Over one decade of experience in concept art, modeling, texturing, surfacing, lighting and rendering of production ready character, prop, and set elements in film, animation, games and visual effects. A B.F.A. in Illustration and Communications design underpins a foundation in design, anatomy, color, form, perspective and visual communication. Proficiency in current industry software and methodologies as well as pre-production, prop animation, and digital matte painting. Specialties: Concept and Modeling Production Ready Character and Content Creation for commercial, film, games and publishing. Ability to work in a range of styles from Realistic to Stylized in Digital, Traditional, 2d and 3d digital mediums. Software; Photoshop, XSI, Maya, Zbrush, 3d Studio Max, Painter, Cinema 4D BodyPaint, Mari, Nuke, Illustrator, Traditional Media.
Listed skills include Concept Design, 3D Modeling, Texturing, Matte Painting, and 15 others.