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Marc Hebert Email & Phone Number

VP of Engineering at TRANSFR Inc.
Location: New York, United States 15 work roles 4 schools
1 work email found @dramis.com 4 phones found area 902 and 506 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

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Role
VP of Engineering at TRANSFR Inc.
Location
New York, United States

Who is Marc Hebert? Overview

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Quick answer

Marc Hebert is listed as VP of Engineering at TRANSFR Inc. based in New York, United States. AeroLeads shows a work email signal at dramis.com, phone signal with area code 902, 506, and a matched LinkedIn profile for Marc Hebert.

Marc Hebert previously worked as VP of Engineering at Transfr Inc. and VP of Game Engineering at High 5 Games. Marc Hebert holds Offensive Security Certified Professional (Oscp), Ethical Security from Offensive Security.

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{first_initial}{last}@dramis.com
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Profile bio

About Marc Hebert

Seasoned tech executive with over 20 years of experience in leading and transforming engineering teams. My journey includes successful tenures as VP of Engineering for VR and gaming companies where I've spearheaded growth, driven product innovation, and led technical revolutions.I've built and led high-performing teams of up to 70 members, managed P&L, and launched new business verticals. My expertise spans multiple programming languages (C++, C#, Python, among others) and methodologies (Lean, Scrum/Kanban). I am also an Offensive Security Certified Professional (OSCP), demonstrating my commitment to ensuring system integrity and security.My career hallmark is driving technological advancements and operational efficiencies in a fast-paced and dynamic environment. I thrive in fostering an environment of collaboration and innovation, and I'm always ready for the next challenge to propel a company's growth and success.Open to connect with other tech enthusiasts, thought leaders, and professionals seeking to push the boundaries of what's possible.

Listed skills include Game Development, Unity3D, Opengl, Video Games, and 35 others.

15 roles

Marc Hebert work experience

A career timeline built from the work history available for this profile.

Vp Of Engineering

New York, Ny, Us

At Transfr, my role involved a comprehensive blend of team leadership, product development, operational efficiency, and technological innovation.* Grew the engineering team from 5 to 30, and built our external contractor network from 4 teams to 25 teams, while fostering a culture that delivered exceptional results* Contributed to securing Series B and C funding rounds, allowing for significant company scaling and industry expansion* Introduced and coached teams on implementing OKRs, enhancing organizational alignment and significantly improving productivity* Pioneered the "Move the quality to the left" initiative, addressing technical debt and increasing simulation output from rock bottom to 10 sims per month within 5 months* Directly involved in building new departments from the ground up, including Project Management Office (PMO), Product Management, and VR Studios* Collaborated with cross-functional teams to ensure seamless execution of projects and alignment with company goals* Instrumental in growing the company from 20 to 190 employees, increasing annual recurring revenue from $3M to $20M

Jan 2021 - May 2023

Vp Of Game Engineering

Mahwah, New Jersey, Us

-Responsible for the Game Development/QA/Security-Launching a new B2C real money gaming vertical where we are perfectly poised to offer social and real money convergence feature offerings.

Sep 2019 - Jan 2021

Senior Director Of Client Technologies

Mahwah, New Jersey, Us

Launched a real money gaming B2B vertical by leveraging our large game library from our social native mobile library and converting them to web using emscripten.Oversaw the transition of my group into different P&L to better service new verticals.Unified teams synergy by replacing our flash product with our existing mobile application, again using emscripten. Consolidating these products essentially double our team capacity while also meeting flash deprecation deadline set by the different browsers and Adobe.Consolidated our 4 different branches of code for our products to a trunk based development practice. This saves us from herculean effort to merge the branches between different business units. Everyone working in the same trunk saves massive amount of time with bug fixing, feature adoptions and conversion efforts.

Nov 2017 - Sep 2019

Cto / Co-Founder

Novatech Biometrics

Novatech Biometrics brings advanced bio energetic models enhanced with machine learning. These models allow for accurate prediction of harvest and optimized feed usage. We can also create accurate nutritional needs for feed for specific growth stanzas of different fish species and accurately predict waste output from a farm.Knowing all of these factors allowed us to create models that can optimize the entire farm operation for maximizing revenue while making sure that waste level are well within regulation.

Jun 2016 - Jun 2017

Technical Director

Karma Gaming

The main focus of Karma Gaming was to bring innovation to the lottery business by building new products that engages millennials. Worked with the CIO and CEO to come up with product lines that put Karma Gaming on the global map in the lottery space and allowed us to compete against the big guys with limited resources.Created a game development pipeline that would allow for fast game development and would allow to move from a proven but flailing technology (Flash) to the next generation of game development for the web (HTML5).Created and managed 3 remote offices with different teams and skill set that would maximized content creation and speed to market.Integrated with every major platform on the market (Gtech, OpenBet, Scientific Games, Intralot, Odobo, LotoQuebec-AGL, Lotomattica, Nyx)Made sure our games were GLI compliant.

Oct 2012 - Jun 2016

Founder

Squeezing Pixels

Consulting for Unity3D and mobile devices

May 2012 - Jun 2013

Software Principal

Spielo International

The bulk of my work is specialized in graphic programming. I transformed the framework from using SDL to using accelerate Opengl for all our drawing operations. This will allow for an easy growth path to full 3D. My current work is to look into 3D engines and incorporating the engine in our framework so that it's backward compatible with our current solution. I also created a Particle System along with an editing tool for doing special effects. The old system used generated graphic frame at the cost of texture memory, the new system cuts the cost of texture memory by as much as 97%.Some of the more outlandish tasks includes working on a "real 3d" game using a specialized 3D monitor. With this 3D monitor, you didn't need special glasses to see things in true 3D perspective. I've also been working on a gesture recognition software using specialized camera for future games.Before this I worked on the game framework for the next generation of VLTs. This C++ application was design to support two platforms (Windows and Linux). We are also developing a WYSIWYG tool, which allows the junior programmer to quickly create games. The goal is to create a framework in common for all the games and to cut down on the time required to create a game. 90% of the work I do at Spielo is R&D, most of it makes it into real product.

Sep 2004 - Oct 2012

Lead Programmer

Samgo Innovations Inc

We transformed a hardware solution for music ear training into a software solution using the IOS platform. Perfectone™ is a complete and fully customizable ear training application for musicians of all skill levels. Perfectone™ enables perfect pitch training with notes and relative pitch training with intervals, scales and modes (and the degrees of scales and modes), triads with inversions, seventh chords with inversions, melodic and rhythmic dictation on musical staff and chord progressions dictation. You can find the software here http://itunes.apple.com/ca/app/perfectone-ear-training/id466354180?mt=8

Sep 2010 - Nov 2011

Lead Game Programmer

36Peas

Lead Programmer on a game called DeadWest and Hyperion: d7. My role on DeadWest was initially to do the rendering engine needed to display huge hand painted maps on the IPad. I then moved on to do much of the game component architecture and the AI for the path finding within the painted environment.The same architecture was reused for Hyperion :d7 (now in the App store). My work involved mostly graphics/effects and game play mechanics.

Sep 2010 - Aug 2011

Co-Owner/Programmer

Blistered Thumb Games

Started a little game development studio for the IPhone. Release a game called Zombie Planet.

Sep 2009 - Aug 2011

Professor

Moncton, New Brunswick, Ca

I teach a course at the Unviersite de Moncton in the Information Technology Certification. The course is Building Information System and covers process (eXtreme Programming, Unified Process, Scrum) and UML. My goal is to make sure that my students will be able to get in the industry in either programming or in management and understand the concept behind processes being used in the industry and the language that supports those processes.

Jan 2007 - 2009

Software Architect

Design and implemented a framework for online lottery terminals. We delivered a 65M$ contract to our Holland clients SENS and De Lotto.

May 1999 - Sep 2004

Senior Software Designer

Spielo Gaming International

Designed and implemented a framework for the Dreamstation and Verimax line of products in the Online department. Created the download and versioning program that will update the version of the software on the WinCE and Windows 2000 platform.

Jul 1999 - Jan 2002

Software Developer

Bmg Consultant

We worked on a product that would bridge the games from casino floors to online casinos.

May 1998 - May 1999

Software Developer

Coastal Internet International

Working on the development of a Network Centric Application Delivery System using the Java and C++ language. This system's primary focus is to deliver multi-platform front ends that connect to Legacy backbone systems.

Jul 1998 - Jan 1999
4 education records

Marc Hebert education

Offensive Security Certified Professional (Oscp), Ethical Security

Offensive Security

Baccalaureate, Computer Science

Université De Moncton

Education record

Ashtanga The Shala

Education record

Polyvalente Louis-Mailloux
FAQ

Frequently asked questions about Marc Hebert

Quick answers generated from the profile data available on this page.

What is Marc Hebert's role at their current company?

Marc Hebert is listed as VP of Engineering at TRANSFR Inc..

What is Marc Hebert's email address?

AeroLeads has found 1 work email signal at @dramis.com for Marc Hebert.

What is Marc Hebert's phone number?

AeroLeads has found 4 phone signal(s) with area code 902, 506 for Marc Hebert.

Where is Marc Hebert based?

Marc Hebert is based in New York, United States.

What companies has Marc Hebert worked for?

Marc Hebert has worked for Transfr Inc., High 5 Games, Novatech Biometrics, Karma Gaming, and Squeezing Pixels.

How can I contact Marc Hebert?

You can use AeroLeads to view verified contact signals for Marc Hebert, including work email, phone, and LinkedIn data when available.

What schools did Marc Hebert attend?

Marc Hebert holds Offensive Security Certified Professional (Oscp), Ethical Security from Offensive Security.

What skills is Marc Hebert known for?

Marc Hebert is listed with skills including Game Development, Unity3D, Opengl, Video Games, Game Programming, C++, Programming, and Agile Methodologies.

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