Marcello P. Carvalho

Marcello P. Carvalho Email and Phone Number

CG Supervisor / Light and Lookdev Supervisor
Marcello P. Carvalho's Location
Langley, British Columbia, Canada, Canada
Marcello P. Carvalho's Contact Details

Marcello P. Carvalho work email

Marcello P. Carvalho personal email

About Marcello P. Carvalho

I am a self-motivated and seasoned professional with over 25 years of dedicated experience in the dynamic realm of VFX and feature animation films. Driven by a passion for pushing creative boundaries and tackling new challenges, I have honed my skills to deliver outstanding, photo-realistic work with an acute attention to detail.My journey in the world of VFX and CG Animation has encompassed the entire spectrum of the production process. From conceptualizing VFX shots to hands-on experience during on-set shooting and meticulous post-production work, I bring a comprehensive skill set that ensures seamless execution throughout every stage of a project.My expertise extends to a profound understanding of color theory, lighting techniques, perspective, and composition. Leveraging a keen eye for visual aesthetics, I consistently deliver work that not only meets but exceeds industry standards. My proficiency in photography enriches my ability to craft visually stunning and immersive experiences.Working effectively in a collaborative environment is a cornerstone of my professional approach. Throughout my career, I have thrived in small and big teams, navigating tight deadlines with precision and composure. My adaptability and commitment to teamwork enable me to contribute seamlessly to the creative process, fostering an environment of innovation and excellence.In terms of software proficiency, I am well-versed in a comprehensive array of tools that form the backbone of the industry. From Houdini Solaris and Katana Renderman to Clarisse, Maya, 3DS Max, Vray, NukeX, Subtance Painter, SpeedTree, Matchover, Real Flow, After Effects, and Photoshop, I bring a versatile skill set that empowers me to bring creative visions to life.I am enthusiastic about the prospect of contributing my wealth of experience, technical prowess, and creative insight to future projects. Committed to staying at the forefront of industry trends and technological advancements, I am poised to continue making impactful contributions to the ever-evolving world of CG Animation and VFX.

Marcello P. Carvalho's Current Company Details

CG Supervisor / Light and Lookdev Supervisor
Marcello P. Carvalho Work Experience Details
  • Redefine
    Computer Graphics Supervisor
    Redefine Jun 2022 - Dec 2023
    Vancouver, British Columbia, Canada
    I work alongside the Head of CG to define the technical strategy that enables a show to utilize to the greatest effect the current best practices of each department, and works with show Department Supervisors and Heads of Department to define and implement any new processes that are required to complete work optimally, and in a sustainable way for future projects.My main responsabilites are delivering a Show on time, on budget and to the required standards, developing and maintaining great quality standards, supporting the use of consistent, global department workflows and processes, developing cross department workflows and processes with department Supervisors and Heads, design and development of standardized workflows and processes, design of effective new workflows. Also collaborates on Strategies to improve operational efficiency on an ongoing basis, Technical leadership and support of Artists. Collaborates on approving work that is ready to progress to the next department, particularly from a technical standpoint, and defining QC best practices for the show.
  • Digital Domain
    Senior Lookdev Td
    Digital Domain Feb 2021 - Jun 2022
    Vancouver, British Columbia, Canada
    I worked doing look development for hero assets, scene templates, AOVs, debugging scenes and render, working with show supervisors on defining and implementing the aesthetic and a technical approach for feature film like, Spiderman No Way Home and Black Adam.
  • Blackbird Interactive Inc
    Senior Lookdev Td
    Blackbird Interactive Inc Sep 2020 - Feb 2021
    Vancouver, British Columbia, Canada
    I worked at the cinematic team doing look development for hero assets and environments, scene templates, debugging scenes and render, working with show director on defining and implementing the aesthetic and a technical approach for The Manicraft Lengends game.
  • Method Studios
    Senior Lighting Td
    Method Studios Feb 2020 - Sep 2020
    Vancouver, British Columbia, Canada
    I worked doing lighting, sequence light rigs, lookdev, IBLs, scene templates, AOVs and LPE, debugging scenes and render, working with show supervisors on defining and implementing the aesthetic and a technical approach for feature film Thunder Force
  • Moving Picture Company
    Senior Key Lighting Artist - Sequence Lead
    Moving Picture Company Oct 2018 - Dec 2019
    Vancouver, Canada Area
    I worked doing lighting, sequence light rigs, lookdev, IBLs, scene templates, AOVs and LPE, debugging scenes and render, managing a team of lighting artists, assign tasks, ensuring on-time deliveries, working with show supervisors on defining and implementing the aesthetic and a technical approach to shows, help Pipeline Supervisor to identify and direct the design and creation of software tools for feature films as Pokémon: Detective Pikachu, Maleficent: Mistress of Evil and Sonic
  • Double Negative
    Senior Lighting Td
    Double Negative Oct 2017 - Sep 2018
    Vancouver, Canada Area
    I worked doing lighting, sequence light rigs, lookdev, IBLs, scene templates, AOVs and LPE, debugging scenes and render, working with show supervisors on defining and implementing the aesthetic and a technical approach to shows for feature films like Deadpool 2, Godzilla King of The Monsters and Venom.
  • Zoic Studios
    Senior 3D Lighting/Lookdev/ Generalist
    Zoic Studios Jun 2016 - Oct 2017
    Vancouver, Canada Area
    I was doing the lookdev, lighting and shading for set extensions and characters in TV shows: Singularity, Future man, Once Upon a Time, Death of Summer and Beyond. Also, I did mentorship for junior artists.
  • Rede Globo
    Art Director/ Cg Supervisor
    Rede Globo Dec 2013 - Aug 2015
    Rio De Janeiro Area, Brazil
    Created, produced and post-produced of videos of the new visual identity of the channel.
  • Rede Globo
    Compositor/ Senior 3D Generalist Ii
    Rede Globo Aug 2007 - Nov 2013
    Rio De Janeiro Area, Brazil
    Created, produced and supervising special projects for the sports at the channel.
  • Rede Globo
    Senior 3D Generalist
    Rede Globo Apr 2004 - Jul 2007
    Rio De Janeiro Area, Brazil
    Supervising and produced the advertisement videos for the sports at the channel.
  • Rede Globo
    3D Generalist
    Rede Globo Jan 2000 - Mar 2004
    Rio De Janeiro Area, Brazil
    At this position I was involved in several character and motion graphic projects for the channel.
  • Conspiração Filmes
    Compositor/3D Generalist
    Conspiração Filmes Dec 2005 - Sep 2012
    Rio De Janeiro
    At this position I was involved in several character and motion graphic projects for commercials films. Worked in all aspects of film such as modeling, particle FX, lights, shading, animation, concept, rendering and composition.
  • Inutilia Truncat 3D
    Compositor/3D Generalist
    Inutilia Truncat 3D Apr 2004 - Aug 2005
    São Paulo Area, Brazil
    At this position I was involved in several character and motion graphic projects for commercials films. Worked in all aspects of film such as modeling, particle FX, lights, shading, animation, concept, rendering and composition.
  • Cadritech
    Instructor
    Cadritech Jul 2003 - Aug 2004
    São Paulo Area, Brazil
    I Created a course where the focus was the integration between 3D Studio Max and Combustion for commercial films.
  • Flybumbax
    Compositor / 3D Generalist / Partner
    Flybumbax May 2002 - Jan 2004
    Rio De Janeiro Area, Brazil
    At this position I was involved in several character and motion graphic projects for commercials films. Worked in all aspects of film such as modeling, particle FX, lights, shading, animation, concept, rendering and composition.
  • 3D Graphics
    Instructor
    3D Graphics Feb 1998 - Dec 1999
    Rio De Janeiro Area, Brazil
    I developed a 3D Studio Max curse for beginner with 120 hours and covering all de 3d disciplines

Marcello P. Carvalho Skills

After Effects Visual Effects Compositing Post Production Motion Graphics Animation Photoshop Motion Design Computer Animation Nuke 3d Studio Max Maya Broadcast Television Broadcast Film Lighting Commercials Video Editing Television Video Video Production Computer Graphics Rotoscoping Storyboarding Adobe After Effects Editing Digital Video Character Animation Digital Compositing Journalism Fire Management Realflow 3d Modeling Directing Texturing Production Vfx Supervision Special Effects Feature Films Matte Painting Digital Painting Avid Media Composer Video Post Production Clarisse

Marcello P. Carvalho Education Details

  • Universidade Federal Fluminense
    Universidade Federal Fluminense
    Pharmacy
  • Instituto Abel
    Instituto Abel
    General Studies

Frequently Asked Questions about Marcello P. Carvalho

What is Marcello P. Carvalho's role at the current company?

Marcello P. Carvalho's current role is CG Supervisor / Light and Lookdev Supervisor.

What is Marcello P. Carvalho's email address?

Marcello P. Carvalho's email address is ma****@****ail.com

What schools did Marcello P. Carvalho attend?

Marcello P. Carvalho attended Universidade Federal Fluminense, Instituto Abel.

What skills is Marcello P. Carvalho known for?

Marcello P. Carvalho has skills like After Effects, Visual Effects, Compositing, Post Production, Motion Graphics, Animation, Photoshop, Motion Design, Computer Animation, Nuke, 3d Studio Max, Maya.

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