Marco Tieghi
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Marco Tieghi Email & Phone Number

Game Developer at Poplab srl
Location: Adria, Veneto, Italy 4 work roles 4 schools
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Current company
Poplab srl
Role
Game Developer
Location
Adria, Veneto, Italy

Who is Marco Tieghi? Overview

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Quick answer

Marco Tieghi is listed as Game Developer at Poplab srl, based in Adria, Veneto, Italy. AeroLeads shows a matched LinkedIn profile for Marco Tieghi.

Marco Tieghi previously worked as Game Developer & Computer Graphics software engineer at Fractal Rift and Software / Game Developer at T.E.A.M. Time Enhanced Architectural Modeling. Marco Tieghi holds Laurea Magistrale Lm In Scienze E Tecnologie Informatiche, Informatica (Computer Science) from Università Degli Studi Di Padova.

Profile bio

About Marco Tieghi

Sono nato e vivo ad Adria (RO), e attualmente sono un Game Developer. Il mio lavoro mi permette di applicare le mie conoscenze e mi motiva ad ad averne e approfondirne di nuove, sia nel mio settore sia in altri campi dell'Informatica. I miei interessi riguardano principalmente l'informatica, l'elettronica, e la tecnologia in generale: questo mi porta ad approfondire, ampliare e scoprire nuovi campi. Tuttavia, ho anche interessi nella grafica e nelle arti.I was born and I live in Adria (Rovigo, Italy), and at the moment I'm a Game developer. My job allows me to apply my knowledge and it motivates me to learn and to deepen new ones, both in my field and in others. My interests concern mainly computer science, electronics, and technology in general: this leads me to go deeper, widen and discover new fields. Although I'm also passionate about graphics and arts.

Listed skills include Os X, Objective C, Webgl, Arduino, and 36 others.

Current workplace

Marco Tieghi's current company

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Poplab srl
Poplab Srl
Game Developer
4 roles

Marco Tieghi work experience

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Game Developer

Current
Poplab Srl

Rovigo, Veneto, Italia

Sviluppatore Unity e Unreal Engine per nuovi progetti VR:- utilizzo dei tools rispettivi di ogni engine;- utilizzo di strumenti esterni di lavoro (es: Visual Studio, altri IDE, applicativi di grafica, librerie esterne...)- coordinamento con gli altri membri del team per le specifiche, l’unione delle parti, il coordinamento fra le diverse tecnologie;- utilizzo di visori quali Oculus Quest e HTC ViveUnity and Unreal Engine developer for new VR projects:- use of the corresponding tools of every engine;- use of external tools (e.g: Visual Studio, other IDEs, CGI software, external libraries...);- coordination with other teammates for specifications, components merging, coordination between different technologies;- use of VR headset like Oculus Quest and HTC Vive

Jun 2020 - Present

Game Developer & Computer Graphics Software Engineer

Fractal Rift

Adria, Veneto, Italia

Mi occupo della progettazione, design, sviluppo e distribuzione di Time Heists, un Third Person Shooter a squadre strategico in sviluppo per dispositivi mobile e desktop. Time Heists è in sviluppo usando Unity Engine e le sue tecnologie.I deal with every aspet of the development of Time Heists, a team-based strategic Third Person Shooter under development for mobile and desktop devices. Time Heists is developed and built in Unity using its own technologies.

Intern Developer

University Of Ferrara, Computer Science Department

Ferrara, Italia

Ho svolto il mio stage curricolare all'interno del dipartimento di Informatica, collaborando con un docente e dei ricercatori nella:- scrittura di programmi in Prolog che, partendo dalla libreria Aleph, usino la libreria Slipcover per eseguire apprendimento automatico (entrambe le librerie sviluppate dal docente stesso)- traduzione di dataset MySQL in knowledge base Prolog, e ottimizzazione per la libreria SlipcoverI did my internship working in the CS department of the university alongside a professor and some researchers to:- write Prolog programs which implement Slipcover from Aleph library for automated machine learning (both libraries developed by the professor himself)- adapt a MySQL dataset to a Prolog knowledge base, and its optimization to be used with Slipcover library

Apr 2016 - Sep 2016
4 education records

Marco Tieghi education

Diploma Di Liceo Scientifico (High School Diploma), 86/100

Liceo Scientifico "Galileo Galilei" (Galileo Galilei Scientific Lyceum)

I have attended Scientific Lyceum, high school with scientific bases (Maths, Physics, Biology, Chemistry, Earth Science, Computer Science)

Diploma Di Licenza Media (Middle School Diploma), 10/10

Scuola Media "Alessandro Manzoni" (Alessandro Manzoni Middle School)
FAQ

Frequently asked questions about Marco Tieghi

Quick answers generated from the profile data available on this page.

What company does Marco Tieghi work for?

Marco Tieghi works for Poplab srl.

What is Marco Tieghi's role at Poplab srl?

Marco Tieghi is listed as Game Developer at Poplab srl.

Where is Marco Tieghi based?

Marco Tieghi is based in Adria, Veneto, Italy while working with Poplab srl.

What companies has Marco Tieghi worked for?

Marco Tieghi has worked for Poplab Srl, Fractal Rift, T.E.A.M. Time Enhanced Architectural Modeling, and University Of Ferrara, Computer Science Department.

How can I contact Marco Tieghi?

You can use AeroLeads to view verified contact signals for Marco Tieghi at Poplab srl, including work email, phone, and LinkedIn data when available.

What schools did Marco Tieghi attend?

Marco Tieghi holds Laurea Magistrale Lm In Scienze E Tecnologie Informatiche, Informatica (Computer Science) from Università Degli Studi Di Padova.

What skills is Marco Tieghi known for?

Marco Tieghi is listed with skills including Os X, Objective C, Webgl, Arduino, Linux, Github, C, and Sviluppo Di Applicazioni Mobili.

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