Marcus Mendonça

Marcus Mendonça Email and Phone Number

Senior Gameplay Engineer @ Wonder Works Studio
State of Minas Gerais, Brazil
Marcus Mendonça's Location
Belo Horizonte, Minas Gerais, Brazil, Brazil
About Marcus Mendonça

As a self-taught game developer with over 7 years of experience, I have mastered the art and science of creating immersive and engaging games on Roblox. I am primarily a programmer, however I am also knowledgeable in 3D modeling, UI & UX applied to games.As the founder and head developer of Phoenix Potion, my own game development studio, I guide a team of talented developers in bringing Fantasy Overworld to life. As a senior gameplay engineer at Supersocial Inc., a fast-growing gaming studio, I am actively working on brand experiences with a focus on gameplay and performance, more recently being Piñata Smashlings and its successor, Piñata Smash Simulator. In both roles, I collaborate with other developers, artists, and designers, and I strive to create games that are fun, accessible, and innovative.Besides, I've been continuously helping voluntarily colleagues on different Roblox focused communities in various subjects, all related to game development, being a contributor, a moderator in some, and providing mentorship for those who want it.

Marcus Mendonça's Current Company Details
Wonder Works Studio

Wonder Works Studio

View
Senior Gameplay Engineer
State of Minas Gerais, Brazil
Website:
wonderworks.gg
Employees:
16
Marcus Mendonça Work Experience Details
  • Wonder Works Studio
    Senior Gameplay Engineer
    Wonder Works Studio
    State Of Minas Gerais, Brazil
  • Phoenix Potion
    Founder
    Phoenix Potion Feb 2022 - Present
  • Supersocial Inc.
    Senior Gameplay Engineer
    Supersocial Inc. Dec 2022 - Nov 2024
    As a Gameplay Programmer, worked with a multitalented team on Piñata Smashlings and Piñata Smash Simulator throughout 2023, discussing ideas, planning and implementing different systems from start to finish, both in development phase and live operations.Throughout 2024, as a Senior Gameplay Engineer I was responsible for keeping Piñata Smash Simulator development going with updates, code maintenance and new systems, eventually leading the project, until we passed on the project to another studio.After that, I was providing support for other teams where needed (to develop needed systems, help figuring out problems and solving them and discussing future steps), as well as coming up with new ideas for the company to use with new implementations (such as a modular 2D UGC Shop, to make it easy for future integrations, for example).Around March until August, I led the programming development of an undisclosed brand project, where I created the basis for an entire PvP game with abilities, levels, environment destruction, etc. Moved on to work on PAC-MAN Simulator with other fellow colleagues, picked up from the last stages of development and then handled live operations by discussing with the team priorities, solving problems that would show up with new and existing systems, implementing new ideas and making sure the game was healthy and improving based on data analysis.
  • Universidade Federal De Minas Gerais
    Research Volunteer
    Universidade Federal De Minas Gerais Oct 2021 - Mar 2023
    As a research volunteer and medicine student for an extension program within the university, I was responsible for conducting appointments of patients which had medical conditions related to the thyroid gland. In those appointments, I would answer questions, educate patients and advise them about their conditions.I was also responsible for managing other students of our group for our research project, which had the objective of coming up with a new molecular panel, based on prevalent mutations related to thyroid cancer, to possibly avoid unnecessary removal of the thyroid gland in situations where the cytological study leads to an undetermined result. We had to distribute and pick up forms, fill in our data base, search and read scientific papers, and discuss the findings to eventually write an article to be submitted.
  • Roblox
    Accelerator
    Roblox May 2022 - Aug 2022
    After teaming up with 4 other fellow developers on the platform, we've been one of the teams that have been selected (out of a limited amount of 50 slots in the program!) to build a game and learn more about development in general within Roblox Studio.We had continuous support from many different professionals such as game designers, engineers, UI/UX specialists helping us build our project, Kingdom Khaos.Kingdom Khaos is a game into which players clash against each others in teams, using their elemental powers and unique skills to defend their own base and to attack the enemies base in the most "khaotic" way in a MOBA.
  • Universidade Federal De Minas Gerais
    Academic Tutor
    Universidade Federal De Minas Gerais Mar 2018 - Dec 2018
    Tutoring of undergraduate students of various courses within my university which would also take the disciplines of molecular biology, cytology and hystology. As part of my activities as a tutor, I had to dedicate time to help other students learn more about the discipline by clarifying concepts, answering questions, coming up with extra lessons and simulated theoretical and practical tests to consolidade knowledge.
  • Caixa Econômica Federal
    Apprentice
    Caixa Econômica Federal Jan 2013 - Dec 2013
    Belo Horizonte, Minas Gerais, Brasil

Marcus Mendonça Education Details

Frequently Asked Questions about Marcus Mendonça

What company does Marcus Mendonça work for?

Marcus Mendonça works for Wonder Works Studio

What is Marcus Mendonça's role at the current company?

Marcus Mendonça's current role is Senior Gameplay Engineer.

What schools did Marcus Mendonça attend?

Marcus Mendonça attended Universidade Federal De Minas Gerais.

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