Marcus G.
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Marcus G. Email & Phone Number

Character Artist | Video Game Industry
Location: Delta, British Columbia, Canada 3 work roles 1 school
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Role
Character Artist | Video Game Industry
Location
Delta, British Columbia, Canada

Who is Marcus G.? Overview

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Marcus G. is listed as Character Artist | Video Game Industry based in Delta, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Marcus G..

Marcus G. previously worked as Associate 3D Artist at Iron Fox Games and Assistant Character Artist at Electronic Arts (Ea). Marcus G. holds Diploma In Game Art And Design, Game Art And Design from Vancouver Institute Of Media Arts (Vanarts).

Profile bio

About Marcus G.

Marcus G. is a Character Artist | Video Game Industry.

Listed skills include Character Modeling, Microsoft Office, Substance Painter, Game Art, and 11 others.

3 roles

Marcus G. work experience

A career timeline built from the work history available for this profile.

Associate 3D Artist

Charlottetown, Prince Edward Island, Canada

At Iron Fox Games I held a highly diverse role and was challenged in both 3D and 2D tasks with varying levels of independence. I worked on emerging three.js integrated 3D character work for three unique projects as well as creating 3D character Art for Disney Mirrorverse, concept art and 2D characters. Collaborated with lead artists to Concept, Model, and animate game ready characters.❖ Created 2D characters for the purpose of 2D animation. As directed by Lead artists.❖… Show more At Iron Fox Games I held a highly diverse role and was challenged in both 3D and 2D tasks with varying levels of independence. I worked on emerging three.js integrated 3D character work for three unique projects as well as creating 3D character Art for Disney Mirrorverse, concept art and 2D characters. Collaborated with lead artists to Concept, Model, and animate game ready characters.❖ Created 2D characters for the purpose of 2D animation. As directed by Lead artists.❖ Created thumbnails for the purpose of idea exploration.❖ Experimented, and defined a new pipeline to prepare character’s for use in 3JS.❖ Modified existing animation to fit client’s, and company needs. Show less

Feb 2023 - Apr 2024

Assistant Character Artist

Vancouver, British Columbia, Canada

At EA I had a variety of different task’s. I was trusted with 3D prop’s, and environment’s for one of their emerging mobile title’s. And I had also been given the opportunity to create a character which would be used in one of their mobile games.❖ Transferred existing LOD's into prefabs. In order to provide a seamless gameplay experience.❖ Learned multiple softwares in an effort to play a more beneficial role on the team, and completemore complex tasks.❖ Used anatomical… Show more At EA I had a variety of different task’s. I was trusted with 3D prop’s, and environment’s for one of their emerging mobile title’s. And I had also been given the opportunity to create a character which would be used in one of their mobile games.❖ Transferred existing LOD's into prefabs. In order to provide a seamless gameplay experience.❖ Learned multiple softwares in an effort to play a more beneficial role on the team, and completemore complex tasks.❖ Used anatomical knowledge to create textured character assets that met requirements set bysenior artists. Show less

Feb 2021 - Aug 2022

Assistant Character Artist

Vancouver, British Columbia, Canada

Assistant Character artist – Electronic Arts Vancouver – April 2020 – September 2020I was required to create, and repurpose assets based on precise specifications. This job required a high attention to detail, as well as precision, and efficiency. As each asset had to fit seamlessly within the aesthetic of the game.❖ Created, and modified textures for FIFA Kits according to specifications from supervisors.❖ Worked as part of the FIFA team in order to create the best player… Show more Assistant Character artist – Electronic Arts Vancouver – April 2020 – September 2020I was required to create, and repurpose assets based on precise specifications. This job required a high attention to detail, as well as precision, and efficiency. As each asset had to fit seamlessly within the aesthetic of the game.❖ Created, and modified textures for FIFA Kits according to specifications from supervisors.❖ Worked as part of the FIFA team in order to create the best player experience.❖ Adjusted FIFA Kits based on feedback from supervisors while meeting a deadline. Show less

Apr 2020 - Sep 2020
1 education record

Marcus G. education

FAQ

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What is Marcus G.'s role at their current company?

Marcus G. is listed as Character Artist | Video Game Industry.

Where is Marcus G. based?

Marcus G. is based in Delta, British Columbia, Canada.

What companies has Marcus G. worked for?

Marcus G. has worked for Iron Fox Games and Electronic Arts (Ea).

How can I contact Marcus G.?

You can use AeroLeads to view verified contact signals for Marcus G., including work email, phone, and LinkedIn data when available.

What schools did Marcus G. attend?

Marcus G. holds Diploma In Game Art And Design, Game Art And Design from Vancouver Institute Of Media Arts (Vanarts).

What skills is Marcus G. known for?

Marcus G. is listed with skills including Character Modeling, Microsoft Office, Substance Painter, Game Art, Marmoset, Communication, Illustration, and 3D Modeling.

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