Mario Cortez Email and Phone Number
Mario Cortez work email
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Mario Cortez personal email
ABOUT ME:I’m a passionate and experienced in the field of 3D character and creature development for cinematics and games with excellent organizational, problem-solving and communication skills.I love the challenge of trying to create the most dynamic and compelling art I can, as efficiently and economically as possible. I'm also a well-trained sculptor, specializing in human and animal anatomy.I have also experienced a variety of production environments, from large scale AAA studios, to smaller indie teams, to film and previs studios, both on site and remote. All of which have given me great insight into the many facets and dimensions of game development.Feel free to contact me for additional information. Thank you for taking the time to view my profile.• years experience as 3D character artist working for game and film studios.• Strong ability in bringing to life 3D characters from a 2D concept art• Experience mentoring, teaching• Ability to model and sculpt anatomically correct human and animal characters and character assets.• Able to process scan data, clean and retopologize for texturing.• Ability to work in variety of art styles, from highly stylized to hyper-realistic.• Organic, hard-surface and environment modeling• Expert knowledge of real-time next-gen shaders, Normal mapping techniques and shading, unwrapping clean UV and hand-painted textures.• Traditional 2D and 3D art background.• Tools used: Maya, Zbrush, Mudbox, 3DS Max, Photoshop, Marvelous Designer, TopoGun, Substance Painter, Mari.• Lighting and rendering with VRay, Mental Ray, Arnold, Redshift Marmoset and Unreal 4 and 5.6
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Senior Character ArtistHidden Path Entertainment Jan 2023 - PresentBellevue, Washington, UsMy responsibilities at Hidden Path varied greatly.- Created creatures and characters at the highest quality for a AAA title.- Help create custom materials within Unreal 5- Develop workflows for creating hyper realistic character faces- Worked closely with Art Director and Principal Character Artist with concepts- Also created props when necessary- Sculpt likeness for bespoke characters -
InstructorCgma | Computer Graphics Master Academy Jun 2023 - Dec 2023Sherman Oaks, Ca, UsIn the instructor role at CGMastersAcademy I provide feedback and answer questions to several students at varying levels of expertise in the course material. I also focus on the engagement of students, making sure they are involved and that they are being challenged. My aim is to improve the student's understanding of the course material so that they proceed with more confidence in their artwork. As an instructor I take it upon myself to adjust to my students to better suit their needs rather than expect them to adjust to my preferences. -
Character ArtistSledgehammer Games Apr 2021 - Jan 2023Foster City, Ca, UsAs a Character Artist at Sledgehammer, I strive to push the quality in my modeling, texturing.- Create deformable low poly meshes.- texturing characters for AAA games.- I work closely with other members in my team to improve workflows. - able to work self sufficiently while also collaborating to ensure delivery before deadlines.- process outsourced assets and improve upon them to meet standards. -
Modeler, Texture ArtistBrain Zoo Studios Feb 2021 - Mar 2021Encino, California, UsI was responsible for modeling and texturing with a painterly and stylized aesthetic to match according to concepts and direction provided for an unannounced AAA title. - helped mentor and establish workflows for texturing- collaborated to ensure rest of the team meets standards- help with direction to hit the desired look and meet deadlines. -
Character (Vad) ArtistHalon Entertainment Nov 2020 - Feb 2021Santa Monica, Ca, Us- I model, texture, UV and sculpt characters for Unreal Engine- I also modeled and textured props environments and vehicles where necessary. - I am responsible for matching actor's likeness and working off of concepts provided. -
Asset ArtistLuma Pictures Mar 2020 - Nov 2020Santa Monica, California, UsI am responsible for providing assets required for the completion of shots for feature films.- texturing and look development with mari and katana.- modeling and UVing vehicles and props and characters.- scan cleanup for digi doubles.- curve creation for FX, scene layout. -
Character ArtistHebru Jun 2019 - Nov 2019- As a Character Artist I was expected to deliver a sculpt based on concepts. - I would then add any further changes to the sculpt until it was to the client's liking.- I often would improve upon previously made characters from other artists to better match standards.
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Clay Maquette InstructorGnomon School Of Visual Effects, Games + Animation Jul 2018 - Jul 2019North Hollywood, California, UsAs a Sculpting Assistant I had the duty of teaching about 100 students- reinforce lessons and guide students to produce their desired result- established methods for sculpting and armature creation- provided structural feedback based on anatomy and art principles without sacrificing student's vision- Provided guidance through various methods for each unique student's style and preferred method to learning.
Mario Cortez Education Details
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GnomonModeling And Texturing
Frequently Asked Questions about Mario Cortez
What company does Mario Cortez work for?
Mario Cortez works for Hidden Path Entertainment
What is Mario Cortez's role at the current company?
Mario Cortez's current role is Senior Character Artist at Hidden Path Entertainment.
What is Mario Cortez's email address?
Mario Cortez's email address is mc****@****mes.com
What schools did Mario Cortez attend?
Mario Cortez attended Gnomon.
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