Marek Markuszewski

Marek Markuszewski Email and Phone Number

Co-Founder @ Alpha Beta Pandora
Kraków, PL
Marek Markuszewski's Location
Cracow, Małopolskie, Poland, Poland
Marek Markuszewski's Contact Details

Marek Markuszewski work email

Marek Markuszewski personal email

About Marek Markuszewski

Marek Markuszewski is a Co-Founder at Alpha Beta Pandora. He possess expertise in video games, game design, game development, level design, gameplay and 26 more skills. Colleagues describe him as "I had the pleasure of working with Marek during his days at Drago. He is easy-going, yet responsible and professional, and his impressive skillset is matched only by his willingness to share it with others. His knowledge and passion for games make him a valuable member of any dev team." and "Marek used to provide a range of custom level-art for me way back the "LAN4FUN" times. Always on time and always perfectly organized. I still think those levels were one of the best custom-made I've ever seen in Counter-Strike. Keep it up man!"

Marek Markuszewski's Current Company Details
Alpha Beta Pandora

Alpha Beta Pandora

View
Co-Founder
Kraków, PL
Employees:
2
Marek Markuszewski Work Experience Details
  • Alpha Beta Pandora
    Co-Founder
    Alpha Beta Pandora
    Kraków, Pl
  • Starward Industries
    Ceo
    Starward Industries Sep 2018 - Dec 2023
  • Starward Industries
    Game Director
    Starward Industries Feb 2017 - Dec 2023
  • Cd Projekt Red
    Senior Producer
    Cd Projekt Red Jun 2016 - Oct 2017
    Warsaw, Pl
  • Cd Projekt Red
    Project Manager
    Cd Projekt Red Sep 2015 - May 2016
    Warsaw, Pl
  • Cd Projekt Red
    Producer
    Cd Projekt Red Mar 2013 - Aug 2015
    Warsaw, Pl
  • Reality Pump
    Producer
    Reality Pump Oct 2011 - Feb 2013
    Cracow, Pl
    [+] Iron Sky: Invasion (space shooter, PC/Mac/PS3/XBOX360/iOS/Android, Grace2)- assistant managing (40 people team)- providing content (models, textures, animations, shaders) and features (input-output, platform independend mechanics) for each platform- preparing builds for each platform[+] 4Hunters (tactical fantasy game, PC/Mac/PS3/XBOX360/iOS/Android, Grace2)- managing 5-20 people teams- creative directing- providing content (models, textures, animations, shaders) and features (input-output, platform independend mechanics) for each platform- preparing builds for each platform- directing mo-cap sessions[+] Node Editor - graphical editor of gameplay logic for Grace2- designing the look and functionality of the tool
  • City Interactive
    Game Designer / Cutscene Artist
    City Interactive Apr 2011 - Oct 2011
    Warsaw, Mazowieckie, Pl
    [+] Dogfight 1942 (Action, PC,/XBOX360/PS3/Wii, Havok Vision Engine)- taking part in a 40 people Scrum team- leading cut-scenes team- creating cut-scenes and gameplay logic using Vision editor and Lua scripts
  • Gamelab
    Level Designer / Environment Artist
    Gamelab Apr 2010 - Apr 2011
    Us
    [+] DARK (Action, iOS, Unity)- core level design, art, scripting[+] Last Temple (Puzzle, iOS, Unity) - set of levels for a challenge mode
  • Drago Entertainment
    Game Desinger
    Drago Entertainment Apr 2009 - Aug 2009
    [+] Grimlands (MMO RPG, PC, in-house engine) - designing locations, characters, quests- improving city structures- providing prototype models for buildings and street elements
  • Buzzword Junkie
    Environment Artist
    Buzzword Junkie Feb 2009 - Jun 2009
    Kraków, Pl
    [+] Biskupin (walkthrough, PC, in-house engine) - creating 3D and 2D assets - creating whole geometry and materials of Biskupin settlement and another hundret of small archeological objects
  • Sodigital
    Level Designer / Environment Artist
    Sodigital Jul 2008 - Jan 2009
    Krakow, Pl
    [+] Gilfor's Tales (RPG, 3D Browser Game, in-house engine) - creating 3D and 2D assets (architectural models, weapons, icons), level design[+] Sparx Planet (3D social platform, PC, Sparx Engine) - designing modullar, endless and seamless, scalable city space for a platform similar to Playstation Home
  • City Interactive
    Level Designer
    City Interactive Apr 2007 - Apr 2008
    Warsaw, Mazowieckie, Pl
    [+] Code of Honor 3 (FPS, PC, Jupiter EX) - level design (part of Airport level)[+] Terrorist Takedown 2 (FPS, PC, Jupiter EX) - level design (1 map - Canyon)[+] Mortyr: Operation Storm (FPS, PC, Jupiter EX)- level design (3 maps – Catacombs, Courtyard, Castle), basic gameplay scripting[+] Blender workshop- implementing Blender into production pipeline, training 3D artists to use Blender for modelling and unwrapping
  • Lanparty.Pl
    Level Designer (Non-Profit)
    Lanparty.Pl Jan 2004 - Feb 2004
    [+] mappack for Lan4Fun event- creating maps based on Counter-Strike mechanics but with totally new gameplay modes

Marek Markuszewski Skills

Video Games Game Design Game Development Level Design Gameplay Game Mechanics Blender Game Balance Unity3d Casual Games Scrum Mobile Games Ios Development Environment Art Video Game Production Photoshop Texturing Scripting Xbox 360 Game Engines Modeling Project Management Online Gaming Team Leadership User Experience Design Multiplayer Design Board Games Ps3 Lua Team Building Animation

Marek Markuszewski Education Details

  • The Andrzej Frycz Modrzewski Krakow University College
    The Andrzej Frycz Modrzewski Krakow University College
    Architecture And Urban Planning

Frequently Asked Questions about Marek Markuszewski

What company does Marek Markuszewski work for?

Marek Markuszewski works for Alpha Beta Pandora

What is Marek Markuszewski's role at the current company?

Marek Markuszewski's current role is Co-Founder.

What is Marek Markuszewski's email address?

Marek Markuszewski's email address is ma****@****ail.com

What schools did Marek Markuszewski attend?

Marek Markuszewski attended The Andrzej Frycz Modrzewski Krakow University College.

What skills is Marek Markuszewski known for?

Marek Markuszewski has skills like Video Games, Game Design, Game Development, Level Design, Gameplay, Game Mechanics, Blender, Game Balance, Unity3d, Casual Games, Scrum, Mobile Games.

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