Marco Mcgowan Email & Phone Number
Who is Marco Mcgowan? Overview
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Marco Mcgowan is listed as Software Developer at FilmConvert, based in Wellington, New Zealand. AeroLeads shows a matched LinkedIn profile for Marco Mcgowan.
Marco Mcgowan previously worked as Intermediate Software Developer at Filmconvert and Paper Prototype (Release TBD 2023) at Self-Employed. Marco Mcgowan holds Bachelor Of Science - Bs, Computer Science, Specialisation In Ai, Average A from Victoria University Of Wellington.
Email format at FilmConvert
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About Marco Mcgowan
Skilled video game programmer experienced in C#, Java, C++/C, Python, Blueprints, and GML. Proficient in Unity and Unreal game engines as well as implementing custom engines. I have been developing games since early high school using Game Maker and also have a background in sound design and art. After receiving mostly A grades at university, I’d like to bring my skills to an industry recognized team.
Marco Mcgowan's current company
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Marco Mcgowan work experience
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Paper Prototype (Release Tbd 2023)
CurrentDeveloping a custom 2d game engine for Android, starting in the first year of computer science (extracurricular), using Java has required the following skills:• Building and maintaining a large codebase • Implementing extendable UI systems to enable the development of developer tools, the engine has a fully functioning level editor that runs on Android• Engine optimisation: quad tree storage to enable performant large levels, automatic LOD generation for ease of adding assets to engine• Advanced physics: building from the Box2D physics library with game specific functionality, such as cubes that automatically adjust to fit through gaps• Working around engine limitations resulting from building upon a framework designed by a first-year student (past self)
University Projects
Developed several video games both with groups and solo as part education in computer science:• Desert of the Digital: First year computer graphics programming solo project. Implemented 2D camera system, a particle system, as well as basic enemy AI and platformer controls.• Chap’s Challenge: Group project in second year software engineering. Implemented rendering systems and coded all the graphics in the game manually using parametric polygon art in Java.• Unnamed 3D side-scroller: Solo project for third year game programming. Learned Unreal 4, Blueprints, Material Editor, etc.• JumpGuy: Group project for third year game programming. Implemented UI, player respawn and health logic, scripted events, collectables, and sounds.
Back Of House
Production Assistant
Marco Mcgowan education
Bachelor Of Science - Bs, Computer Science, Specialisation In Ai, Average A
Bachelor Of Arts - Ba, Philosophy, Psychology, Average A-
Partial Bachelors, Bachelor Of Creative Technology
Frequently asked questions about Marco Mcgowan
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What company does Marco Mcgowan work for?
Marco Mcgowan works for FilmConvert.
What is Marco Mcgowan's role at FilmConvert?
Marco Mcgowan is listed as Software Developer at FilmConvert.
Where is Marco Mcgowan based?
Marco Mcgowan is based in Wellington, New Zealand while working with FilmConvert.
What companies has Marco Mcgowan worked for?
Marco Mcgowan has worked for Filmconvert, Self-Employed, Victoria University Of Wellington, Crown Plaza Hotel, and Island Bay Film Studios.
How can I contact Marco Mcgowan?
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What schools did Marco Mcgowan attend?
Marco Mcgowan holds Bachelor Of Science - Bs, Computer Science, Specialisation In Ai, Average A from Victoria University Of Wellington.
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