Mario Lavin personal email
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Mario Lavin phone numbers
Creative Technical Audio Developer with experience spanning across 4 console generations. Currently specializing in the following areas:Game audio product management, budgeting, direction and consultancy.Technical and UX sound design, cinematic and game audio design.Sonic branding/audio mnemonics, interactive music supervision, production and in-engine implementation.Voice over production, direction, casting and editing.Performance motion capture and sequence integration.Audio rendering, pipeline R&D and prototype ideation.Mobility UX Sound Design Unity and Unreal Engine, Wwise, FMOD, 3D Audio HRTF - Spatialization, Synthesis expertise. Audio Engine Design, Blueprints, Metasounds, Verse, LUA, Python, C#, C++ proficient as it relates to game audio implementation and audio tool dev. Foley and Field Recording expertise. GLSL visualizer hobbyist.AAA Projects:Valorant - Sound Designer Metal Gear Online - Lead Sound Designer Metal Gear Solid V: The Phantom Pain - Additional Sound DesignerThe Last of Us: Left Behind - Sound DesignerGod of War: Ascension - Lead Sound DesignerKillzone 3 - Sound DirectorKillzone 2 - Sound Director Medal of Honor: Airborne- Additional Sound DesignMedal of Honor: European Assault- Sound DesignGoldenEye: Rogue Agent- Audio IntegrationMOBILE - VR & PROJECTS:Batman: Arkham Shadow - Audio Consultant (Meta)Armajet - Audio Director (Unity)Covert VR (published by Facebook/Oculus) - Audio Director (Unity)Hand of Fate 2 - Casting and Voice DirectorEclipse: Edge of Light VR (Published by Google) - Audio Director (Unity)Remembering Pearl Harbor VR (TIME/LIFE VR - HTC Vive): Sound Design - Voice Direction - Music Supervision 3D Implementation. Samsung Gear VR Video Mixing and Encoding (Unreal) General Electric Store VR for HTC Vive and Gear VR Video - Audio Design and Implementation (Unreal)Strife - Producer - A short film produced for the Make Your Mark 51 Hour competition held by the Producers Guild of America, which made the top 10 Semifinalists out of 500 entries.Hand Of Fate - Casting and Voice DirectionHohokum PS4 - Additional Sound Design
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FounderInvisible Artforms Jun 2012 - PresentSanta Monica , Ca, UsProviding creative and technical, audio and video co-development services for interactive entertainment and beyond. -
Audio DirectorSuper Bit Machine May 2017 - Nov 2019Santa Monica, Ca, UsPrincipal Sound Design, Technical Implementation and Voice Over Production, Music Supervision, Mixing and Trailer Editing for Armajet iOS, Android and PC. -
Audio LeadMethod Studios May 2016 - May 2017Santa Monica, Ca, UsVirtual and Mixed Reality R&D, sound design, music supervision, voice over direction and in-engine implementation for real-time interactive media, enterprise and commercial experiences developed by Deluxe/Method EXP using Unreal Engine 4 and Unity, as well as 360 video mixing systems for linear video content. -
Audio LeadKojima Productions Jul 2014 - Nov 2015Tokyo, JpAudio Lead for Metal Gear Online and supporting sound designer for Metal Gear Solid 5: The Phantom Pain. -
Lead Sound DesignerPlaystation Jan 2011 - Apr 2014San Mateo, California, UsLead Sound Designer for the Product Development Services Group based at Sony Santa Monica Studios.Worked on 1st Person GOW Prototype for PSVR-Morpheus.Lead Sound Designer on God of War AscensionSupporting Sound Designer and Technical Audio Support for a few other titles published by SCEA such as The Last Of Us, Unfinished Swan, Starhawk and Hohokum. -
Audio DirectorGuerrilla Sep 2006 - Jan 2011Amsterdam, North Holland, NlSound Director based in Amsterdam.Formed the award-winning Guerrilla Games Audio Team and directed the audio production for Killzone 2 and Killzone 3.Responsible for audio production budgeting, all casting and voice direction, music direction, principal sound design, audio engine feature design and development. -
Audio DesignerElectronic Arts (Ea) Jul 2004 - Sep 2006Redwood City, Ca, UsSound Design and Integration: Golden Eye Rogue Agent, Medal of Honor European Assault, Medal of Honor Airborne-Sound effect editing, audio engine co-design, specification and testing of internal sound tools. -
Dj-Vj Product Design SpecialistM-Audio May 2001 - Jun 2004Cumberland, Rhode Island, UsAudio-MIDI hardware interaction design and testing for several DJ and electronic musician oriented products -
Interaction Design, Preset Sound Design And ConsultingIndependent Jan 2001 - Mar 2002Provided sound and interaction design services for the following synthesizers and software:Yamaha: RS-7000, Motif music workstations- several presets and hardware interaction design consultancy.Dave Smith Instruments: Evolver version 1, Analogue/Digital hybrid synthesizers Arkaos: VJ 2.0, preset design using personal music and video synthesis.
Mario Lavin Skills
Mario Lavin Education Details
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Long Beach City CollegeMusic Technology
Frequently Asked Questions about Mario Lavin
What company does Mario Lavin work for?
Mario Lavin works for Invisible Artforms
What is Mario Lavin's role at the current company?
Mario Lavin's current role is Audio Director and Producer.
What is Mario Lavin's email address?
Mario Lavin's email address is ma****@****ail.com
What is Mario Lavin's direct phone number?
Mario Lavin's direct phone number is +131090*****
What schools did Mario Lavin attend?
Mario Lavin attended Long Beach City College.
What are some of Mario Lavin's interests?
Mario Lavin has interest in Everything To Do With Audio Visual Arts.
What skills is Mario Lavin known for?
Mario Lavin has skills like Sound Design, Video Games, Game Development, Sound, Console, Audio Post Production, Field Recording, Audio Engineering, Game Design, Computer Games, Maya, Game Audio.
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