Skilled video game programmer experienced in C#, Java, C++/C, Python, Blueprints, and GML. Proficient in Unity and Unreal game engines as well as implementing custom engines. I have been developing games since early high school using Game Maker and also have a background in sound design and art. After receiving mostly A grades at university, I’d like to bring my skills to an industry recognized team.
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Intermediate Software DeveloperFilmconvert Dec 2022 - Present -
Paper Prototype (Release Tbd 2023)Self-Employed Nov 2019 - PresentWellington, Wellington Region, New ZealandDeveloping a custom 2d game engine for Android, starting in the first year of computer science (extracurricular), using Java has required the following skills:• Building and maintaining a large codebase • Implementing extendable UI systems to enable the development of developer tools, the engine has a fully functioning level editor that runs on Android• Engine optimisation: quad tree storage to enable performant large levels, automatic LOD generation for ease of adding assets to engine• Advanced physics: building from the Box2D physics library with game specific functionality, such as cubes that automatically adjust to fit through gaps• Working around engine limitations resulting from building upon a framework designed by a first-year student (past self) -
University ProjectsVictoria University Of Wellington Feb 2019 - Nov 2021Wellington, Wellington Region, New ZealandDeveloped several video games both with groups and solo as part education in computer science:• Desert of the Digital: First year computer graphics programming solo project. Implemented 2D camera system, a particle system, as well as basic enemy AI and platformer controls.• Chap’s Challenge: Group project in second year software engineering. Implemented rendering systems and coded all the graphics in the game manually using parametric polygon art in Java.• Unnamed 3D side-scroller: Solo project for third year game programming. Learned Unreal 4, Blueprints, Material Editor, etc.• JumpGuy: Group project for third year game programming. Implemented UI, player respawn and health logic, scripted events, collectables, and sounds. -
Back Of HouseCrown Plaza Hotel Jan 2015 - Oct 2015Auckland, New Zealand -
Production AssistantIsland Bay Film Studios Jan 2012 - Dec 2012Wellington, Wellington Region, New Zealand
Marco Mcgowan Education Details
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Average A -
Average A- -
Bachelor Of Creative Technology
Frequently Asked Questions about Marco Mcgowan
What company does Marco Mcgowan work for?
Marco Mcgowan works for Filmconvert
What is Marco Mcgowan's role at the current company?
Marco Mcgowan's current role is Software Developer.
What schools did Marco Mcgowan attend?
Marco Mcgowan attended Victoria University Of Wellington, Victoria University Of Wellington, Media Design School.
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Marco McGowan
Dental Student At University Of Pennsylvania School Of Dental MedicineMetro Jacksonville
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