Touched on computational art which blended cloud technologies with art, music, arduino, and wearables.
  • Adobe Systems
    Ux Engineer
    Adobe Systems 2007 - 2009
    San Jose, Ca, Us
    Designed, developed, and prototyped several key technologies for CS4 including cloud based asset management. Was key point of contact for producing and prototyping ideas for internal organizations. Developed several applications to demonstrate inter-application integration. Spoke and lectured at Adobe MAX conference on searchable video and interoperability.
  • Adobe Systems
    Flash Player Engineering
    Adobe Systems 2006 - 2008
    San Jose, Ca, Us
    Designed and developed new features for Flash Player, including hardware acceleration, support for pixel shaders, and 3d primitives. My focus was on graphics APIs written in C/C++ and GPU shaders using various vendor frameworks. Built many automation tools using C, Java, and ActionScript. Developed many test cases for QA demonstrating new APIs.
  • Serious Magic, Inc.
    3D Animator
    Serious Magic, Inc. 2005 - 2006
    Modelled, textured, rendered, and animated CGI backdrops for use in various chromakey footage using 3ds Max, Combustion, and After Effects. Developed pipeline tools for animation, keyframe creation, render distribution (computation), and asset distribution using C# and MAXScript.Also developed early cloud platform for sharing video content. Built using PHP and Flash (Actionscript). Created LAMP stack for deployment.
  • University Of California, Davis
    Guest Lecturer
    University Of California, Davis 2005 - 2006
    Davis, California, Us
    Guest Lecturer for Theater and Technocultures departments. Covered topics in visual effects and animation for film and video including compositing, particle effects, chroma keying, basic CGI, matchmoving, and rotoscoping. Held supplemental courses for learning After Effects, Premiere, Combustion, and other production tools.
  • Emediac, Inc.
    Senior Programmer
    Emediac, Inc. 2003 - 2006
    Built several key telephony technologies including automated phone dialing and PBX call routing.Designed UIs using C# and interfaced with low-level APIs using C. Also built several web applications for various clients using Perl, PHP, and Flash.
  • Greater Sacramento Urban League
    3D Animation And Game Development Instructor
    Greater Sacramento Urban League 2004 - 2005
    Sacramento, Ca, Us
    Taught class of 23 high schools students the fundamentals of 3D animation and game design. Covered basic modelling (both low-poly and production quality), animation and keyframes, rendering, and special effects (including particle systems).

Adrian Ortiz Skills

User Experience Javascript User Interface Html 5 Php Actionscript Cloud Computing Html Adobe Creative Suite User Interface Design Animation Html5 Computer Animation Game Development Mobile Devices Graphic Design Software Development Css Web Design Photoshop Os X Compositing Flash Web Applications Java Software Engineering Jquery Interaction Design Mobile Applications Scrum Agile Methodologies Illustrator Sql Web Development Premiere Mysql Git Testing Android Object Oriented Design Ajax Information Architecture Arduino Physical Computing Culture Leadership

Adrian Ortiz Education Details

  • University Of California, Davis
    University Of California, Davis

Frequently Asked Questions about Adrian Ortiz

What company does Adrian Ortiz work for?

Adrian Ortiz works for Flow

What is Adrian Ortiz's role at the current company?

Adrian Ortiz's current role is Co-Founder, Chief Architect.

What is Adrian Ortiz's email address?

Adrian Ortiz's email address is ad****@****hit.com

What is Adrian Ortiz's direct phone number?

Adrian Ortiz's direct phone number is +141582*****

What schools did Adrian Ortiz attend?

Adrian Ortiz attended University Of California, Davis.

What are some of Adrian Ortiz's interests?

Adrian Ortiz has interest in Family Values, Christianity, Electronics.

What skills is Adrian Ortiz known for?

Adrian Ortiz has skills like User Experience, Javascript, User Interface, Html 5, Php, Actionscript, Cloud Computing, Html, Adobe Creative Suite, User Interface Design, Animation, Html5.

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