Marcus G. is a Character Artist | Video Game Industry.
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Associate 3D ArtistIron Fox Games Feb 2023 - Apr 2024Charlottetown, Prince Edward Island, CanadaAt Iron Fox Games I held a highly diverse role and was challenged in both 3D and 2D tasks with varying levels of independence. I worked on emerging three.js integrated 3D character work for three unique projects as well as creating 3D character Art for Disney Mirrorverse, concept art and 2D characters. Collaborated with lead artists to Concept, Model, and animate game ready characters.❖ Created 2D characters for the purpose of 2D animation. As directed by Lead artists.❖… Show more At Iron Fox Games I held a highly diverse role and was challenged in both 3D and 2D tasks with varying levels of independence. I worked on emerging three.js integrated 3D character work for three unique projects as well as creating 3D character Art for Disney Mirrorverse, concept art and 2D characters. Collaborated with lead artists to Concept, Model, and animate game ready characters.❖ Created 2D characters for the purpose of 2D animation. As directed by Lead artists.❖ Created thumbnails for the purpose of idea exploration.❖ Experimented, and defined a new pipeline to prepare character’s for use in 3JS.❖ Modified existing animation to fit client’s, and company needs. Show less -
Assistant Character ArtistElectronic Arts (Ea) Feb 2021 - Aug 2022Vancouver, British Columbia, CanadaAt EA I had a variety of different task’s. I was trusted with 3D prop’s, and environment’s for one of their emerging mobile title’s. And I had also been given the opportunity to create a character which would be used in one of their mobile games.❖ Transferred existing LOD's into prefabs. In order to provide a seamless gameplay experience.❖ Learned multiple softwares in an effort to play a more beneficial role on the team, and completemore complex tasks.❖ Used anatomical… Show more At EA I had a variety of different task’s. I was trusted with 3D prop’s, and environment’s for one of their emerging mobile title’s. And I had also been given the opportunity to create a character which would be used in one of their mobile games.❖ Transferred existing LOD's into prefabs. In order to provide a seamless gameplay experience.❖ Learned multiple softwares in an effort to play a more beneficial role on the team, and completemore complex tasks.❖ Used anatomical knowledge to create textured character assets that met requirements set bysenior artists. Show less -
Assistant Character ArtistElectronic Arts (Ea) Apr 2020 - Sep 2020Vancouver, British Columbia, CanadaAssistant Character artist – Electronic Arts Vancouver – April 2020 – September 2020I was required to create, and repurpose assets based on precise specifications. This job required a high attention to detail, as well as precision, and efficiency. As each asset had to fit seamlessly within the aesthetic of the game.❖ Created, and modified textures for FIFA Kits according to specifications from supervisors.❖ Worked as part of the FIFA team in order to create the best player… Show more Assistant Character artist – Electronic Arts Vancouver – April 2020 – September 2020I was required to create, and repurpose assets based on precise specifications. This job required a high attention to detail, as well as precision, and efficiency. As each asset had to fit seamlessly within the aesthetic of the game.❖ Created, and modified textures for FIFA Kits according to specifications from supervisors.❖ Worked as part of the FIFA team in order to create the best player experience.❖ Adjusted FIFA Kits based on feedback from supervisors while meeting a deadline. Show less
Marcus G. Skills
Marcus G. Education Details
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Game Art And Design
Frequently Asked Questions about Marcus G.
What is Marcus G.'s role at the current company?
Marcus G.'s current role is Character Artist | Video Game Industry.
What schools did Marcus G. attend?
Marcus G. attended Vancouver Institute Of Media Arts (Vanarts).
What skills is Marcus G. known for?
Marcus G. has skills like Character Modeling, Microsoft Office, Substance Painter, Game Art, Marmoset, Communication, Illustration, 3d Modeling, 3d Sculpting, Adobe Photoshop, Zbrush, Autodesk Maya.
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