Marin Hekman
AeroLeads people directory · profile

Marin Hekman Email & Phone Number

Full-stack programmer at Cradle (part of BUAS.nl) at Cradle BUas
Location: The Randstad, Netherlands 13 work roles 5 schools
1 work email found @buas.nl LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email h****@buas.nl
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Full-stack programmer at Cradle (part of BUAS.nl)
Location
The Randstad, Netherlands

Who is Marin Hekman? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Marin Hekman is listed as Full-stack programmer at Cradle (part of BUAS.nl) at Cradle BUas, based in The Randstad, Netherlands. AeroLeads shows a work email signal at buas.nl and a matched LinkedIn profile for Marin Hekman.

Marin Hekman previously worked as Full-stack game research programmer at Cradle Buas and Lead Programmer at Peppered. Marin Hekman holds 3D Artist, 3D from Audio Visual Academy.

Company email context

Email format at Cradle BUas

This section adds company-level context without repeating Marin Hekman's masked contact details.

*@buas.nl
68% confidence

AeroLeads found 1 current-domain work email signal for Marin Hekman. Compare company email patterns before reaching out.

Profile bio

About Marin Hekman

A friendly, hard working, reliable professional full-stack programmer

Listed skills include Game Development, Game Design, Video Games, C++, and 25 others.

Current workplace

Marin Hekman's current company

Company context helps verify the profile and gives searchers a useful next step.

Cradle BUas
Cradle Buas
Full-stack programmer at Cradle (part of BUAS.nl)
AeroLeads page
13 roles

Marin Hekman work experience

A career timeline built from the work history available for this profile.

Full-Stack Game Research Programmer

Current

Breda, North Brabant, Netherlands

Our Games research programme focuses on Digitally Enhanced Realities (DER). These are new forms of human interaction in environments designed with games blended with big data, geo-data, simulations, robotics and Artificial Intelligence (AI). In our CRADLE lab, the next generation of games and digital media products and services are designed and created.

Aug 2021 - Present

Lead Programmer

Rotterdam And The Hague

Peppered platform development, which is all-in-one dashboard controlling website, ticketing system, payment service, event planning, narrowcasting, mail marketing. It runs almost 70 venues, mostly theaters, like Chasse in Breda, or Luxor in Rotterdam.

Jan 2019 - Aug 2021

Senior Programmer

Http://Www.Peppered.Nl

Jan 2014 - Jan 2019

Webmaster

Foregames

Https://Www.Foregames.Nl

Main work was maintaining the website for the gameshop www.foregames.nl and its back-end. All data - including storage and price - are automatically fetched from external sources and imported to the site. Site was implemented with framework Symfony (with Doctrine) and front-end Bootstrap.

Dec 2004 - Jan 2019

Senior Game Programmer

Http://Www.Vanguardgames.Net/

As a senior game programmer I need to make sure that the team works efficiently, to give support, to foresee workflow or planning issues, and to quickly resolve any issues at hand. I have been working on different areas of development, mainly game features, but also build systems, user interface, tools and sound engine.

Jan 2013 - Dec 2013

Game Programmer

Http://Www.Vanguardgames.Net/

Game development in a multidisciplinary team including programmers, designers and artist to create triple AAA quality games. As a game programmer I am responsible for the game tech which is mainly game play related, but besides that we also need to integrate game tech with our game engine and different middleware packages.

Sep 2010 - Jan 2013

Game Programmer

Http://Www.Vanguardgames.Net/

Game development in a multidisciplinary team including programmers, designers and artist to create triple AAA quality games. As a game programmer I am responsible for the game tech which is mainly game play related, but besides that we also need to integrate game tech with our game engine and different middleware packages.

Oct 2005 - Aug 2011

Scientific Programmer

University Utrecht

Various work for the European MOVIE (Motion Planning in Virtual Environments) project:* Extended University's tools with a high quality roadmap generator. The roadmap generated garantees good quality paths to be used for motion planning or pathfinding.* Extended University's tools with a group motion planner which can generate collision-free paths for multiple entities.* Implemented a 3D model database and web interface to view, convert or download the models.* Webmaster of the official MOVIE websiteThe University's tools were programmed in C++.

Jul 2004 - Sep 2005

Game Designer And Developer

I worked on multiple 2D games to demonstrate the potential of the WunderWall developed by WunderWorks. The WunderWall is a big screen that is able to track up to fourty individual pointer positions along with the detection of multiple button presses of each pointer. It allows a large group to play a game simultaneously.Big shot was made in collaboration with Ranj (www.ranj.com).Created with GameMaker.

Sep 2004 - May 2005

Web-Designer

@Xit

Http://Www.Axit.Nl

Worked on different projects:* A dutch advertisement website called www.adverteren.com (see screenshot).* Extended Axit's intranet application with hardware-, domain- and DNS management (for internal usage).* Extended Axit's Customer Control Care application with domain-, DNS- and e-mail management (for customers).Developed with PHP and mySQL.

Aug 2002 - Oct 2004

Web-Designer

Oudenbossche Kabel Exploitatiemij B.V.

Http://Www.Okh.Nl

Implemented www.okh.nl. Developed with PHP and mySQL.

Sep 2002 - Nov 2003

Programmer

Fibit B.V.

Http://Www.Fibit.Nl

This was my graduation project where I designed and implemented an intranet web-application to keep track of bugs. Programmed in Borland Delphi.

Feb 2001 - May 2002

Programmer

Seagull Business Software B.V.

Dordrecht

Traineeship at the Quality Assurance department to develop a tool to run automated tests. The tool is able to record input to an application when it is used, and to re-play that recorded input to that application, and to generate a report afterwards if it was successfully handled or not. If not, it shows where the test went wrong.Programmed in Visual Basic.

Aug 1999 - Feb 2001
5 education records

Marin Hekman education

3D Artist, 3D

Audio Visual Academy

My primary goal for this education was to get to familiar with 3D modeling in Maya. In this education I learned polygon modeling.

Studio Technician/Producer, Audio

Audio Visual Academy

My primary goal for this education was to get familiar with sound design, to be able to create audio for a movie or game. In this.

Advanced Japanese

'T Japans Cultureel Centrum

Here I learned basic Japanese. We used the books Japanese for Busy People I and II. Website.

Drs., Geometry, Imaging And Virtual Environments

My master thesis subject was: "Motion-planning: quickly finding natural-looking paths for autonomous agents in a virtual environment".

FAQ

Frequently asked questions about Marin Hekman

Quick answers generated from the profile data available on this page.

What company does Marin Hekman work for?

Marin Hekman works for Cradle BUas.

What is Marin Hekman's role at Cradle BUas?

Marin Hekman is listed as Full-stack programmer at Cradle (part of BUAS.nl) at Cradle BUas.

What is Marin Hekman's email address?

AeroLeads has found 1 work email signal at @buas.nl for Marin Hekman at Cradle BUas.

Where is Marin Hekman based?

Marin Hekman is based in The Randstad, Netherlands while working with Cradle BUas.

What companies has Marin Hekman worked for?

Marin Hekman has worked for Cradle Buas, Peppered, Foregames, Vanguard Entertainment Group, and W! Games (Currently Known As Vanguard Entertaiment Group, Or Vanguard Games In Short).

How can I contact Marin Hekman?

You can use AeroLeads to view verified contact signals for Marin Hekman at Cradle BUas, including work email, phone, and LinkedIn data when available.

What schools did Marin Hekman attend?

Marin Hekman holds 3D Artist, 3D from Audio Visual Academy.

What skills is Marin Hekman known for?

Marin Hekman is listed with skills including Game Development, Game Design, Video Games, C++, Ps3, Xbox 360, Game Programming, and Maya.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Marin Hekman you were looking for.

View similar profiles