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Seasoned tech executive with over 20 years of experience in leading and transforming engineering teams. My journey includes successful tenures as VP of Engineering for VR and gaming companies where I've spearheaded growth, driven product innovation, and led technical revolutions.I've built and led high-performing teams of up to 70 members, managed P&L, and launched new business verticals. My expertise spans multiple programming languages (C++, C#, Python, among others) and methodologies (Lean, Scrum/Kanban). I am also an Offensive Security Certified Professional (OSCP), demonstrating my commitment to ensuring system integrity and security.My career hallmark is driving technological advancements and operational efficiencies in a fast-paced and dynamic environment. I thrive in fostering an environment of collaboration and innovation, and I'm always ready for the next challenge to propel a company's growth and success.Open to connect with other tech enthusiasts, thought leaders, and professionals seeking to push the boundaries of what's possible.
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Vp Of EngineeringTransfr Inc. Jan 2021 - May 2023New York, Ny, UsAt Transfr, my role involved a comprehensive blend of team leadership, product development, operational efficiency, and technological innovation.* Grew the engineering team from 5 to 30, and built our external contractor network from 4 teams to 25 teams, while fostering a culture that delivered exceptional results* Contributed to securing Series B and C funding rounds, allowing for significant company scaling and industry expansion* Introduced and coached teams on implementing OKRs, enhancing organizational alignment and significantly improving productivity* Pioneered the "Move the quality to the left" initiative, addressing technical debt and increasing simulation output from rock bottom to 10 sims per month within 5 months* Directly involved in building new departments from the ground up, including Project Management Office (PMO), Product Management, and VR Studios* Collaborated with cross-functional teams to ensure seamless execution of projects and alignment with company goals* Instrumental in growing the company from 20 to 190 employees, increasing annual recurring revenue from $3M to $20M -
Vp Of Game EngineeringHigh 5 Games Sep 2019 - Jan 2021Mahwah, New Jersey, Us-Responsible for the Game Development/QA/Security-Launching a new B2C real money gaming vertical where we are perfectly poised to offer social and real money convergence feature offerings. -
Senior Director Of Client TechnologiesHigh 5 Games Nov 2017 - Sep 2019Mahwah, New Jersey, UsLaunched a real money gaming B2B vertical by leveraging our large game library from our social native mobile library and converting them to web using emscripten.Oversaw the transition of my group into different P&L to better service new verticals.Unified teams synergy by replacing our flash product with our existing mobile application, again using emscripten. Consolidating these products essentially double our team capacity while also meeting flash deprecation deadline set by the different browsers and Adobe.Consolidated our 4 different branches of code for our products to a trunk based development practice. This saves us from herculean effort to merge the branches between different business units. Everyone working in the same trunk saves massive amount of time with bug fixing, feature adoptions and conversion efforts. -
Cto / Co-FounderNovatech Biometrics Jun 2016 - Jun 2017Novatech Biometrics brings advanced bio energetic models enhanced with machine learning. These models allow for accurate prediction of harvest and optimized feed usage. We can also create accurate nutritional needs for feed for specific growth stanzas of different fish species and accurately predict waste output from a farm.Knowing all of these factors allowed us to create models that can optimize the entire farm operation for maximizing revenue while making sure that waste level are well within regulation.
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Technical DirectorKarma Gaming Oct 2012 - Jun 2016The main focus of Karma Gaming was to bring innovation to the lottery business by building new products that engages millennials. Worked with the CIO and CEO to come up with product lines that put Karma Gaming on the global map in the lottery space and allowed us to compete against the big guys with limited resources.Created a game development pipeline that would allow for fast game development and would allow to move from a proven but flailing technology (Flash) to the next generation of game development for the web (HTML5).Created and managed 3 remote offices with different teams and skill set that would maximized content creation and speed to market.Integrated with every major platform on the market (Gtech, OpenBet, Scientific Games, Intralot, Odobo, LotoQuebec-AGL, Lotomattica, Nyx)Made sure our games were GLI compliant.
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FounderSqueezing Pixels May 2012 - Jun 2013Consulting for Unity3D and mobile devices
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Software PrincipalSpielo International Sep 2004 - Oct 2012The bulk of my work is specialized in graphic programming. I transformed the framework from using SDL to using accelerate Opengl for all our drawing operations. This will allow for an easy growth path to full 3D. My current work is to look into 3D engines and incorporating the engine in our framework so that it's backward compatible with our current solution. I also created a Particle System along with an editing tool for doing special effects. The old system used generated graphic frame at the cost of texture memory, the new system cuts the cost of texture memory by as much as 97%.Some of the more outlandish tasks includes working on a "real 3d" game using a specialized 3D monitor. With this 3D monitor, you didn't need special glasses to see things in true 3D perspective. I've also been working on a gesture recognition software using specialized camera for future games.Before this I worked on the game framework for the next generation of VLTs. This C++ application was design to support two platforms (Windows and Linux). We are also developing a WYSIWYG tool, which allows the junior programmer to quickly create games. The goal is to create a framework in common for all the games and to cut down on the time required to create a game. 90% of the work I do at Spielo is R&D, most of it makes it into real product.
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Lead ProgrammerSamgo Innovations Inc Sep 2010 - Nov 2011We transformed a hardware solution for music ear training into a software solution using the IOS platform. Perfectone™ is a complete and fully customizable ear training application for musicians of all skill levels. Perfectone™ enables perfect pitch training with notes and relative pitch training with intervals, scales and modes (and the degrees of scales and modes), triads with inversions, seventh chords with inversions, melodic and rhythmic dictation on musical staff and chord progressions dictation. You can find the software here http://itunes.apple.com/ca/app/perfectone-ear-training/id466354180?mt=8
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Lead Game Programmer36Peas Sep 2010 - Aug 2011Lead Programmer on a game called DeadWest and Hyperion: d7. My role on DeadWest was initially to do the rendering engine needed to display huge hand painted maps on the IPad. I then moved on to do much of the game component architecture and the AI for the path finding within the painted environment.The same architecture was reused for Hyperion :d7 (now in the App store). My work involved mostly graphics/effects and game play mechanics.
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Co-Owner/ProgrammerBlistered Thumb Games Sep 2009 - Aug 2011Started a little game development studio for the IPhone. Release a game called Zombie Planet.
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ProfessorUniversité De Moncton Jan 2007 - 2009Moncton, New Brunswick, CaI teach a course at the Unviersite de Moncton in the Information Technology Certification. The course is Building Information System and covers process (eXtreme Programming, Unified Process, Scrum) and UML. My goal is to make sure that my students will be able to get in the industry in either programming or in management and understand the concept behind processes being used in the industry and the language that supports those processes. -
Software ArchitectSpielo May 1999 - Sep 2004Design and implemented a framework for online lottery terminals. We delivered a 65M$ contract to our Holland clients SENS and De Lotto. -
Senior Software DesignerSpielo Gaming International Jul 1999 - Jan 2002Designed and implemented a framework for the Dreamstation and Verimax line of products in the Online department. Created the download and versioning program that will update the version of the software on the WinCE and Windows 2000 platform.
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Software DeveloperBmg Consultant May 1998 - May 1999We worked on a product that would bridge the games from casino floors to online casinos.
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Software DeveloperCoastal Internet International Jul 1998 - Jan 1999Working on the development of a Network Centric Application Delivery System using the Java and C++ language. This system's primary focus is to deliver multi-platform front ends that connect to Legacy backbone systems.
Marc Hebert Skills
Marc Hebert Education Details
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Offensive SecurityEthical Security -
Université De MonctonComputer Science -
Ashtanga The Shala -
Polyvalente Louis-Mailloux
Frequently Asked Questions about Marc Hebert
What is Marc Hebert's role at the current company?
Marc Hebert's current role is VP of Engineering at TRANSFR Inc..
What is Marc Hebert's email address?
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What is Marc Hebert's direct phone number?
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What schools did Marc Hebert attend?
Marc Hebert attended Offensive Security, Université De Moncton, Ashtanga The Shala, Polyvalente Louis-Mailloux.
What are some of Marc Hebert's interests?
Marc Hebert has interest in Ios App Store, Technology, Reading, Books, Business, Metacritic, Steam (Game Platform), John Romero, Games, Clayton Christensen.
What skills is Marc Hebert known for?
Marc Hebert has skills like Game Development, Unity3d, Opengl, Video Games, Game Programming, C++, Programming, Agile Methodologies, Linux, Mobile Games, Visual Studio, Ios Development.
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