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Experienced leader in growing companies and building brands in virtual reality, mobile, online, games, telecom, and consumer electronics. Track record of scaling customers and revenue. Understands how to combine market-oriented mindset with the engineering prowess of others to create, launch, and manage great products. Quantitative, data-driven, and analytical while always seeing the big picture implications for strategy, branding, and customer experience. Addicted to customer feedback. Loves cultivating great teams. Experienced along the full growth curve from startup to midcap to Fortune 500; all of these companies have had entrepreneurial roots and founders. Combines entrepreneurial passion and leading company best practices. Specialties: General Management, Product Management, Go-to-Market, Marketing, P&L Management, Product Development, Strategy, Global Management, Business Development, Mobile, Online, Social Media, Games, Apps, SaaS, eCommerce, Analytics, Business Intelligence, CRM, Consumer Electronics, Virtual Reality / VR, Augmented Reality / AR, 5G, AI, Blockchain, Web3
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Vice President, Software And InvestmentsHtc 2016 - PresentTaoyuan, Tw, TwDrive XR Software business as well as the company's global VIVE X accelerator and late stage investments, reporting directly to the Chairwoman of the Board and CEO. Lead Market Intelligence for the company, reporting quarterly to the board. Head Immersive Labs which conducts research on VR, AR, and AI. Also serve as Chief of Staff to the Board of Directors of HTC. Have led initiatives in areas including AI, Metaverse, Web3.Previous Roles: VP, Vive X and Corporate Strategy. Including analysis and recommendations for the CEO and Board of Directors on Corporate Strategy.VP, Planning. Included running senior management planning meetings for CEO, Branding, Market Intelligence for the Board of Directors, and launching the VIVE X accelerator globally.Recent roles - Head XR Software business: Lead enterprise software strategy Run P&L and product development for the VIVE Sync collaboration application https://sync.vive.comRun HTC investments and work with key companies in our portfolio including VRChat, Engage XR, Surgical Theater, Steel Wool Games, and Inworld AIFounder and Global Head of VIVE X, HTC's accelerator covering VR, AR, AI, 5G, and Web3 innovation: #1 most active player in the XR sector, with 100+ deals over 6 locations globally Exceeded benchmark returns Spearheading innovation in areas like Enterprise Software Solutions and UX https://www.vive.com/us/vivex/Run HTC's Immersive Labs -
Board Of DirectorsVrchat Inc. 2023 - PresentSan Francisco, Ca, UsVRChat is a leading online virtual world platform -
Board Of DirectorsEngage Xr 2024 - PresentWaterford, Wd, IeEngage XR is a leading spatial computing platform for enterprise and education professionals providing metaverse and AI services for training, events, development, onboarding, and educational use -
Board Of DirectorsXr Association 2019 - PresentWashington, District Of Columbia, UsActive member of Board representing HTC in the leading industry association for VR, AR, and the Metaverse. https://xra.org/ -
Board Of DirectorsSteel Wool Studios 2024 - PresentOakland, Ca, UsSteel Wool is a successful independent games studio with hit franchises including Five Nights at Freddy's -
Strategic AdvisorGlu Mobile 2015 - 2015San Francisco, Ca, UsRetained by CEO to advise company on marketing and scaling their mobile games -
Vp, MarketingDena 2014 - 2015Shibuya-Ku, Tokyo, JpHeaded all marketing activities as a member of the executive team in the West for DeNA , a leading publicly traded mobile games and internet company based in Japan. Led marketing strategy, product marketing, featuring, user acquisition, user retention, online and social media, public relations, creative services, customer support, and community management. Generated tens of millions of installs, grew an app from zero to a peak of one and a half million daily active users, and worked on a top fifty grossing app. -
CeoDigital Chocolate 2009 - 2013Held senior management roles at mobile and social games leader with global operations. Led company in becoming a major player on iPhone, Android, Facebook. Drove more than 120 million smartphone downloads. Grew Facebook Monthly Active Users from zero to a high of 24 million. More than doubled revenue run rate at peak. Won numerous awards for high quality games.Transitioned company from downloadable games to free-to-play business model with virtual goods delivered via software-as-service. Implemented analytics with proprietary BI and CRM systems, new processes, and key hires. Refocused company on mobile platforms, migrated roadmap to higher LTV midcore products, streamlined operations. Led sales process with Ubisoft (UBI).2012-2013 CEO: Refocused company’s product development studios, products, organization2011-2012 President: Ran Product Development including studios in Helsinki, Barcelona, and Bay Area, as well as Product Management and Marketing2010-2011 Chief Marketing Officer: Guided Product Management and managed Marketing 2009-2010 VP, Marketing: Ran all aspects of marketing for mobile and online offerings -
Vp, Corporate MarketingSandisk 2006 - 2009Milpitas, Ca, UsHelped build the #1 brand in the world in its category. Ran global corporate marketing, overall marketing coordination, and ecommerce for a $3+ billion S&P 500 company in mobile memory for consumer electronics, reporting to the President -
Svp, MarketingAtari 2005 - 2006New York, UsLed Marketing, with global P&L responsibility for a $200+ million games software business, reporting directly to the CEO. -
Svp, Brand ManagementAcclaim Entertainment 2002 - 2004UsLed brand management for a $150+ million games software business, reporting directly to the CEO. Responsible for driving product strategy, brand development, marketing, and licensing. -
Director, Product Management, Digital Market StrategyCablevision 2001 - 2002Bethpage, New York, UsDeveloped strategic opportunities in new products, services, and emerging technologies in broadband internet, video on demand, digital TV, interactive TV, and VoIP -
Svp, Business DevelopmentFusient Media Ventures 2000 - 2001Evaluated investments and worked with management teams at an internet and media accelerator with financial partners including Allen & Company
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Vp, Global Brand ManagementActivision, Inc. 1996 - 2000Santa Monica, California, UsLed Global Brand Management efforts for a leading games publisher, with P&L responsibility, for console software business and select PC products. Launched some of the top brands in the industry and helped the company grow revenue nearly ten-fold in four years. -
Engagement ManagerMckinsey & Company 1989 - 1996UsPerformed client engagements for Fortune 500 companies with a leading management consulting firm, working with senior management. Specialized in the areas of media, database marketing, telecommunications, and consumer products.
Marc Metis Skills
Marc Metis Education Details
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Harvard Business SchoolGeneral Management -
Dartmouth CollegeEconomics
Frequently Asked Questions about Marc Metis
What company does Marc Metis work for?
Marc Metis works for Htc
What is Marc Metis's role at the current company?
Marc Metis's current role is VP at HTC Vive. VR / AR / AI / Spatial Computing / Games.
What is Marc Metis's email address?
Marc Metis's email address is mm****@****ail.com
What is Marc Metis's direct phone number?
Marc Metis's direct phone number is +165076*****
What schools did Marc Metis attend?
Marc Metis attended Harvard Business School, Dartmouth College.
What skills is Marc Metis known for?
Marc Metis has skills like Product Management, Strategy, Mobile Devices, Business Development, E Commerce, Start Ups, Entrepreneurship, Marketing Strategy, Strategic Partnerships, Mobile Applications, Video Games, Mobile Games.
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