Mao Lin Liao

Mao Lin Liao Email and Phone Number

Founder @ Mascotte Labs
Rotterdam, ZH, NL
Mao Lin Liao's Location
Rotterdam, South Holland, Netherlands, Netherlands
Mao Lin Liao's Contact Details

Mao Lin Liao work email

Mao Lin Liao personal email

About Mao Lin Liao

I am the founder and visionary leader of Reblium Studio, a cutting-edge Digital Human platform dedicated to creating intuitive, visually stunning digital humans tailored specifically for the gaming and entertainment industries.My work has also significantly impacted social causes; notably, my contributions to Terre des Hommes' Sweetie campaign earned twelve Gold Lions and the prestigious Grand Prix for Good at the Cannes Lions International Festival of Creativity—one of the highest honors in the communication field.Beyond my entrepreneurial ventures, I am an artist with a passion for exploring realism and beauty. In my personal time, I enjoy running and cultivating organic foods.

Mao Lin Liao's Current Company Details
Mascotte Labs

Mascotte Labs

View
Founder
Rotterdam, ZH, NL
Website:
mascotte.ai
Employees:
4
Mao Lin Liao Work Experience Details
  • Mascotte Labs
    Founder
    Mascotte Labs
    Rotterdam, Zh, Nl
  • Reblium
    Founder - Ceo
    Reblium Jan 2022 - Present
    Rotterdam, Nl
  • Reblika
    Founder - Ceo
    Reblika Oct 2019 - Dec 2024
    Rotterdam, South Holland, Nl
    REBLIKA is an avatar service company, with a vision to become the world's No 1 Character company and crossing the uncanny valley by 2025. We always work towards creating a unique avatar experience for our clients and customers, which helps them in making their business a memorable experience.We achieve this by offering well designed and realistic avatars which are digitized with state of the art hardware for both realtime and offline rendering. We work with a team of the best artist & engineers in this field.
  • Khitan Digital
    Creative Director
    Khitan Digital May 2010 - Oct 2024
  • Khitan Digital
    Owner
    Khitan Digital Jul 2010 - Jan 2019
    In 2013 I created a portrait called: Alex portrait of a young woman. It is without a doubt the most viral image I've ever created. Based on that success I realized it might be interesting to create a series of photorealistic portraits...Now 5 years later I can finally announce that my dream has come true and I've been given the opportunity to show my work to a larger audience as part of the Haarlem's Cultuurnacht 2018..The exhibition will be called "Perfect Imperfections" it is the first part of a series of portraits where I'm exploring the boundaries of realism and beauty by creating women of different races and ages. These females are on first sight beautiful and perfect looking, but if you look closer they are far from perfect. .During this night I will demonstrate some of my techniques..
  • Cyborn 3D Productions
    Character Supervisor
    Cyborn 3D Productions Aug 2016 - Jan 2019
    Antwerp, Antwerpen, Be
    • Provides direction to character artists for aesthetic and technical considerations• Sets the tone for character creation with advanced technique• Monitors the needs of rigging, animation, and design to ensure clean handoff for assets• Maintains a clear and consistent schedule in conjunction with the Project Manager• Works closely with the Tool and Pipeline team to develop new or improve upon old technologies to improve character model quality.• Mentors artists in both artistic and technical techniques• Provides strong leadership and direction to Character Team across all projects.
  • Ndigitec (Namma Int'L Digitec Fz Llc)
    Head Of 3D
    Ndigitec (Namma Int'L Digitec Fz Llc) Apr 2014 - Aug 2017
    Dubai, United Arab Emirates, Ae
    • Defining internal production pipeline : modelling /rendering /lighting/ compositing• Defining the art style while respecting the initial creative direction. • Conveying expectations in terms of quality and content (settings, environments, characters) to the graphics team (compositor artists,modelling artists, character model artists) using relevant visual references• Setting high quality standards.• Monitoring and approving work done by the graphics team so that the elements produced respect the vision of the Art director/ clients and meet quality standards.• Planning production in collaboration with the modelling,animation and concept teams.• Creating benchmark to define the expected level of graphical quality in the commercials/film in collaboration with the Art director/Creative director.• Research and recommend new talented artist for candidate recruiting.
  • Guerrilla Games
    Freelance Artist @ Guerilla Games
    Guerrilla Games Nov 2012 - Sep 2013
    Amsterdam, North Holland, Nl
    Helping out with KILLZONE: Shadow Fall - PS4 release title game- Texturing & Polishing Weapons - Hardsurface modelling in Zbrush- Using Zbrush to do concept designs
  • Guerrilla Games
    Freelance 3D Artist
    Guerrilla Games Nov 2012 - Sep 2013
    Amsterdam, North Holland, Nl
    I was part of the Concept modeling Team making the Grazer and Tailneck robot prototype for rigging and testing purposes.
  • Hectic Digital
    Freelance Artist
    Hectic Digital Mar 2012 - Jul 2012
    I was reponsible for modelling and texturing two main hero assets in the dutch movie "Koning van Katoren" ( To be king). Also lighting shading setup of the church sequences.Hero assets: Church , city environments , Dragons
  • Guerrilla Games
    Character Artist
    Guerrilla Games Mar 2009 - Jul 2011
    Amsterdam, North Holland, Nl
    2009-2011 - Killzone 3Responsible for ingame character texturing and shading,UV layout, Hires content creation using Zbrush. R&D character model and texture pipeline.
  • Ambassadors.Studio
    Senior Shading & Lighting Artist
    Ambassadors.Studio Aug 2007 - Feb 2009
    Amsterdam, Noord-Holland, Nl
    Shaders and Look Development. I was responsible for the shaders developement and lighting and pipeline using Mental Ray.
  • Studio Micha Klein
    Senior Cinematic Artist And Environment Artist
    Studio Micha Klein Dec 2004 - Apr 2007
    Studio Micha Klein : Environment Artist Worked on the feature movies : -2004 : Around the world in 80 days ( http://www.imdb.com/title/tt0327437/ ) Compositor,Cinematic Artist for cutscenes animation-2006 : Click ( http://www.imdb.com/title/tt0389860/) CCompositor,Cinematic Artist for cutscenes animation· Micha Klein VJ· Tiesto in Concert 2003 (Geldredome) : FX Animator
  • Triumph Studios
    Lead Character Artist
    Triumph Studios Jan 2001 - Nov 2004
    Delft, South Holland, Nl
    Worked on the following gametitels· Age of Wonders II· Age of Wonders II ShadowMagicResponsible for character and assets pipeline :-Character Modelling/Texturing-Character Rigging-Character Animation

Mao Lin Liao Skills

Texturing Zbrush Visual Effects Digital Sculpting 3d Modeling Maya Uv Mapping Mental Ray Shading Modeling Computer Animation Lighting Characters Cinematics Character Animation Concept Design Video Games Character Modeling Mudbox Rendering Hard Surface Modeling Arnold Renderer Character Art Vray Character Look Development Post Production Texture Painting Computer Graphics Organic Modeling 3d Animation Environment Art Character Design Sculpture Supervision Art Direction Conceptual Art

Mao Lin Liao Education Details

  • Hku (Hogeschool Voor De Kunsten Utrecht)
    Hku (Hogeschool Voor De Kunsten Utrecht)
    Beeld En Media Techniek

Frequently Asked Questions about Mao Lin Liao

What company does Mao Lin Liao work for?

Mao Lin Liao works for Mascotte Labs

What is Mao Lin Liao's role at the current company?

Mao Lin Liao's current role is Founder.

What is Mao Lin Liao's email address?

Mao Lin Liao's email address is kh****@****ail.com

What schools did Mao Lin Liao attend?

Mao Lin Liao attended Hku (Hogeschool Voor De Kunsten Utrecht).

What are some of Mao Lin Liao's interests?

Mao Lin Liao has interest in Lighting/shading, Texturing And Compositing, Digital Sculpting.

What skills is Mao Lin Liao known for?

Mao Lin Liao has skills like Texturing, Zbrush, Visual Effects, Digital Sculpting, 3d Modeling, Maya, Uv Mapping, Mental Ray, Shading, Modeling, Computer Animation, Lighting.

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