Marin Hekman

Marin Hekman Email and Phone Number

Full-stack programmer at Cradle (part of BUAS.nl) @ Cradle BUas
Marin Hekman's Location
The Randstad, Netherlands, Netherlands
Marin Hekman's Contact Details

Marin Hekman personal email

n/a
About Marin Hekman

A friendly, hard working, reliable professional full-stack programmer

Marin Hekman's Current Company Details
Cradle BUas

Cradle Buas

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Full-stack programmer at Cradle (part of BUAS.nl)
Marin Hekman Work Experience Details
  • Cradle Buas
    Full-Stack Game Research Programmer
    Cradle Buas Aug 2021 - Present
    Breda, North Brabant, Netherlands
    Our Games research programme focuses on Digitally Enhanced Realities (DER). These are new forms of human interaction in environments designed with games blended with big data, geo-data, simulations, robotics and Artificial Intelligence (AI). In our CRADLE lab, the next generation of games and digital media products and services are designed and created.
  • Peppered
    Lead Programmer
    Peppered Jan 2019 - Aug 2021
    Rotterdam And The Hague
    Peppered platform development, which is all-in-one dashboard controlling website, ticketing system, payment service, event planning, narrowcasting, mail marketing. It runs almost 70 venues, mostly theaters, like Chasse in Breda, or Luxor in Rotterdam.
  • Peppered
    Senior Programmer
    Peppered Jan 2014 - Jan 2019
    Http://Www.Peppered.Nl
  • Foregames
    Webmaster
    Foregames Dec 2004 - Jan 2019
    Https://Www.Foregames.Nl
    Main work was maintaining the website for the gameshop www.foregames.nl and its back-end. All data - including storage and price - are automatically fetched from external sources and imported to the site. Site was implemented with framework Symfony (with Doctrine) and front-end Bootstrap.
  • Vanguard Entertainment Group
    Senior Game Programmer
    Vanguard Entertainment Group Jan 2013 - Dec 2013
    Http://Www.Vanguardgames.Net/
    As a senior game programmer I need to make sure that the team works efficiently, to give support, to foresee workflow or planning issues, and to quickly resolve any issues at hand. I have been working on different areas of development, mainly game features, but also build systems, user interface, tools and sound engine.
  • Vanguard Entertainment Group
    Game Programmer
    Vanguard Entertainment Group Sep 2010 - Jan 2013
    Http://Www.Vanguardgames.Net/
    Game development in a multidisciplinary team including programmers, designers and artist to create triple AAA quality games. As a game programmer I am responsible for the game tech which is mainly game play related, but besides that we also need to integrate game tech with our game engine and different middleware packages.
  • W! Games (Currently Known As Vanguard Entertaiment Group, Or Vanguard Games In Short)
    Game Programmer
    W! Games (Currently Known As Vanguard Entertaiment Group, Or Vanguard Games In Short) Oct 2005 - Aug 2011
    Http://Www.Vanguardgames.Net/
    Game development in a multidisciplinary team including programmers, designers and artist to create triple AAA quality games. As a game programmer I am responsible for the game tech which is mainly game play related, but besides that we also need to integrate game tech with our game engine and different middleware packages.
  • University Utrecht
    Scientific Programmer
    University Utrecht Jul 2004 - Sep 2005
    Various work for the European MOVIE (Motion Planning in Virtual Environments) project:* Extended University's tools with a high quality roadmap generator. The roadmap generated garantees good quality paths to be used for motion planning or pathfinding.* Extended University's tools with a group motion planner which can generate collision-free paths for multiple entities.* Implemented a 3D model database and web interface to view, convert or download the models.* Webmaster of the official MOVIE websiteThe University's tools were programmed in C++.
  • Wunderworks
    Game Designer And Developer
    Wunderworks Sep 2004 - May 2005
    I worked on multiple 2D games to demonstrate the potential of the WunderWall developed by WunderWorks. The WunderWall is a big screen that is able to track up to fourty individual pointer positions along with the detection of multiple button presses of each pointer. It allows a large group to play a game simultaneously.Big shot was made in collaboration with Ranj (www.ranj.com).Created with GameMaker.
  • @Xit
    Web-Designer
    @Xit Aug 2002 - Oct 2004
    Http://Www.Axit.Nl
    Worked on different projects:* A dutch advertisement website called www.adverteren.com (see screenshot).* Extended Axit's intranet application with hardware-, domain- and DNS management (for internal usage).* Extended Axit's Customer Control Care application with domain-, DNS- and e-mail management (for customers).Developed with PHP and mySQL.
  • Oudenbossche Kabel Exploitatiemij B.V.
    Web-Designer
    Oudenbossche Kabel Exploitatiemij B.V. Sep 2002 - Nov 2003
    Http://Www.Okh.Nl
    Implemented www.okh.nl. Developed with PHP and mySQL.
  • Fibit B.V.
    Programmer
    Fibit B.V. Feb 2001 - May 2002
    Http://Www.Fibit.Nl
    This was my graduation project where I designed and implemented an intranet web-application to keep track of bugs. Programmed in Borland Delphi.
  • Seagull Business Software B.V.
    Programmer
    Seagull Business Software B.V. Aug 1999 - Feb 2001
    Dordrecht
    Traineeship at the Quality Assurance department to develop a tool to run automated tests. The tool is able to record input to an application when it is used, and to re-play that recorded input to that application, and to generate a report afterwards if it was successfully handled or not. If not, it shows where the test went wrong.Programmed in Visual Basic.

Marin Hekman Skills

Game Development Game Design Video Games C++ Ps3 Xbox 360 Game Programming Maya Gameplay Programming Php Scripting Gameplay User Interface Web Development Mysql C# Visual Studio Flash Game Prototyping Css Html Wii Pro Tools Zend Framework Scaleform Fmod Symphony Ps4 Xbox One

Marin Hekman Education Details

Frequently Asked Questions about Marin Hekman

What company does Marin Hekman work for?

Marin Hekman works for Cradle Buas

What is Marin Hekman's role at the current company?

Marin Hekman's current role is Full-stack programmer at Cradle (part of BUAS.nl).

What is Marin Hekman's email address?

Marin Hekman's email address is ma****@****mes.net

What schools did Marin Hekman attend?

Marin Hekman attended Audio Visual Academy, Audio Visual Academy, 't Japans Cultureel Centrum, University Of Utrecht, Avans Hogeschool Breda.

What skills is Marin Hekman known for?

Marin Hekman has skills like Game Development, Game Design, Video Games, C++, Ps3, Xbox 360, Game Programming, Maya, Gameplay Programming, Php, Scripting, Gameplay.

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