Founder
CurrentProviding creative and technical, audio and video co-development services for interactive entertainment and beyond.
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Mario Lavin is listed as Audio Director and Producer at Invisible Artforms, based in Santa Monica, California, United States. AeroLeads shows phone signal with area code 310, 562 and a matched LinkedIn profile for Mario Lavin.
Mario Lavin previously worked as Founder at Invisible Artforms and Audio Director at Super Bit Machine. Mario Lavin holds Music Technology from Long Beach City College.
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Creative Technical Audio Developer with experience spanning across 4 console generations. Currently specializing in the following areas:Game audio product management, budgeting, direction and consultancy.Technical and UX sound design, cinematic and game audio design.Sonic branding/audio mnemonics, interactive music supervision, production and in-engine implementation.Voice over production, direction, casting and editing.Performance motion capture and sequence integration.Audio rendering, pipeline R&D and prototype ideation.Mobility UX Sound Design Unity and Unreal Engine, Wwise, FMOD, 3D Audio HRTF - Spatialization, Synthesis expertise. Audio Engine Design, Blueprints, Metasounds, Verse, LUA, Python, C#, C++ proficient as it relates to game audio implementation and audio tool dev. Foley and Field Recording expertise. GLSL visualizer hobbyist.AAA Projects:Valorant - Sound Designer Metal Gear Online - Lead Sound Designer Metal Gear Solid V: The Phantom Pain - Additional Sound DesignerThe Last of Us: Left Behind - Sound DesignerGod of War: Ascension - Lead Sound DesignerKillzone 3 - Sound DirectorKillzone 2 - Sound Director Medal of Honor: Airborne- Additional Sound DesignMedal of Honor: European Assault- Sound DesignGoldenEye: Rogue Agent- Audio IntegrationMOBILE - VR & PROJECTS:Batman: Arkham Shadow - Audio Consultant (Meta)Armajet - Audio Director (Unity)Covert VR (published by Facebook/Oculus) - Audio Director (Unity)Hand of Fate 2 - Casting and Voice DirectorEclipse: Edge of Light VR (Published by Google) - Audio Director (Unity)Remembering Pearl Harbor VR (TIME/LIFE VR - HTC Vive): Sound Design - Voice Direction - Music Supervision 3D Implementation. Samsung Gear VR Video Mixing and Encoding (Unreal) General Electric Store VR for HTC Vive and Gear VR Video - Audio Design and Implementation (Unreal)Strife - Producer - A short film produced for the Make Your Mark 51 Hour competition held by the Producers Guild of America, which made the top 10 Semifinalists out of 500 entries.Hand Of Fate - Casting and Voice DirectionHohokum PS4 - Additional Sound Design
Listed skills include Sound Design, Video Games, Game Development, Sound, and 47 others.
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Santa Monica, CA, US
Providing creative and technical, audio and video co-development services for interactive entertainment and beyond.
Santa Monica, CA, US
Principal Sound Design, Technical Implementation and Voice Over Production, Music Supervision, Mixing and Trailer Editing for Armajet iOS, Android and PC.
Santa Monica, CA, US
Virtual and Mixed Reality R&D, sound design, music supervision, voice over direction and in-engine implementation for real-time interactive media, enterprise and commercial experiences developed by Deluxe/Method EXP using Unreal Engine 4 and Unity, as well as 360 video mixing systems for linear video content.
Tokyo, JP
Audio Lead for Metal Gear Online and supporting sound designer for Metal Gear Solid 5: The Phantom Pain.
San Mateo, California, US
Lead Sound Designer for the Product Development Services Group based at Sony Santa Monica Studios.Worked on 1st Person GOW Prototype for PSVR-Morpheus.Lead Sound Designer on God of War AscensionSupporting Sound Designer and Technical Audio Support for a few other titles published by SCEA such as The Last Of Us, Unfinished Swan, Starhawk and Hohokum.
Amsterdam, North Holland, NL
Sound Director based in Amsterdam.Formed the award-winning Guerrilla Games Audio Team and directed the audio production for Killzone 2 and Killzone 3.Responsible for audio production budgeting, all casting and voice direction, music direction, principal sound design, audio engine feature design and development.
Redwood City, CA, US
Sound Design and Integration: Golden Eye Rogue Agent, Medal of Honor European Assault, Medal of Honor Airborne-Sound effect editing, audio engine co-design, specification and testing of internal sound tools.
Cumberland, Rhode Island, US
Audio-MIDI hardware interaction design and testing for several DJ and electronic musician oriented products
Provided sound and interaction design services for the following synthesizers and software:Yamaha: RS-7000, Motif music workstations- several presets and hardware interaction design consultancy.Dave Smith Instruments: Evolver version 1, Analogue/Digital hybrid synthesizers Arkaos: VJ 2.0, preset design using personal music and video synthesis.
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Mario Lavin works for Invisible Artforms.
Mario Lavin is listed as Audio Director and Producer at Invisible Artforms.
AeroLeads has found 7 phone signal(s) with area code 310, 562 for Mario Lavin at Invisible Artforms.
Mario Lavin is based in Santa Monica, California, United States while working with Invisible Artforms.
Mario Lavin has worked for Invisible Artforms, Super Bit Machine, Method Studios, Kojima Productions, and Playstation.
You can use AeroLeads to view verified contact signals for Mario Lavin at Invisible Artforms, including work email, phone, and LinkedIn data when available.
Mario Lavin holds Music Technology from Long Beach City College.
Mario Lavin is listed with skills including Sound Design, Video Games, Game Development, Sound, Console, Audio Post Production, Field Recording, and Audio Engineering.
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