Marko Petrovic work email
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Marko Petrovic personal email
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Marko Petrovic is a Software Engineer at Meta Reality Labs at Meta. He possess expertise in software engineering, c++, xml, agile methodologies, java and 32 more skills. Colleagues describe him as "Marko is a talented and knowledgeable developer with a depth of experience and tenacity that serves him well. He is always ready to put in extra effort if he feels that the end result will benefit the team, and is quick to learn and apply brand new concepts. His ability to become quickly familiar in new environments is astounding. I cannot recommend Marko enough."
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Software EngineerMeta Jul 2021 - PresentMenlo Park, Ca, UsDeveloping motion capture software for training of body tracking algorithms. -
Senior Software EngineerHere Aug 2016 - Jul 2021Eindhoven, North Brabant, NlProductized a pipeline that ingests street view vehicle sensor data (LiDAR point clouds, perspective camera images and pose path) and generates content for a high definition (<10cm accuracy) 3D map. Worked with research engineers to develop & train algorithms for feature detection, classification and geometry fitting (including lane boundaries, poles, barriers, signs and occupancy grids). Led the development of a suite of interactive 3D tools that our data analyst team used full time to annotate detections and generate new ground truth using customized lidar selection and geometry fitting widgets.Ran vehicle localization simulations to determine feature importance and precision requirements.Tech: C++17, Python, Qt, Eigen, GeographicLib, LAStools, VTK, CMake, GIS, Git/Gerrit/GitLab, ParaView, ROS2, Ubuntu, Java. -
Principal Software Engineer Ii (Graphics Middleware)Wms Gaming Apr 2012 - Aug 2016Las Vegas, Nv, UsWorked on in-house cross-platform rendering middleware, including 2d and 3d graphics engines and the accompanying tool suite. Worked with artists to formalize non-standard asset pipelines and gather tooling requirements. Prototyped complex programmatic 3d animations and procedural shader-based visual effects with game designers. Provided studio engineers with support for around 80 games per year (performance, troubleshooting, documentation & training). Evangelized new engine and tooling features. After the merger I started supporting the new Unity-based platform.Tech: C++, OpenGL, GLSL, OpenSceneGraph, Havok Animation, QT, CMake, gdb, 3ds Max, MaxScript, AngelScript, CentOS, Ubuntu, Windows, OS X, Jira, Jenkins, Unity3d, C#. -
Senior Software Engineer (Online)Wms Gaming Oct 2008 - Apr 2012Las Vegas, Nv, UsParticipated in conception and development framework libraries, tools and games for an online casino including multithreaded C++ server's power recovery, game history & replay, math model simulation, Flash based presentation layer, staged asset loading, localization and automated SEO of game content. Developed automated art asset validation tools, load tests, deployment scripts for testing environments and supported production issues. A few months after I left, the team spun off as Williams Interactive.Tech: C++ (STL, Boost), ActionScript, Stage3D, JSFL, PixelBender, Ant, SQL Server, Perl, Lua, Apache HTTP server, CentOS 5, IIS, SilkPerformer. -
Graphics Engineering ContractorSentiam, Inc. May 2008 - Oct 2008UsRe-architected and developed a non-destructive image editing web application for pre-processing of high end printed products. Co-designed and implemented an innovative user interface, replaced the existing data model with a more flexible scene graph structure and refactored old code to fit within the decided frameworks and design patterns.Tech: ActionScript, Flex, AIR, BlazeDS, Java EE, JBoss, ImageMagick, Blender, Python. -
Computer Science TutorDepaul University Sep 2007 - Jun 2008Chicago, Il, UsAs a part of a graduate assistantship, I tutored computer science students in disciplines including programming, algorithms, data structures, math, graphics, networking and operating systems. -
Documentum ConsultantThoughtspring Consulting Dec 2003 - Jun 2006Customized EMC Documentum's content management platform’s WDK applications with business logic to fit clients' processes. My roles included scope analysis, implementation, server and database administration, deployments, data migration and production support.Clients: Fidelity Investments, Wilmington Trust, Takeda Pharmaceuticals, Crown Partners, KeyBank.Tech: Java EE, Struts, WDK/DFC, SQL, Tomcat, WebSphere, Solaris, Ant, XSL/FO, VB, VMWare.
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Software EngineerPromind Systems Jun 2000 - Nov 2001Designed and implemented a visual web based front end for a componentized workflow engine that generated an interactive node diagram that visualized and controlled the distributed agents in real time. I also became the company’s de-facto graphic designer.Tech: Java 2D, JFC (Swing’s precursor), JavaScript, Yefemea (internally developed programing language).
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ContractorButterworths Lexis Nexis Feb 1999 - Nov 1999Implemented standalone utilities for format conversion, validation and publishing of a legacy SGML-based information management platform.Tech: SGML, VC/C++, Omnimark.
Marko Petrovic Skills
Marko Petrovic Education Details
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Depaul UniversityComputer Graphics And Motion Technology -
Depaul UniversityComputer Science -
Victoria University Of Wellington
Frequently Asked Questions about Marko Petrovic
What company does Marko Petrovic work for?
Marko Petrovic works for Meta
What is Marko Petrovic's role at the current company?
Marko Petrovic's current role is Software Engineer at Meta Reality Labs.
What is Marko Petrovic's email address?
Marko Petrovic's email address is ma****@****ail.com
What schools did Marko Petrovic attend?
Marko Petrovic attended Depaul University, Depaul University, Victoria University Of Wellington.
What skills is Marko Petrovic known for?
Marko Petrovic has skills like Software Engineering, C++, Xml, Agile Methodologies, Java, Software Development, Object Oriented Design, Oop, Opengl, Software Design, Javascript, C#.
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