Marko Petrovic

Marko Petrovic Email and Phone Number

Software Engineer at Meta Reality Labs @ Meta
Marko Petrovic's Location
Greater Chicago Area, United States, United States
Marko Petrovic's Contact Details

Marko Petrovic work email

Marko Petrovic personal email

About Marko Petrovic

Marko Petrovic is a Software Engineer at Meta Reality Labs at Meta. He possess expertise in software engineering, c++, xml, agile methodologies, java and 32 more skills. Colleagues describe him as "Marko is a talented and knowledgeable developer with a depth of experience and tenacity that serves him well. He is always ready to put in extra effort if he feels that the end result will benefit the team, and is quick to learn and apply brand new concepts. His ability to become quickly familiar in new environments is astounding. I cannot recommend Marko enough."

Marko Petrovic's Current Company Details
Meta

Meta

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Software Engineer at Meta Reality Labs
Marko Petrovic Work Experience Details
  • Meta
    Software Engineer
    Meta Jul 2021 - Present
    Menlo Park, Ca, Us
    Developing motion capture software for training of body tracking algorithms.
  • Here
    Senior Software Engineer
    Here Aug 2016 - Jul 2021
    Eindhoven, North Brabant, Nl
    Productized a pipeline that ingests street view vehicle sensor data (LiDAR point clouds, perspective camera images and pose path) and generates content for a high definition (<10cm accuracy) 3D map. Worked with research engineers to develop & train algorithms for feature detection, classification and geometry fitting (including lane boundaries, poles, barriers, signs and occupancy grids). Led the development of a suite of interactive 3D tools that our data analyst team used full time to annotate detections and generate new ground truth using customized lidar selection and geometry fitting widgets.Ran vehicle localization simulations to determine feature importance and precision requirements.Tech: C++17, Python, Qt, Eigen, GeographicLib, LAStools, VTK, CMake, GIS, Git/Gerrit/GitLab, ParaView, ROS2, Ubuntu, Java.
  • Wms Gaming
    Principal Software Engineer Ii (Graphics Middleware)
    Wms Gaming Apr 2012 - Aug 2016
    Las Vegas, Nv, Us
    Worked on in-house cross-platform rendering middleware, including 2d and 3d graphics engines and the accompanying tool suite. Worked with artists to formalize non-standard asset pipelines and gather tooling requirements. Prototyped complex programmatic 3d animations and procedural shader-based visual effects with game designers. Provided studio engineers with support for around 80 games per year (performance, troubleshooting, documentation & training). Evangelized new engine and tooling features. After the merger I started supporting the new Unity-based platform.Tech: C++, OpenGL, GLSL, OpenSceneGraph, Havok Animation, QT, CMake, gdb, 3ds Max, MaxScript, AngelScript, CentOS, Ubuntu, Windows, OS X, Jira, Jenkins, Unity3d, C#.
  • Wms Gaming
    Senior Software Engineer (Online)
    Wms Gaming Oct 2008 - Apr 2012
    Las Vegas, Nv, Us
    Participated in conception and development framework libraries, tools and games for an online casino including multi­threaded C++ server's power recovery, game history & replay, math model simulation, Flash based presentation layer, staged asset loading, localization and automated SEO of game content. Developed automated art asset validation tools, load tests, deployment scripts for testing environments and supported production issues. A few months after I left, the team spun off as Williams Interactive.Tech: C++ (STL, Boost), ActionScript, Stage3D, JSFL, PixelBender, Ant, SQL Server, Perl, Lua, Apache HTTP server, CentOS 5, IIS, SilkPerformer.
  • Sentiam, Inc.
    Graphics Engineering Contractor
    Sentiam, Inc. May 2008 - Oct 2008
    Us
    Re-architected and developed a non-destructive image editing web application for pre-processing of high end printed products. Co-designed and implemented an innovative user interface, replaced the existing data model with a more flexible scene graph structure and refactored old code to fit within the decided frameworks and design patterns.Tech: ActionScript, Flex, AIR, BlazeDS, Java EE, JBoss, ImageMagick, Blender, Python.
  • Depaul University
    Computer Science Tutor
    Depaul University Sep 2007 - Jun 2008
    Chicago, Il, Us
    As a part of a graduate assistantship, I tutored computer science students in disciplines including programming, algorithms, data structures, math, graphics, networking and operating systems.
  • Thoughtspring Consulting
    Documentum Consultant
    Thoughtspring Consulting Dec 2003 - Jun 2006
    Customized EMC Documentum's content management platform’s WDK applications with business logic to fit clients' processes. My roles included scope analysis, implementation, server and database administration, deployments, data migration and production support.Clients: Fidelity Investments, Wilmington Trust, Takeda Pharmaceuticals, Crown Partners, KeyBank.Tech: Java EE, Struts, WDK/DFC, SQL, Tomcat, WebSphere, Solaris, Ant, XSL/FO, VB, VMWare.
  • Promind Systems
    Software Engineer
    Promind Systems Jun 2000 - Nov 2001
    Designed and implemented a visual web based front end for a componentized workflow engine that generated an interactive node diagram that visualized and controlled the distributed agents in real time. I also became the company’s de-facto graphic designer.Tech: Java 2D, JFC (Swing’s precursor), JavaScript, Yefemea (internally developed programing language).
  • Butterworths Lexis Nexis
    Contractor
    Butterworths Lexis Nexis Feb 1999 - Nov 1999
    Implemented standalone utilities for format conversion, validation and publishing of a legacy SGML-based information management platform.Tech: SGML, VC/C++, Omnimark.

Marko Petrovic Skills

Software Engineering C++ Xml Agile Methodologies Java Software Development Object Oriented Design Oop Opengl Software Design Javascript C# 3d Graphics Game Development Sql Html Visual Studio Digital Imaging Glsl Qt Python Flash Actionscript Ubuntu Tomcat Object Oriented Programming Documentum Centos Os X 3d Studio Max Scrum Wdk Maxscript Blender Imagemagick Websphere 3d Visualization

Marko Petrovic Education Details

  • Depaul University
    Depaul University
    Computer Graphics And Motion Technology
  • Depaul University
    Depaul University
    Computer Science
  • Victoria University Of Wellington
    Victoria University Of Wellington

Frequently Asked Questions about Marko Petrovic

What company does Marko Petrovic work for?

Marko Petrovic works for Meta

What is Marko Petrovic's role at the current company?

Marko Petrovic's current role is Software Engineer at Meta Reality Labs.

What is Marko Petrovic's email address?

Marko Petrovic's email address is ma****@****ail.com

What schools did Marko Petrovic attend?

Marko Petrovic attended Depaul University, Depaul University, Victoria University Of Wellington.

What skills is Marko Petrovic known for?

Marko Petrovic has skills like Software Engineering, C++, Xml, Agile Methodologies, Java, Software Development, Object Oriented Design, Oop, Opengl, Software Design, Javascript, C#.

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