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Marco Rapino Email & Phone Number

AWS Tech Lead at Studioware
Location: Italy 7 work roles 2 schools
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Current company
Role
AWS Tech Lead
Location
Italy

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Marco Rapino is listed as AWS Tech Lead at Studioware, based in Italy. AeroLeads shows a matched LinkedIn profile for Marco Rapino.

Marco Rapino previously worked as Technical Lead at Bestbuying Srl and Founder at Chestnut Games. Marco Rapino holds Master Of Science (M.Sc.), Computer Science from Università Degli Studi Di Perugia.

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Studioware

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Profile bio

About Marco Rapino

I'm an Italian developer, who led the development of some of the major Angry Birds games.I consider myself a Jack of all trades.Since 2005 I developed a lot of things in a considerable different amount of fields: gaming, web, embedded devices and AI/ML.I published over 11 commercial game titles that over a billion people played worldwide.In general I love coding and the medium/platform on which I do code doesn't matter too much to me.I'm currently working as Senior Full Stack Developer and AWS Cloud Software Engineer, building serverless scalable applications with high availability for various types of businesses: from utilities to e-commerce and customer service companies.I'm proficient with the following programming languages:C, C++, C#, Java, Python, PHP, TypeScript, Javascript, Dart.Specialties: programming, problem solving, 3D modeling, maths, scripting, multitasking, debugging, leading and mentoring.

Listed skills include Game Development, Programming, Game Design, Game Programming, and 29 others.

Current workplace

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Studioware
Studioware
AWS Tech Lead
AeroLeads page
7 roles

Marco Rapino work experience

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Aws Tech Lead

Current

Vasto, Chieti, It

Designing and developing cloud based applications on AWS with a strong focus on microservices and continuos integration pipelines. Building custom CRM integrations and software for third party companies. Tutoring and guiding junior developers to build up their skills and form them professionally. Project management.

Nov 2023 - Present

Technical Lead

Lanciano, Ch, It

Planning and developing software tools for one of top growing Italian e-commerce company. Building solutions to automate and integrate customer care, packaging and shipment processes between the in-house technology and 3rd party solutions such as Magento and Mautic, as micro-services built on Amazon Web Services.Exploring new grounds of marketing automation, big data and data learning in order to increase customer retention and visits/purchases conversion ratio.Experimenting new technologies, hardware and software, to always be up to date with what the future of the industry will be.

Aug 2017 - Oct 2023

Founder

Lanciano, Chieti, It

Chestnut Games is an indie game studio focusing mainly on innovation, alternative gameplay and original game ideas. After spending over 2 great years at Rovio where I learned most of the stuff I know in the game development - especially in a commercial perspective - I decided to go back to the roots where I always really belonged: indie games.We develop mostly for mobile platforms (iOS/Android) and to some extent for desktop ones (PC/OSX/Linux) thanks to the awesome cross-platform support that Unity3D - our main choice as game engine - gives us.We released our first game for iOS and Android, Kyubo, on June 6th 2013.

Nov 2012 - Oct 2023

Senior Programmer Team Lead

Topsy Games

Leading the development team, coordinating different departments (art, audio, analytics, business development) and making sure that the whole production is in sync and moving forward as a whole. Interviewing and recruiting people for the development team, building a solid foundation for the newborn company. Implementing core features and services like BaaS services (GameSparks), in app purchases, ads, Facebook, Game Center and Google Play Games, data encryption and storage and AI along with a variety of gameplay elements for an upcoming mobile strategy game.

Oct 2015 - Mar 2017

Senior Game Programmer

Espoo, Fi

Game Programmer at Rovio, the finnish company which gave birth to the worldwide mobile game phenomena Angry Birds. During those 2 years at Rovio, I've been Lead Programmer in Angry Birds Seasons and currently to the new first biggest release since Angry Birds: Bad Piggies. I've been also involved in other projects, being the main developer for half a year of Angry Birds Classic updates and helping out in AB Rio until its launch.I've been as well prototyping (both with internal tech and Unity3D) and doing several third party technologies integrations.Responsible for Facebook Connect in game implementation and Location services for the Angry Birds Magic platform.Projects I've worked on:- Bad Piggies, Rovio 2012 (Lead Programmer)Designed and implemented the whole game core architecture. Developed the core game mechanics in the prototype/pre-production phase. Optimized and profiled the game to the best performances finding the perfect balance between quality, gameplay and support for as many platforms/devices as possible.Managed a total of 5 developers during the whole project lifetime, coordinating and assigning tasks, feature implementations and bug fixing. Main responsible of the entire game codebase. I've been involved in this project since the very early concept phase until launch.- Angry Birds Seasons, Rovio 2010 (Lead Programmer)- Angry Birds, Rovio 2009 (Programmer)- Angry Birds Rio, Rovio 2011 (Programmer)- Angry Birds Seasons Free (Lead Programmer)- Angry Birds Free (Programmer)- Angry Birds Rio Free (Programmer)- Bounce Boing Battle, Nokia 2010 (Programmer)Other stuff:- Various integration for the Unity engine on iOS and Android platforms (WebView, MapView, Ads, Flurry, Build custom pipeline)- FB Connect integration- Location based services integration (GPS, GMaps, CloudMade)- Completely rewrote the particle system of the Rovio in-house graphic engine.- Augmented Reality prototypes for mobile devices.

Apr 2010 - Oct 2012

Lead Web Programmer

Multimedia Comunicazione

Development of a CMS used by the Web TV “VideoCittà”, one of the first web tv of my county. This CMS does support the upload and pubblication of VideoCittà services, banner advertising control and moreover the management of the Web TV special contents

Mar 2007 - Oct 2010

Tech Programming And Prototyping

Espoo, Espoo, Fi

Lead programmer in two EU projects, PASION and TARGET. The first was about augmenting communications over the networks, social network studies in other words. In this project I have been responsible for the development of four application in the Collaborative Knowledge Work area. The four platforms on which I developed the applications are: Skype, Outlook, Mobile (Nokia S series and Windows Mobile) and iGoogle-GMail. Those extensions aimed to collect communication data from different protocols and generate social indexes and network graphs on the basis of the events exchanged between users during their normale usage of the different applications. The TARGET project was about games, even if I cooperated in another project which is called FUGA (Fun of Gaming), this is my first experience with adaptative games. An adaptative game is a game that can change itself (difficulty, controls, environment etc) on the basis of psychophysiological data coming from sensors like EKG (Electrocardiogram), EEG (Electroencephalogram) etc. My task was to develop the component which gather data from the sensors to the game over bluetooth connection. I have been presenting PASION applications at the ICT in Lyon in November 2008 and I have took part in several conferences in Finland and Europe. I got also a paper publication at the HCI conference in San Diego (California) that will be held this summer in July. In the spare time I’ve carried out some personal projects mainly using Python, Blender Game Engine and cheap but powerful technologies such as Wiimote, PS3 controller and so on.

Oct 2007 - Jul 2010
2 education records

Marco Rapino education

Master Of Science (M.Sc.), Computer Science

Università Degli Studi Di Perugia

Diploma, Mathematics And Computer Science

Liceo Scientifico
FAQ

Frequently asked questions about Marco Rapino

Quick answers generated from the profile data available on this page.

What company does Marco Rapino work for?

Marco Rapino works for Studioware.

What is Marco Rapino's role at Studioware?

Marco Rapino is listed as AWS Tech Lead at Studioware.

Where is Marco Rapino based?

Marco Rapino is based in Italy while working with Studioware.

What companies has Marco Rapino worked for?

Marco Rapino has worked for Studioware, Bestbuying Srl, Chestnut Games, Topsy Games, and Rovio Entertainment Ltd..

How can I contact Marco Rapino?

You can use AeroLeads to view verified contact signals for Marco Rapino at Studioware, including work email, phone, and LinkedIn data when available.

What schools did Marco Rapino attend?

Marco Rapino holds Master Of Science (M.Sc.), Computer Science from Università Degli Studi Di Perugia.

What skills is Marco Rapino known for?

Marco Rapino is listed with skills including Game Development, Programming, Game Design, Game Programming, Video Games, Unity3D, Gameplay Programming, and Gameplay.

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