Marcello P. Carvalho work email
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Marcello P. Carvalho personal email
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I am a self-motivated and seasoned professional with over 25 years of dedicated experience in the dynamic realm of VFX and feature animation films. Driven by a passion for pushing creative boundaries and tackling new challenges, I have honed my skills to deliver outstanding, photo-realistic work with an acute attention to detail.My journey in the world of VFX and CG Animation has encompassed the entire spectrum of the production process. From conceptualizing VFX shots to hands-on experience during on-set shooting and meticulous post-production work, I bring a comprehensive skill set that ensures seamless execution throughout every stage of a project.My expertise extends to a profound understanding of color theory, lighting techniques, perspective, and composition. Leveraging a keen eye for visual aesthetics, I consistently deliver work that not only meets but exceeds industry standards. My proficiency in photography enriches my ability to craft visually stunning and immersive experiences.Working effectively in a collaborative environment is a cornerstone of my professional approach. Throughout my career, I have thrived in small and big teams, navigating tight deadlines with precision and composure. My adaptability and commitment to teamwork enable me to contribute seamlessly to the creative process, fostering an environment of innovation and excellence.In terms of software proficiency, I am well-versed in a comprehensive array of tools that form the backbone of the industry. From Houdini Solaris and Katana Renderman to Clarisse, Maya, 3DS Max, Vray, NukeX, Subtance Painter, SpeedTree, Matchover, Real Flow, After Effects, and Photoshop, I bring a versatile skill set that empowers me to bring creative visions to life.I am enthusiastic about the prospect of contributing my wealth of experience, technical prowess, and creative insight to future projects. Committed to staying at the forefront of industry trends and technological advancements, I am poised to continue making impactful contributions to the ever-evolving world of CG Animation and VFX.
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Computer Graphics SupervisorRedefine Jun 2022 - Dec 2023Vancouver, British Columbia, CanadaI work alongside the Head of CG to define the technical strategy that enables a show to utilize to the greatest effect the current best practices of each department, and works with show Department Supervisors and Heads of Department to define and implement any new processes that are required to complete work optimally, and in a sustainable way for future projects.My main responsabilites are delivering a Show on time, on budget and to the required standards, developing and maintaining great quality standards, supporting the use of consistent, global department workflows and processes, developing cross department workflows and processes with department Supervisors and Heads, design and development of standardized workflows and processes, design of effective new workflows. Also collaborates on Strategies to improve operational efficiency on an ongoing basis, Technical leadership and support of Artists. Collaborates on approving work that is ready to progress to the next department, particularly from a technical standpoint, and defining QC best practices for the show. -
Senior Lookdev TdDigital Domain Feb 2021 - Jun 2022Vancouver, British Columbia, CanadaI worked doing look development for hero assets, scene templates, AOVs, debugging scenes and render, working with show supervisors on defining and implementing the aesthetic and a technical approach for feature film like, Spiderman No Way Home and Black Adam. -
Senior Lookdev TdBlackbird Interactive Inc Sep 2020 - Feb 2021Vancouver, British Columbia, CanadaI worked at the cinematic team doing look development for hero assets and environments, scene templates, debugging scenes and render, working with show director on defining and implementing the aesthetic and a technical approach for The Manicraft Lengends game. -
Senior Lighting TdMethod Studios Feb 2020 - Sep 2020Vancouver, British Columbia, CanadaI worked doing lighting, sequence light rigs, lookdev, IBLs, scene templates, AOVs and LPE, debugging scenes and render, working with show supervisors on defining and implementing the aesthetic and a technical approach for feature film Thunder Force -
Senior Key Lighting Artist - Sequence LeadMoving Picture Company Oct 2018 - Dec 2019Vancouver, Canada AreaI worked doing lighting, sequence light rigs, lookdev, IBLs, scene templates, AOVs and LPE, debugging scenes and render, managing a team of lighting artists, assign tasks, ensuring on-time deliveries, working with show supervisors on defining and implementing the aesthetic and a technical approach to shows, help Pipeline Supervisor to identify and direct the design and creation of software tools for feature films as Pokémon: Detective Pikachu, Maleficent: Mistress of Evil and Sonic -
Senior Lighting TdDouble Negative Oct 2017 - Sep 2018Vancouver, Canada AreaI worked doing lighting, sequence light rigs, lookdev, IBLs, scene templates, AOVs and LPE, debugging scenes and render, working with show supervisors on defining and implementing the aesthetic and a technical approach to shows for feature films like Deadpool 2, Godzilla King of The Monsters and Venom. -
Senior 3D Lighting/Lookdev/ GeneralistZoic Studios Jun 2016 - Oct 2017Vancouver, Canada AreaI was doing the lookdev, lighting and shading for set extensions and characters in TV shows: Singularity, Future man, Once Upon a Time, Death of Summer and Beyond. Also, I did mentorship for junior artists. -
Art Director/ Cg SupervisorRede Globo Dec 2013 - Aug 2015Rio De Janeiro Area, BrazilCreated, produced and post-produced of videos of the new visual identity of the channel. -
Compositor/ Senior 3D Generalist IiRede Globo Aug 2007 - Nov 2013Rio De Janeiro Area, BrazilCreated, produced and supervising special projects for the sports at the channel. -
Senior 3D GeneralistRede Globo Apr 2004 - Jul 2007Rio De Janeiro Area, BrazilSupervising and produced the advertisement videos for the sports at the channel. -
3D GeneralistRede Globo Jan 2000 - Mar 2004Rio De Janeiro Area, BrazilAt this position I was involved in several character and motion graphic projects for the channel. -
Compositor/3D GeneralistConspiração Filmes Dec 2005 - Sep 2012Rio De JaneiroAt this position I was involved in several character and motion graphic projects for commercials films. Worked in all aspects of film such as modeling, particle FX, lights, shading, animation, concept, rendering and composition. -
Compositor/3D GeneralistInutilia Truncat 3D Apr 2004 - Aug 2005São Paulo Area, BrazilAt this position I was involved in several character and motion graphic projects for commercials films. Worked in all aspects of film such as modeling, particle FX, lights, shading, animation, concept, rendering and composition.
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InstructorCadritech Jul 2003 - Aug 2004São Paulo Area, BrazilI Created a course where the focus was the integration between 3D Studio Max and Combustion for commercial films.
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Compositor / 3D Generalist / PartnerFlybumbax May 2002 - Jan 2004Rio De Janeiro Area, BrazilAt this position I was involved in several character and motion graphic projects for commercials films. Worked in all aspects of film such as modeling, particle FX, lights, shading, animation, concept, rendering and composition.
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Instructor3D Graphics Feb 1998 - Dec 1999Rio De Janeiro Area, BrazilI developed a 3D Studio Max curse for beginner with 120 hours and covering all de 3d disciplines
Marcello P. Carvalho Skills
Marcello P. Carvalho Education Details
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Universidade Federal FluminensePharmacy -
Instituto AbelGeneral Studies
Frequently Asked Questions about Marcello P. Carvalho
What is Marcello P. Carvalho's role at the current company?
Marcello P. Carvalho's current role is CG Supervisor / Light and Lookdev Supervisor.
What is Marcello P. Carvalho's email address?
Marcello P. Carvalho's email address is ma****@****ail.com
What schools did Marcello P. Carvalho attend?
Marcello P. Carvalho attended Universidade Federal Fluminense, Instituto Abel.
What skills is Marcello P. Carvalho known for?
Marcello P. Carvalho has skills like After Effects, Visual Effects, Compositing, Post Production, Motion Graphics, Animation, Photoshop, Motion Design, Computer Animation, Nuke, 3d Studio Max, Maya.
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