Manuel Molina Grande Email & Phone Number
Who is Manuel Molina Grande? Overview
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Manuel Molina Grande is listed as Senior Game Designer at Paradox Interactive, a with 500 employees, based in Stockholm, Stockholm County, Sweden. AeroLeads shows a matched LinkedIn profile for Manuel Molina Grande.
Manuel Molina Grande previously worked as Content Designer at Paradox Interactive and Course Content Developer at Conmasfuturo.Com. Manuel Molina Grande holds TéCnico Superior En Animaciones 3D, Juegos Y Entornos Interactivos, Animation, Interactive Technology, Video Graphics And Special Effects from Centro De Estudios Del Vídeo (Cev), Madrid.
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About Manuel Molina Grande
Since I was very young I have been a passionate about video games, specially those involving strategy and history.My professional interests focus on game programming, game designing and education, so I work hard every day to improve my skills in these fields, what I find very rewarding.My other passion is to learn about history, languages and cultures (those countless hours at night, reading about a historic topic and its context, discovering new interesting topics to show, devising mechanics so that my students can learn...).I believe video games can be not only a way of entertaining, but also a tool for communicating and teaching. A way to know different points of view, different realities, a way to learn history and to discover other cultures.I have been working as part of a team and I am used to the workflow and coordination required to achieve each objective in time, finding myself very comfortable working in that way. I am proactive, able to multitask and to prioritize, focusing on reaching timelines with the highest quality.
Listed skills include Photoshop, Avid Media Composer, Xml, After Effects, and 12 others.
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Manuel Molina Grande work experience
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Content Designer
Course Content Developer
Designing and developing educational content for courses, activities and camps.Each technology has its own ways to master it. My job as a course content developer is to devise learning paths that provide an easy way of learning and great motivation for students.Taking into account the age and level of the pupils, I develop the course content ensuring the material is clear, accurate and consistent. The key to achieve the best results in this matter is to design appealing and… Show more Designing and developing educational content for courses, activities and camps.Each technology has its own ways to master it. My job as a course content developer is to devise learning paths that provide an easy way of learning and great motivation for students.Taking into account the age and level of the pupils, I develop the course content ensuring the material is clear, accurate and consistent. The key to achieve the best results in this matter is to design appealing and interesting projects for the students to develop as they go throughout the course. Show less
Unity Teacher
Unity Courses:Starter and Advanced levels, taking place throughout the academic year. In the Starter level we learn all the basics of Unity and programming in C#, developing a game from scratch.In the Advanced level we acquire an in-depth knowledge of Unity, delving into more complex concepts such as procedural map generation, lighting, animation programming and steering behaviors for AI agents. We end up developing a personal project that brings most of the concepts… Show more Unity Courses:Starter and Advanced levels, taking place throughout the academic year. In the Starter level we learn all the basics of Unity and programming in C#, developing a game from scratch.In the Advanced level we acquire an in-depth knowledge of Unity, delving into more complex concepts such as procedural map generation, lighting, animation programming and steering behaviors for AI agents. We end up developing a personal project that brings most of the concepts studied throughout the course together. Show less
Technology Education Teacher
Scholar activities, extracurricular classes, technology courses and showrooms:In this activities I teach different technologies to kids and teenagers from 5 to 18 years old:- Unity- Arduino- IOT- App Inventor- Drone flight and programming- 3D Design (Tinkercad)- 3D Print- Video Editing- Stop Motion- RPG Maker- Scratch- Minecraft
Technology Education Teacher
Technology camps (Unity & Arduino):Teaching boys and girls from 12 to 18 years old in summer/christmas camps.From newcomers to developing our own projects. We learn the basis of programming and game design, how to work with 2D and 3D assets and the different tools we can use to do so in Unity.We assimilate each new concept through practice, and along the course we develop two projects (one 2D, one 3D) that include and combine everything we have learned so far.We also… Show more Technology camps (Unity & Arduino):Teaching boys and girls from 12 to 18 years old in summer/christmas camps.From newcomers to developing our own projects. We learn the basis of programming and game design, how to work with 2D and 3D assets and the different tools we can use to do so in Unity.We assimilate each new concept through practice, and along the course we develop two projects (one 2D, one 3D) that include and combine everything we have learned so far.We also learn what an Arduino board is, what it can be used for, and how to blend this technology with Unity and video games. We create a gamepad to play our games with, enhancing it with different components such as LEDs, tilt sensors and more. Show less
Gameplay Programmer
Project: Link of Embers (Unity 3D and Unreal Engine)• Animation programming.• Player controller and functionality.• Level scripting.• Developing level building tools.• Defining, prototyping and programming HUD.• Material programming.• Particle editing.
Co-Founder, Game Designer, Gameplay Programmer
Project: Nómada (Unreal Engine)As a Game Designer my main tasks were:• Mission and narrative design.• Being part of the brainstorming sessions for the game.• Create and maintain documentation.• Design, prototype and document core gameplay and game mechanics.• UI wireframes and mock-ups.As a Gameplay Programmer I was responsible for:• UI and localization.• Design and prototype AI for different entities in the game.• Animation Programming.•… Show more Project: Nómada (Unreal Engine)As a Game Designer my main tasks were:• Mission and narrative design.• Being part of the brainstorming sessions for the game.• Create and maintain documentation.• Design, prototype and document core gameplay and game mechanics.• UI wireframes and mock-ups.As a Gameplay Programmer I was responsible for:• UI and localization.• Design and prototype AI for different entities in the game.• Animation Programming.• Material Editing.• Particle Editing. Show less
Unity Developer (Intern)
Project: Lord of the P.I.G.S. (Unity 3D)• Gameplay programming• Client-Server communication• UI programming and design support• AI designing and prototyping
Colleagues at Paradox Interactive
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Nicole Savage
Colleague at Paradox InteractiveStockholm, Stockholm County, Sweden
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Thomas Årnfelt
Colleague at Paradox InteractiveGreater Linköping Metropolitan Area, Sweden
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Melissa Corboz
Colleague at Paradox InteractiveSweden
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Sofia Lundstedt Radetzki
Colleague at Paradox InteractiveStockholm, Stockholm County, Sweden
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Leon Aso
Colleague at Paradox InteractiveStockholm, Stockholm County, Sweden
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Lillian C.
Colleague at Paradox InteractiveHesperia, California, United States
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Leo L.
Colleague at Paradox InteractiveTaichung City, Taiwan, Province Of China
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Enrique Sales Ruiz
Colleague at Paradox InteractiveValencia, Valencian Community, Spain
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Sexnaaser Staphan
Colleague at Paradox InteractiveGreater Boston, United States
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Matías Alberto Alonso
Colleague at Paradox InteractiveStockholm, Stockholm County, Sweden
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Manuel Molina Grande education
TéCnico Superior En Animaciones 3D, Juegos Y Entornos Interactivos, Animation, Interactive Technology, Video Graphics And Special Effects
Higher National Diploma (Hnd) In Creative Media Production, 3D Animation & Game Design, Computer Games And Programming Skills
Frequently asked questions about Manuel Molina Grande
Quick answers generated from the profile data available on this page.
What company does Manuel Molina Grande work for?
Manuel Molina Grande works for Paradox Interactive.
What is Manuel Molina Grande's role at Paradox Interactive?
Manuel Molina Grande is listed as Senior Game Designer at Paradox Interactive.
Where is Manuel Molina Grande based?
Manuel Molina Grande is based in Stockholm, Stockholm County, Sweden while working with Paradox Interactive.
What companies has Manuel Molina Grande worked for?
Manuel Molina Grande has worked for Paradox Interactive, Conmasfuturo.Com, Pyrite Studios, and 2 Tomatoes.
Who are Manuel Molina Grande's colleagues at Paradox Interactive?
Manuel Molina Grande's colleagues at Paradox Interactive include Nicole Savage, Thomas Årnfelt, Melissa Corboz, Sofia Lundstedt Radetzki, and Leon Aso.
How can I contact Manuel Molina Grande?
You can use AeroLeads to view verified contact signals for Manuel Molina Grande at Paradox Interactive, including work email, phone, and LinkedIn data when available.
What schools did Manuel Molina Grande attend?
Manuel Molina Grande holds TéCnico Superior En Animaciones 3D, Juegos Y Entornos Interactivos, Animation, Interactive Technology, Video Graphics And Special Effects from Centro De Estudios Del Vídeo (Cev), Madrid.
What skills is Manuel Molina Grande known for?
Manuel Molina Grande is listed with skills including Photoshop, Avid Media Composer, Xml, After Effects, 3D Modeling, Unreal Engine 4, Maya, and Unity 3D.
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