Senior Vfx Artist 2
CurrentDead Space Remake - Senior VFX 2 - VFX TechArtistIron-Man (current project) - Senior VFX 2 - VFX TechArtist
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Marc D'Amico is listed as Senior VFX Artist 2 at Motive Studio at Motive Studio, based in Montreal, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Marc D'Amico.
Marc D'Amico previously worked as Senior VFX Artist 2 at Motive Studio and Senior VFX / VFX TD at Ubisoft. Marc D'Amico holds Aec, Video Production / 3D from College Interdec.
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I've been in the CG industry, professionally, since roughly 1998. In 2003, after a stint in the film and television world, I made a move to video games as a live action compositor on Myst 4. Over time, I transitioned to real time vfx and tech art.Having been a gamer, game maker and CG enthusiast most of my life, the challenge and goal of making film-quality VFX render in real time has always been what drives me. In my eyes, it's the perfect medium - where narrative and tech art meet.I've learned so many amazing things since I started, technically and artistically. This industry just keeps growing and the art of VFX is only just getting started.Specialties: VFX, tech art, shading, logic scriptingweb: www.polysplendor.com
Listed skills include Game Development, Special Effects, Visual Effects, Shaders, and 24 others.
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A career timeline built from the work history available for this profile.
Montreal, Quebec, CA
Dead Space Remake - Senior VFX 2 - VFX TechArtistIron-Man (current project) - Senior VFX 2 - VFX TechArtist
Saint-Mandé, Île-de-France, FR
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Army of Two Devil's Cartel - Lead VFX / VFX TechArtist
Montréal, Québec, CA
Senior Effect Artist at A2M. My responsibilities included fx pipeline coordination, tool development and of course... creating special effects. Working on the tools pipelingwas very interesting because I got to use my passion and experience in CG to influence the design of the new tools. The idea was to make the tools as friendly as possible to the artist.
Saint-Mandé, Île-de-France, FR
Creating and integrating visual fx in-game and for scripted events on Prince of Persia - The Forgotten Sands
Montréal, Québec, CA
I started this job strictly doing particle effects, then slowly started including the role of technical artist. Soon after I was promoted to Senior VFX Artist. I started helping on improving VFX tools and pipelines for artists.
Saint-Mandé, Île-de-France, FR
I started my career off here by comping the live action for Myst 4. This job was tougher than it seemed. There was a lot of roto work required, painted shadows - all shadows were killed by the chroma keyer so they were required to be drawn in by hand for every shot. There was also a lot color grading to be done to fit the shots with the rendered.
CA
contracted to do rotoscoping and basic compositing for the film Scooby Doo 2.
I was one of two compositors for a TV series called Inuk. I did comp for vfx and render cleanup.
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Marc D'Amico works for Motive Studio.
Marc D'Amico is listed as Senior VFX Artist 2 at Motive Studio at Motive Studio.
Marc D'Amico is based in Montreal, Quebec, Canada while working with Motive Studio.
Marc D'Amico has worked for Motive Studio, Ubisoft, Visceral Games - (Ea), Behaviour Interactive, and Ubisoft Montreal.
You can use AeroLeads to view verified contact signals for Marc D'Amico at Motive Studio, including work email, phone, and LinkedIn data when available.
Marc D'Amico holds Aec, Video Production / 3D from College Interdec.
Marc D'Amico is listed with skills including Game Development, Special Effects, Visual Effects, Shaders, Cinematics, Maya, Changing Environments, and Particle.
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