Marika Ravi

Marika Ravi Email and Phone Number

Concept Artist in Animation and Games 👋 @ A Sharp, LLC
tampa, florida, united states
Marika Ravi's Location
Skaun, Trøndelag, Norway, Norway
About Marika Ravi

Creative and detail-oriented Concept Artist in the animation and games industries. With 6+ years of experience in bringing imaginative concepts to life, I have had the privilege of working on notable projects such as "Kvitbjørn" for Maipo Film as well as "The Spark Tree" and "Legends of Evergreen Hills" for Giant Animation. Passionate about creating worlds that evoke a sense of nostalgia and wonder, I am committed to pushing the boundaries of style and storytelling in the entertainment realm.

Marika Ravi's Current Company Details
A Sharp, LLC

A Sharp, Llc

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Concept Artist in Animation and Games 👋
tampa, florida, united states
Website:
a-sharp.com
Employees:
4
Marika Ravi Work Experience Details
  • A Sharp, Llc
    Illustrator
    A Sharp, Llc Mar 2024 - Present
    United States
    Crafting a set of illustrations following client briefs detailing setting and mood.(Project under NDA)
  • Self-Employed
    Concept Artist/ Illustrator
    Self-Employed May 2017 - Present
    Worldwide
    Delivering high- quality concept art and illustrations tailored for the entertainment industry, with a focus on the fantasy genre.Developing unique art styles and creating visually captivating worlds through stylized environments, props, and VFX, all aligned with project specifications.Utilising industry expertise to manage projects, collaborate with clients, and ensure excellence.
  • Gfactory
    Freelance Concept Artist
    Gfactory Nov 2024 - Dec 2024
    Remote
    3 week, fast paced, blue-sky environment exploration for a project in very early stages of development.
  • Giant Animation
    Environment Designer
    Giant Animation Apr 2023 - Feb 2024
    Ireland
    Designed the hero set piece, the Spark Tree, and it's flowers, key narrative elements in the short film “The Spark Tree.” Taking it from early ideation stages for concept approval to detailed turnarounds and 2D texture and colour callouts to guide the 3D teams.Developed VFX concepts and sequences in 2D, which served as a guide to the VFX team.Used Blender to block out sets and props to communicate design intentions quickly and to serve as a base for technical drawings.Designed sets and props intended for a 3D production.Created orthographic floorplans of sets that allowed the CG and Storyboarding teams an overview of the intention behind the set.Developed detailed callouts of props within sets to allow for world-building and help guide the CG team in set dressing.Provided detailed turnarounds and 2D renderings of various props serving as essential texture and colour references during the 3D modelling process.Contributed to marketing efforts by composing the background of a poster, integrating the spark and blending other artists’ work into one cohesive product.Proactive during periods of lighter task load to assist peers on their tasks and offer constructive feedback where appropriate.
  • Land & Sea
    Freelance Concept Artist
    Land & Sea Jun 2023 - Nov 2023
    Collaborated on visual world building for the game’s environment by sketching over existing white boxes and pitching ideas for mechanical elements.Designed various assets that enhance the visual storytelling of the environment while considering technical constraints.
  • Maipo Film
    Mid - Concept Artist
    Maipo Film Apr 2022 - Aug 2022
    Oslo, Norway
    Set and VFX design for Valemon, The Polar Bear KingDesigned sets and props for various locations, collaborating closely with Directors and Art Directors. Created floorplans and detailed callouts for set dressing props to communicate the intention behind the designs effectively.Successfully pitched VFX concepts and colour keys to the Art Director and Director, which resulted in the opportunity to further develop the ideas into final designs to be incorporated within the production.
  • Maipo Film
    Environment Concept Artist
    Maipo Film Apr 2021 - Nov 2021
    Oslo, Norway
    Visual development for a 3D animated feature film experimenting with stylistic choices inspired from the original source material. Designed sets and props for diverse film locations, collaborating closely with the Director.Explored colour and lighting options to evoke different moods.Explored various texture solutions inspired from the source material.Developed the architectural design language for a fantasy culture.
  • Arcanist Entertainment
    Concept Artist/ Illustrator
    Arcanist Entertainment May 2020 - Oct 2020
    Victoria, British Columbia, Canada
    Designed and Illustrated hexagonal tiles for a physical board game set in a captivating fantasy universe, ensuring that all assets were print-ready
  • Infinite Legend
    Freelance Concept Artist
    Infinite Legend Sep 2019 - Dec 2019
    Developed a pitch for an art-style by creating character designs, environmental concepts, and props for a stylized, top-down 2D game.
  • Rubecon Communications Private Limited
    Freelance Illustrator
    Rubecon Communications Private Limited Aug 2019 - Sep 2019
    India
    Illustrated background images for an advertisement campaign.
  • Foxhall Games - Midas And The Edge Of It All (Indie Game Development)
    Concept Artist And 2D Artist
    Foxhall Games - Midas And The Edge Of It All (Indie Game Development) Aug 2018 - Mar 2019
    Remote
    Visual development for the overall art style of a top-down, Zelda-esque, 2D game.Developed the appearance of the main character, considering how it would scale down as a playableversion, vs how he would look in cutscenes.Created architectural concepts, props, and foliage for a specific in-game location.Collaborated on level design.Designed 2D sprite assets (walls, floors, furniture, mechanical pieces, foliage) for Unity Engine.
  • Hidden Legend Games, Llc
    Art Director, Concept Artist
    Hidden Legend Games, Llc Oct 2017 - May 2018
    Remote
    Developed concept paintings that established the game’s unique environment, capturing its essence and mood.Provided paint-overs for level whiteboxes, ensuring a cohesive and compelling visual direction throughout the game.Designed main characters and their companions, defining a consistent clothing design language for the game’s overall aesthetic.Worked closely with 3D artists to translate our visual style into the game world, bringing our concepts to life.Assisted in setting in-game scale and camera adjustments, ensuring an engaging and visually pleasing player experience.Actively contributed to gameplay improvements, enhancing player enjoyment.Created and edited basic shaders in Unreal Engine 4 as needed.

Marika Ravi Education Details

Frequently Asked Questions about Marika Ravi

What company does Marika Ravi work for?

Marika Ravi works for A Sharp, Llc

What is Marika Ravi's role at the current company?

Marika Ravi's current role is Concept Artist in Animation and Games 👋.

What schools did Marika Ravi attend?

Marika Ravi attended Fzd School Of Design, Icat Design & Media College.

Who are Marika Ravi's colleagues?

Marika Ravi's colleagues are David Dunham, Liana Kerr.

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