Marco Mcgowan

Marco Mcgowan Email and Phone Number

Software Developer @ FilmConvert
Marco Mcgowan's Location
Wellington, Wellington, New Zealand, New Zealand
About Marco Mcgowan

Skilled video game programmer experienced in C#, Java, C++/C, Python, Blueprints, and GML. Proficient in Unity and Unreal game engines as well as implementing custom engines. I have been developing games since early high school using Game Maker and also have a background in sound design and art. After receiving mostly A grades at university, I’d like to bring my skills to an industry recognized team.

Marco Mcgowan's Current Company Details
FilmConvert

Filmconvert

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Software Developer
Marco Mcgowan Work Experience Details
  • Filmconvert
    Intermediate Software Developer
    Filmconvert Dec 2022 - Present
  • Self-Employed
    Paper Prototype (Release Tbd 2023)
    Self-Employed Nov 2019 - Present
    Wellington, Wellington Region, New Zealand
    Developing a custom 2d game engine for Android, starting in the first year of computer science (extracurricular), using Java has required the following skills:• Building and maintaining a large codebase • Implementing extendable UI systems to enable the development of developer tools, the engine has a fully functioning level editor that runs on Android• Engine optimisation: quad tree storage to enable performant large levels, automatic LOD generation for ease of adding assets to engine• Advanced physics: building from the Box2D physics library with game specific functionality, such as cubes that automatically adjust to fit through gaps• Working around engine limitations resulting from building upon a framework designed by a first-year student (past self)
  • Victoria University Of Wellington
    University Projects
    Victoria University Of Wellington Feb 2019 - Nov 2021
    Wellington, Wellington Region, New Zealand
    Developed several video games both with groups and solo as part education in computer science:• Desert of the Digital: First year computer graphics programming solo project. Implemented 2D camera system, a particle system, as well as basic enemy AI and platformer controls.• Chap’s Challenge: Group project in second year software engineering. Implemented rendering systems and coded all the graphics in the game manually using parametric polygon art in Java.• Unnamed 3D side-scroller: Solo project for third year game programming. Learned Unreal 4, Blueprints, Material Editor, etc.• JumpGuy: Group project for third year game programming. Implemented UI, player respawn and health logic, scripted events, collectables, and sounds.
  • Crown Plaza Hotel
    Back Of House
    Crown Plaza Hotel Jan 2015 - Oct 2015
    Auckland, New Zealand
  • Island Bay Film Studios
    Production Assistant
    Island Bay Film Studios Jan 2012 - Dec 2012
    Wellington, Wellington Region, New Zealand

Marco Mcgowan Education Details

Frequently Asked Questions about Marco Mcgowan

What company does Marco Mcgowan work for?

Marco Mcgowan works for Filmconvert

What is Marco Mcgowan's role at the current company?

Marco Mcgowan's current role is Software Developer.

What schools did Marco Mcgowan attend?

Marco Mcgowan attended Victoria University Of Wellington, Victoria University Of Wellington, Media Design School.

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    Dental Student At University Of Pennsylvania School Of Dental Medicine
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