Marcus G.

Marcus G. Email and Phone Number

Character Artist | Video Game Industry
Marcus G.'s Location
Delta, British Columbia, Canada, Canada
About Marcus G.

Marcus G. is a Character Artist | Video Game Industry.

Marcus G.'s Current Company Details

Character Artist | Video Game Industry
Marcus G. Work Experience Details
  • Iron Fox Games
    Associate 3D Artist
    Iron Fox Games Feb 2023 - Apr 2024
    Charlottetown, Prince Edward Island, Canada
    At Iron Fox Games I held a highly diverse role and was challenged in both 3D and 2D tasks with varying levels of independence. I worked on emerging three.js integrated 3D character work for three unique projects as well as creating 3D character Art for Disney Mirrorverse, concept art and 2D characters. Collaborated with lead artists to Concept, Model, and animate game ready characters.❖ Created 2D characters for the purpose of 2D animation. As directed by Lead artists.❖… Show more At Iron Fox Games I held a highly diverse role and was challenged in both 3D and 2D tasks with varying levels of independence. I worked on emerging three.js integrated 3D character work for three unique projects as well as creating 3D character Art for Disney Mirrorverse, concept art and 2D characters. Collaborated with lead artists to Concept, Model, and animate game ready characters.❖ Created 2D characters for the purpose of 2D animation. As directed by Lead artists.❖ Created thumbnails for the purpose of idea exploration.❖ Experimented, and defined a new pipeline to prepare character’s for use in 3JS.❖ Modified existing animation to fit client’s, and company needs. Show less
  • Electronic Arts (Ea)
    Assistant Character Artist
    Electronic Arts (Ea) Feb 2021 - Aug 2022
    Vancouver, British Columbia, Canada
    At EA I had a variety of different task’s. I was trusted with 3D prop’s, and environment’s for one of their emerging mobile title’s. And I had also been given the opportunity to create a character which would be used in one of their mobile games.❖ Transferred existing LOD's into prefabs. In order to provide a seamless gameplay experience.❖ Learned multiple softwares in an effort to play a more beneficial role on the team, and completemore complex tasks.❖ Used anatomical… Show more At EA I had a variety of different task’s. I was trusted with 3D prop’s, and environment’s for one of their emerging mobile title’s. And I had also been given the opportunity to create a character which would be used in one of their mobile games.❖ Transferred existing LOD's into prefabs. In order to provide a seamless gameplay experience.❖ Learned multiple softwares in an effort to play a more beneficial role on the team, and completemore complex tasks.❖ Used anatomical knowledge to create textured character assets that met requirements set bysenior artists. Show less
  • Electronic Arts (Ea)
    Assistant Character Artist
    Electronic Arts (Ea) Apr 2020 - Sep 2020
    Vancouver, British Columbia, Canada
    Assistant Character artist – Electronic Arts Vancouver – April 2020 – September 2020I was required to create, and repurpose assets based on precise specifications. This job required a high attention to detail, as well as precision, and efficiency. As each asset had to fit seamlessly within the aesthetic of the game.❖ Created, and modified textures for FIFA Kits according to specifications from supervisors.❖ Worked as part of the FIFA team in order to create the best player… Show more Assistant Character artist – Electronic Arts Vancouver – April 2020 – September 2020I was required to create, and repurpose assets based on precise specifications. This job required a high attention to detail, as well as precision, and efficiency. As each asset had to fit seamlessly within the aesthetic of the game.❖ Created, and modified textures for FIFA Kits according to specifications from supervisors.❖ Worked as part of the FIFA team in order to create the best player experience.❖ Adjusted FIFA Kits based on feedback from supervisors while meeting a deadline. Show less

Marcus G. Skills

Character Modeling Microsoft Office Substance Painter Game Art Marmoset Communication Illustration 3d Modeling 3d Sculpting Adobe Photoshop Zbrush Autodesk Maya Marvelous Designer Texturing Maya

Marcus G. Education Details

Frequently Asked Questions about Marcus G.

What is Marcus G.'s role at the current company?

Marcus G.'s current role is Character Artist | Video Game Industry.

What schools did Marcus G. attend?

Marcus G. attended Vancouver Institute Of Media Arts (Vanarts).

What skills is Marcus G. known for?

Marcus G. has skills like Character Modeling, Microsoft Office, Substance Painter, Game Art, Marmoset, Communication, Illustration, 3d Modeling, 3d Sculpting, Adobe Photoshop, Zbrush, Autodesk Maya.

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