Marco Mcgowan
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Marco Mcgowan Email & Phone Number

Software Developer at FilmConvert
Location: Wellington, New Zealand 5 work roles 3 schools
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Current company
Role
Software Developer
Location
Wellington, New Zealand

Who is Marco Mcgowan? Overview

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Marco Mcgowan is listed as Software Developer at FilmConvert, based in Wellington, New Zealand. AeroLeads shows a matched LinkedIn profile for Marco Mcgowan.

Marco Mcgowan previously worked as Intermediate Software Developer at Filmconvert and Paper Prototype (Release TBD 2023) at Self-Employed. Marco Mcgowan holds Bachelor Of Science - Bs, Computer Science, Specialisation In Ai, Average A from Victoria University Of Wellington.

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FilmConvert

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Profile bio

About Marco Mcgowan

Skilled video game programmer experienced in C#, Java, C++/C, Python, Blueprints, and GML. Proficient in Unity and Unreal game engines as well as implementing custom engines. I have been developing games since early high school using Game Maker and also have a background in sound design and art. After receiving mostly A grades at university, I’d like to bring my skills to an industry recognized team.

Current workplace

Marco Mcgowan's current company

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FilmConvert
Filmconvert
Software Developer
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5 roles

Marco Mcgowan work experience

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Intermediate Software Developer

Current
Dec 2022 - Present

Paper Prototype (Release Tbd 2023)

Current

Wellington, Wellington Region, New Zealand

Developing a custom 2d game engine for Android, starting in the first year of computer science (extracurricular), using Java has required the following skills:• Building and maintaining a large codebase • Implementing extendable UI systems to enable the development of developer tools, the engine has a fully functioning level editor that runs on Android• Engine optimisation: quad tree storage to enable performant large levels, automatic LOD generation for ease of adding assets to engine• Advanced physics: building from the Box2D physics library with game specific functionality, such as cubes that automatically adjust to fit through gaps• Working around engine limitations resulting from building upon a framework designed by a first-year student (past self)

Nov 2019 - Present

University Projects

Wellington, Wellington Region, New Zealand

Developed several video games both with groups and solo as part education in computer science:• Desert of the Digital: First year computer graphics programming solo project. Implemented 2D camera system, a particle system, as well as basic enemy AI and platformer controls.• Chap’s Challenge: Group project in second year software engineering. Implemented rendering systems and coded all the graphics in the game manually using parametric polygon art in Java.• Unnamed 3D side-scroller: Solo project for third year game programming. Learned Unreal 4, Blueprints, Material Editor, etc.• JumpGuy: Group project for third year game programming. Implemented UI, player respawn and health logic, scripted events, collectables, and sounds.

Feb 2019 - Nov 2021

Production Assistant

Island Bay Film Studios

Wellington, Wellington Region, New Zealand

Jan 2012 - Dec 2012
3 education records

Marco Mcgowan education

FAQ

Frequently asked questions about Marco Mcgowan

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What company does Marco Mcgowan work for?

Marco Mcgowan works for FilmConvert.

What is Marco Mcgowan's role at FilmConvert?

Marco Mcgowan is listed as Software Developer at FilmConvert.

Where is Marco Mcgowan based?

Marco Mcgowan is based in Wellington, New Zealand while working with FilmConvert.

What companies has Marco Mcgowan worked for?

Marco Mcgowan has worked for Filmconvert, Self-Employed, Victoria University Of Wellington, Crown Plaza Hotel, and Island Bay Film Studios.

How can I contact Marco Mcgowan?

You can use AeroLeads to view verified contact signals for Marco Mcgowan at FilmConvert, including work email, phone, and LinkedIn data when available.

What schools did Marco Mcgowan attend?

Marco Mcgowan holds Bachelor Of Science - Bs, Computer Science, Specialisation In Ai, Average A from Victoria University Of Wellington.

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