Marc Anthony Rodriguez Email and Phone Number
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With a robust career spanning nearly two decades in the interactive entertainment industry, I bring a wealth of knowledge and expertise that encompasses every facet of product development. My journey began in 2005, when I first entered the industry with a deep passion for creating immersive experiences. I have honed my skills in various areas, including game design, production, project management, & executive team leadership making me the versatile and seasoned professional I am today.My experience includes leading & collaborating on a wide range of projects, from indie games to AAA titles, across multiple platforms such as consoles, PC, and mobile. This diversity has equipped me with a unique perspective on the industry's evolving landscape and the ability to adapt to its rapid changes. I have a proven track record of bringing innovative ideas to life, from the initial concept phase through to post-launch support. My deep understanding of player behavior and market trends has been instrumental in guiding projects that not only meet but exceed player expectations, resulting in strong critical and commercial success.As a evergreen game designer, I have been responsible for crafting compelling narratives, designing engaging gameplay mechanics, and ensuring that every element of a game contributes to a cohesive and enjoyable player experience. I am particularly skilled at balancing creative vision with practical constraints, ensuring that projects are delivered on time and within budget while maintaining the highest quality standards. My commitment to excellence is reflected in the numerous accolades and positive reviews my projects have received over the years.As a producer and project manager, I have led cross-functional teams through all stages of development, from pre-production to launch. My leadership style is collaborative and empowering, fostering an environment where creativity can thrive while also ensuring that everyone is aligned with the project's goals. I have successfully managed teams of varying sizes, both large scale and indie darlings, alongside teams in-house and remotely, effectively overcoming the challenges of distributed development. My experience also includes managing relationships with key stakeholders, including publishers, and marketing teams, to ensure that all aspects of a project align with strategic objectives.I am so very eager to bring my extensive experience, creative vision, and passion for innovation where I can contribute to the development of groundbreaking games that captivate and inspire players worldwide.
Playacclaim
View- Website:
- playacclaim.com
- Employees:
- 8
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Director | Publishing And Strategic PartnershipsPlayacclaimNew York, United States -
Co-Founder | Chief Operating Officer | Executive ProducerVoxpop Games Oct 2019 - Aug 2024Williamsburg, Brooklyn, New York, UsVoxPop Games, Inc. carved out a unique niche in the landscape of independent game development, serving as a powerful middleware platform that empowered creators to bring their visions to life. Founded with a commitment to fostering innovation and collaboration.We championed community-driven development. Provided tools that allowed developers to gather feedback, iterate on concepts, and engage directly with their audience, the platform democratized the game-making process. This emphasis on collaboration not only enriched the creative experience but also ensured that games resonated more deeply with players.Games emerging from VoxPop's publishing arm often pushed boundaries, exploring themes and mechanics that larger studios might overlook, thereby enriching the industry with fresh new perspectives.Its contributions to the industry are significant, and its history as a creative tool had a small part in shaping the next generation of gaming experiences.Core Duties & Responsibilities:• Design, plan and implement business strategies, plans and procedures for the VoxPop Games platform Executive leadership• Set comprehensive goals for business growth and success• Serve as Executive Producer on all internally owned VoxPop Games IP [Outer Terror, et al.] & external middleware partnership products [Disaster Golf, Concrete Visions, Reaper, Dillo Guy, Run Dungeon, DOSMan: Space Aliens in Space!, et al.]• Enforce policies and procedures that promote company culture and vision• Execute daily product operations, development partner acquisition and brand expansion• Analyze and interpret key data and metrics, create detailed and in-depth reporting for Executive management• Cultivate and maintain strong working relationships with partners, independent game developers and streaming personalities • Lead cohorts by example, drive initiatives and collaboration efforts• Be a motivator for other VoxPop Games Team members• Take the lead in expansion activities -
Founding PartnerGrummelwrks Apr 2006 - Sep 2019Brooklyn, UsInnovative and visionary leaders with a track record of developing and launching groundbreaking new products, applications, video games and interactive entertainment that generate positive return on investment and propel revenue.We ensure companies remain at the forefront of their industry and maintain competitive market positioning by leveraging emerging technologies, trends, and best practices.We are instrumental in managing the design of multimedia applications throughout the entire product development lifecycle from concept and development through launch and post-support.We excel at executing multimillion-dollar projects by effectively aligning teams, allocating resources, and eliminating roadblocks to ensure all deliverables are met according to schedule. -
DirectorId Tech Camps May 2019 - Aug 2019Campbell, Ca, UsDirectors are the onsite representative of iD, responsible for fostering a FUN environment in which students are able to learn new technology and think creatively! With the support and guidance of a nationwide team, the Director leads a team of instructors in the day-to-day program operations. In addition to maintaining the satisfaction of all students, parents, staff and university contacts, the Director will act as the Camp Health Officer and will administer all camper medications and perform camper health assessments. Maintaining a safe, supportive, and enjoyable atmosphere is crucial. Administrative Tasks:Assist with location set-up, tear-down and product inventory/assessment Plan and execute an organized check-in each sessionPlan, organize, and participate in indoor and outdoor activities for studentsMaintain positive staff and student moraleAdditional duties as needed and assigned by the Location / Regional Manager Supervisory Tasks:Ensure that staff and students are meeting curriculum goalsConduct mid-season and end-of-season performance reviews of staff membersApply behavior management techniques to enforce rules and safety regulationsEnsure appropriate supervision ratios are maintainedAct as an emergency substitute for sick/absent InstructorBe continuously available to staff and students while on dutyEscort students to and from dining halls and Campus Computer LabsHealth, Safety, & First-Aid Duties:Supervise all students and maintain a safe and productive environmentExecute an organized camper medication check-in and check-out each weekAdminister all camper medications with 100% accuracyMaintain accurate, up to date medications and health logRespond to and document critical incidents - have good hearing & eyesight, mobility, be able to operate emergency exitsPerform CPR and FIRST AID (where/when needed) -
Connected Device Production Analyst (Twdc)Disney Streaming Aug 2017 - Oct 2018New York, Ny, UsDisney Streaming Services’ technology services give consumers the freedom to access content on their terms across any connected device, time, or location. By driving technological innovations, Disney Streaming Services aspires to become the leading distributor of direct-to-consumer live entertainment and the premier provider of video streaming solutions globally. It successfully designs, develops, and delivers direct-to-consumer streaming services for a growing roster of sports, news, and entertainment partners including the NHL, MLB, PGA TOUR, FS1, WWE Network, and Riot Games/League of Legends.Core Duties & Responsibilities:Planned, initiated and managed key product development quality control, production and application quality assurance activities from initiative test plan development through application launch and post-launch support, including deep system analysis of connected device applications via ad-hoc, black box scoping, e-commerce, stress and feedback regression evaluation.Served as a trusted mentor and team advisor, providing supervision, leadership and guidance to support all team members during the development, production and testing cycles.Worked directly in conjunction with senior project managers, providing expansive status update reporting and communicating critical issues to senior director staff as required. Assisted with implementing new connected device utilities, developing user requirements and resolving key user consumer issues.Worked closely with connected device, responsive web and mobile device analysts and developers in order to facilitate full functional, analytics, and e-commerce analysis testing and ensure the reliability, quality and functionality of all partner and first-party applications.Managed JIRA tracking, swim lane and product system failure databases across all partner projects in order to track bugs, design issues, regressions and resolutions. -
Connected Device Production Analyst (Twdc / Disney Streaming Services)Bamtech Media Aug 2017 - Jul 2018New York, New YorkBAMTech LLC, operating as BAMTech Media and internally known as Disney Streaming Services, is a technology subsidiary of The Walt Disney Company located in Manhattan, New York City.Core Duties & Responsibilities:Planned, initiated and managed key product development quality control, production and application quality assurance activities from initiative test plan development through application launch and post-launch support, including deep system analysis of connected device applications via ad-hoc, black box scoping, e-commerce, stress and feedback regression evaluation.Served as a trusted mentor and team advisor, providing supervision, leadership and guidance to support all team members during the development, production and testing cycles.Worked directly in conjunction with senior project managers, providing expansive status update reporting and communicating critical issues to senior director staff as required. Assisted with implementing new connected device utilities, developing user requirements and resolving key user consumer issues.Worked closely with connected device, responsive web and mobile device analysts and developers in order to facilitate full functional, analytics, and e-commerce analysis testing and ensure the reliability, quality and functionality of all partner and first-party applications.Managed JIRA tracking, swim lane and product system failure databases across all partner projects in order to track bugs, design issues, regressions and resolutions.Participated in the launch and release of various streaming service applications for connected devices / Smart TV / Gaming entertainment consoles, including HBONOW, NVIDIA SHIELD AndroidTV, Google Play Store, MLB.TV (At Bat) AppleTVOS Store, WWE Network for AppleTV, 120Sports AppleTV, HBONOW Roku, HBONOW AndroidTV 4K TV, HBONOW Amazon Fire TV/Fire TV Stick, WWE Network Google Play, WWE NETWORK HTML5 (Smart TV) PCON/MULTI LANGUAGE updates. -
Connected Device Production Analyst (Mlbam / Sports On Earth)Major League Baseball Feb 2015 - Aug 2017New York, New York, UsMLB Advanced Media (MLBAM) is a limited partnership of the club owners of Major League Baseball (MLB) based in New York City and is the Internet and interactive branch of the league.The company operates the official web site for the league and the thirty Major League Baseball club web sites via MLB.com, which draws four million hits per day. The site offers news, standings, statistics, and schedules, and subscribers have access to live audio and video broadcasts of most games.Core Duties & Responsibilities:Planned, initiated and managed key product development quality control, production and application quality assurance activities from initiative test plan development through application launch and post-launch support, including deep system analysis of connected device applications via ad-hoc, black box scoping, e-commerce, stress and feedback regression evaluation.Served as a trusted mentor and team advisor, providing supervision, leadership and guidance to support all team members during the development, production and testing cycles.Worked directly in conjunction with senior project managers, providing expansive status update reporting and communicating critical issues to senior director staff as required. Assisted with implementing new connected device utilities, developing user requirements and resolving key user consumer issues.Worked closely with connected device, responsive web and mobile device analysts and developers in order to facilitate full functional, analytics, and e-commerce analysis testing and ensure the reliability, quality and functionality of all partner and first-party applications.Managed JIRA tracking, swim lane and product system failure databases across all partner projects in order to track bugs, design issues, regressions and resolutions. -
Platform Account Manager, Arc GamesPerfect World Entertainment, Inc. Sep 2014 - Feb 2015San Francisco Bay Area, UsArc Games (PWE) is a social media gaming platform aimed at enhancing your online MMORPG gaming experience. Users from around the globe can sign up and create an account in order to instantly gain access to an immense catalog of action-packed games.Core Duties & Responsibilities:Operate as the lead point of contact for all matters specific to our Arc channeling partners and partner expansionMaintain strong positive relationships with Arc partners and help drive the publisher and platform roadmap to ensure successEnsure the timely and successful delivery of technical integration materials, marketing assets and requirements, and other required documentation between PWE and its partnersAssist partners with providing product expertise and guidance through a product's lifecycle (market/product requirement documents, pricing, forecasts, roadmaps, messaging, go-to-market plans, etc.)Maintain up-to-date Arc integration documentation and maintain close contact with the platform development teams to ensure that the needs of our partners are met, allowing for seamless integrationPrepare and present strategic, competitive, and market analysis for the platformTrack game(s) performance and Key Performance Indicators, and provide constant feedback to the Arc platform team -
Freelance StaffAttack Mountain Apr 2014 - Aug 2014New York, UsPublic Relations, Strategic Marketing Consulting, Gameplay Feedback Analysis -
Manager, Content Analysis North American DivisionCapcom Usa, Inc. Oct 2012 - Apr 2014Osaka, JpCore Duties & Responsibilities:Responsible for managing the Content Analysis team, including the hiring, training and mentoring of team staff.Oversee, coordinate and review all processes and reports performed and prepared by the Content Analysis team.Analyze Titles and Provide Sentiments from a User Perspective that is focused on enhancing the users’ experience and increasing the titles’ overall quality. Responsible for managing team reporting processes and ensuring it is efficient, accurate and timely.Preparing regular gameplay Tuning and Core Design Feedback reports on titles currently in development.Collect and prepare feedback documentation on competitive retail titles and other industry trends.Assist Business Development, Strategic Planning, and Product Operations groups with new title reviews. Attend Industry Trade Shows to report on new games, trends, and other developments.Consistently seek process improvements in Content Analysis Team processes and DevelopmentProduced new concept and content pitches for new product lineup, presented to CEO Staff for green-light review.Completed Projects: + Resident Evil 6 (Xbox360, PS3) - (Tuning and Feedback)+ Marvel vs. Capcom: Origins (XBLA/PSN) - QA Lead+ Dragon’s Dogma (Xbox360, PS3) - (Tuning and Feedback)+ Street Fighter X Tekken - (PC/Steam/GFWL)+ The eXceed Collection (PC)+ SATAZIUS (PC/Steam)+ World Gone Sour (PC/Steam/XBLA/PSN)+ Capcom Digital Collection (XBox360)+ Resident Evil: Operation Raccoon City (XBox360/PS3/PC/Steam/GFWL)+ Devil May Cry HD Collection (XBox360/PS3)- QA Lead+ Dead Rising 2: Off The Record (XBox360/PS3/PC/Steam/GFWL/Origin/PS3 Digital Download)+ Street Fighter 3: 3rd Strike Online Edition (XBLA/PSN) - QA Lead (Sony Playstation Network 2012 Gamers Choice Award winner for Best PSN Game Playable Online)+ Super Street Fighter IV: Arcade Edition (PC/GFWL/Steam)+ Bionic Commando Rearmed 2 (XBLA/PSN)+ Dead Rising 2: Case West (XBLA) - QA Lead -
Lead Product Operations Analyst - Worldwide Capcom Quality Assurance DivisionCapcom Usa, Inc. Sep 2010 - Oct 2012Osaka, JpCompleted work as Product Lead for Marvel vs. Capcom: Origins (XBLA/PSN), XBLA Exclusive Title- Dead Rising 2: Case West, Street Fighter 3: 3rd Strike Online Edition (XBLA/PSN), and Devil May Cry HD Collection (XBox360/PS3)Tasked with planning and scheduling of daily/weekly test plans for a 20+ off-site test team, located in Montreal, Q.C. Working in direct conjunction with Capcom Japan QA to ensure Quality of Title meets Criteria of Capcom BrandSpearheading Bi-Weekly Conference Calls with Capcom Japan QA in order to create an environment of Communication and Team WorkCompiling and managing bugs to maintain highest quality product while maintaining a steady work-flow and communication between Developer and off-site Testing LabConducting In-House tests to ensure full coverage of title, while providing valuable testing cases for various weekly tasksWorking in conjunction with Submissions team to compile any additional in-game footage/game-play documentation needed to satisfy all pertinent ratings board approval processes (i.e. ESRB, PEGI, CERO, etc.)Responsibilities and Experience:Led multiple simultaneous projects, with test teams of 4-14 internally and 10-40 externally through test houses such as VMC, Enzyme and Q-Loc.Experienced in leading multiple projects across all major platforms and media formats, including X360 (WW/Regional disc and XBLA), PS3 (regional SKUs for disc and PSN), and PC (G4W and G4WL).Compiled and initiated necessary documentation for all internal compliance training, high and low level, across all platformsExtensive experience working with all major project teams, including developers/designers, producers, and submissions teams. Helped developers directly to understand strategy for TCR/TRC requirements and planning for best practice implementation for clean submission.Responsible for all test plan and tracker creation and implementation. Managed localization QA on projects. -
Game Analyst - Project LeadRockstar Games Aug 2008 - Aug 2010New York, New York, UsRockstar Games is about passion and commitment, to the projects and to each other, all while working on some of the most creatively rewarding and challenging projects to be found in any entertainment medium with some of the most talented people in the industry.Core Duties & Responsibilities:Delegated work for core/non-core 40+ person analyst teams spanning both Xbox 360 and Nintendo Wii product codes, for up-conversion port - Bully: Scholarship Edition. - Core Project Lead on Bully 2 (Unannounced / Unreleased)Worked in direct conjunction with other project leads worldwide, to assist and communicate with developers overseas Supervised functionality of Multiplayer aspect for Grand theft Auto IV (Xbox 360, PS3) and Red Dead Redemption(Xbox 360, PS3) working directly in conjunction with project leadsProvided assistance for core team members and new hiresSubmitted detailed design and game tuning feedback reporting that further pushed project realization and aided to achieve a more successful product release.Maintained intimate knowledge of all Rockstar’s catalog and worked alongside lead designers and producers to maximize each product’s potential.Participated in daily development meetings with project leads to help prioritize bug fixes and develop test strategies.Coordinated closely with members of the design team for Grand Theft Auto, Bully, and Red Dead Redemption and helped polish established systems as we prepared for our RTM date.Participated in online and in-person events to help promote the company and it’s product line-up. -
Voice ActorRockstar Games Aug 2005 - Aug 2010New York, New York, UsMain Story Character / Mission Voice-actor:Grand Theft Auto IV (2008) - (French "Tom" Rivas) - Mission: "Out of the Closet"Grand Theft Auto IV (2008) - (Alonzo) - Mission: "A Long Way to Fall"Grand Theft Auto IV (2008) - (Benny/Club Patron) - Mission: "Undress to Kill"Video/Cinematics:Midnight Club: Los Angeles - Complete Edition (2009) - (Pedestrians)Audio:Red Dead Redemption (2010) - (Local Population / Latino Rebels)Bully: Scholarship Edition (2008) - (Mr. Castillo)Grand Theft Auto IV (2008) - (The Crowd of Liberty City)Midnight Club: Los Angeles (2008) - (Pedestrians)Bully (2006) - (Voices of Latino Students)Grand Theft Auto: Vice City Stories (2006) - (People of Vice City)Rockstar Games presents Table Tennis (2006) - (Fan Voices) -
Game AnalystRockstar Games Feb 2006 - Aug 2007New York, New York, UsCore Duties & Responsibilities:Gained invaluable team work and networking skills by communicating with various internal developers from around the worldSupervised functionality of Multiplayer aspect for Rockstar Games Presents Table Tennis (Xbox 360 - Launch) and Grand Theft Auto Vice City Stories (PSP) working directly in conjunction with project leadsProvided assistance for core team members and new hiresProvided internal feedback concepts and gameplay ideas for various AAA titles within the Rockstar line-upCompleted Projects:+ The Warriors (PS2, Xbox, PSP)+ Rockstar Table Tennis (PS3, Xbox360, Wii)+ Bully: Scholarship Edition (Wii, 360)+ Bully (PS2)+ Grand Theft Auto IV (PS3, PC, 360)+ Manhunt 2 (PS2, PC, PSP)+ Grand Theft Auto IV: The Lost and the Damned (PS3, PC, 360)+ Grand Theft Auto IV: The Ballad of Gay Tony (PS3, PC, 360)+ Grand Theft Auto: Chinatown Wars (DS, iOS)+ Midnight Club: Los Angeles (PS3, PSP, 360)+ Midnight Club: Los Angeles Complete Edition (PS3, PSP, XBox360)+ Beaterator (PSP, PS3, iOS)+ Red Dead Redemption (PS3, XBox360)+ Red Dead Redemption: Undead Nightmare (PS3, Xbox360)+ LA Noire (PS3, XBox360)+ Max Payne 3 (PS3, PC, XBox360) -
Beta Test AnalystRockstar Games Aug 2005 - Feb 2006New York, New York, UsCore Duties & Responsibilities:Compiled and managed beta testing data for multi-million dollar interactive franchises such as Grand Theft Auto, Bully, and The WarriorsHelp execute new directive of creating test teams for newly formed Portable division, which would eventually lead to the Grand Theft Auto Portable titles -
Hyperactive Productions Support StaffHyperactive Productions Aug 1999 - Aug 2005HyperActive Productions was a non-profit, just-for-fun game development team consisting of a few like-minded individuals who wanted to get into the game industry someday in various roles. The team released games like JetPack Justice and Infection and developed a reasonably large cult fan base. Marc, along with the Hyperactive team helped to develop the long awaited "Adventures of Phiota Man" found exclusively for download through Hyperactive Productions.netHe was a welcome member of the HyperActive Productions Support staff, and one of our best game analysts.Marc holds proficiency in Microsoft Windows 7/XP/8, Mac OSX, Safari Browser, Internet Explorer, Chrome, Jira Database Software, DevTrack Database Software, Toolstar Server Database Software, Test Track Pro Database Software, Microsoft Word, Excel, PowerPoint, Adobe Photoshop CS, Chrome, Mozilla FireFox, various Media and Internet research programs
Marc Anthony Rodriguez Skills
Marc Anthony Rodriguez Education Details
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Stanford University Graduate School Of BusinessProfessional Development -
Stony Brook UniversityPhilosophy/Latin American And Caribbean Studies -
Northwestern UniversityCompleted Signature Track Certification Course Requirements - Spring 2014 -
Northwestern UniversityCompleted Signature Track Certification Course Requirements - Summer 2015 -
American Red CrossAdult And Pediatric First Aid/Cpr/Aed -
Stanford UniversityNovoed - Technology Entrepreneurship -
Stanford UniversityNovoed - Technology Entrepreneurship Part Ii -
Scrum AllianceProfessional -
Murry Bergtraum High School For Business CareersComputer Science
Frequently Asked Questions about Marc Anthony Rodriguez
What company does Marc Anthony Rodriguez work for?
Marc Anthony Rodriguez works for Playacclaim
What is Marc Anthony Rodriguez's role at the current company?
Marc Anthony Rodriguez's current role is Director | Publishing and Strategic Partnerships.
What is Marc Anthony Rodriguez's email address?
Marc Anthony Rodriguez's email address is ma****@****ail.com
What is Marc Anthony Rodriguez's direct phone number?
Marc Anthony Rodriguez's direct phone number is +165044*****
What schools did Marc Anthony Rodriguez attend?
Marc Anthony Rodriguez attended Stanford University Graduate School Of Business, Stony Brook University, Northwestern University, Northwestern University, American Red Cross, Stanford University, Stanford University, Scrum Alliance, Murry Bergtraum High School For Business Careers.
What are some of Marc Anthony Rodriguez's interests?
Marc Anthony Rodriguez has interest in Art, Health, Children, Environment, Education, Science And Technology, Music, Human Rights, Civil Rights And Social Action, Gaming.
What skills is Marc Anthony Rodriguez known for?
Marc Anthony Rodriguez has skills like Video Games, Xbox 360, Game Development, Ps3, Game Design, Computer Games, Quality Assurance, Mobile Games, Jira, Online Gaming, Social Games, Microsoft Office.
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