I am a 3D Environment Artist with 10 years experience creating real-time applications. With vast knowledge with Architectural industries I have gained high fidelity modeling skills and the ability to paint photorealistic surfaces, I have also over 4 years expertise in the games industry with 2 games shipped and experience working with content-driven game engines such as Unity and Unreal Engine. By being self-motivated and with a strong work ethic I have gained exceptional asset creation abilities and be receptive to feedback and implement it on a timely manner. Portfólio:game art : marcusjogos.artstation.comArchviz : marcusmedeiros.com
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3D ArtistHolloxSão Paulo, Sp, Br -
Lead Asset ArtistDigitalkey Jul 2023 - PresentSão Paulo, BrazilIn my capacity as the lead artist, I oversee the comprehensive process of modeling, texturing, and shading assets for the real-time division of our organization. Additionally, I extend my expertise to collaborate with the offline rendering team, contributing to modeling tasks as required. My role entails ensuring the seamless integration of artistic vision with technical proficiency, thereby elevating the quality and efficacy of our projects across both real-time and offline rendering domains. -
3D GeneralistMarcus Medeiros Design Sep 2022 - Jul 2023São Paulo, BrasilProficient in 3D modeling, I have contributed to a multitude of projects spanning games, VR experiences within the Unreal Engine ecosystem, and notably, a scene for Virtual Production in the esteemed religious series Rei. My expertise encompasses the meticulous creation of assets, ensuring alignment with project requirements and the realization of immersive, high-quality visual narratives.
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3D ArtistSide 360 Jul 2021 - Sep 2022São Paulo, BrasilAs a proficient professional specializing in Architectural Visualization (Arch-Viz) projects and short film production within the Unreal Engine environment, I assume a multi-faceted role. My responsibilities encompass meticulous asset modeling, intricate lighting design, and meticulous scene texturing to elevate visual fidelity. Additionally, I exercise discerning art direction to ensure cohesive narrative and aesthetic coherence throughout the short films. -
Senior 3D ArtistDigital Key Mar 2020 - Jul 2021São Paulo, BrazilAs an experienced professional, I specialize in crafting interactive assets for training modules and architectural projects in Unity and Unreal Engine. My expertise lies in ensuring top-tier quality and performance, seamlessly integrating models into dynamic environments.
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3D Artist - InternDigital Light Films Oct 2017 - Sep 2018São Paulo, São PauloI was assigned as a first 3d artist of the Unreal Engine team of the company,with the task of understanding the technology that was new and cutting edge at the time. -
Freelance Environment ArtistMarcus 3D Feb 2016 - Apr 2017São Paulo E Região, BrasilFreelancing 3D work for independent game studios.
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3D Generalist -InternTelemedicina Usp Nov 2015 - Jan 2016
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Environment ArtistMarcus Ferreira Sep 2014 - Apr 2015Model Buildings and props for games.
Marcus Ferreira Education Details
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Art Institute Of VancouverDegree
Frequently Asked Questions about Marcus Ferreira
What company does Marcus Ferreira work for?
Marcus Ferreira works for Hollox
What is Marcus Ferreira's role at the current company?
Marcus Ferreira's current role is 3D Artist.
What schools did Marcus Ferreira attend?
Marcus Ferreira attended Art Institute Of Vancouver, Universidade Anhembi Morumbi.
Who are Marcus Ferreira's colleagues?
Marcus Ferreira's colleagues are Lucas Ribeiro De Freitas, Alexandre Back, Danilo Jose.
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Marcus Ferreira
São Paulo, Sp -
3asasproducoes.com.br, asasproducoes.com.br, asasproducoes.com.br
4 +131845XXXXX
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Marcus Ferreira
Federal District, Brazil -
Marcus Ferreira
Chemist | Food Engineer | Computer Scientist Student | Musician | Writer | Aspiring Poet | Creative ThinkerRio De Janeiro, Rj
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