Mario Lavin

Mario Lavin Email and Phone Number

Audio Director and Producer @ Invisible Artforms
Mario Lavin's Location
Santa Monica, California, United States, United States
About Mario Lavin

Creative Technical Audio Developer with experience spanning across 4 console generations. Currently specializing in the following areas:Game audio product management, budgeting, direction and consultancy.Technical and UX sound design, cinematic and game audio design.Sonic branding/audio mnemonics, interactive music supervision, production and in-engine implementation.Voice over production, direction, casting and editing.Performance motion capture and sequence integration.Audio rendering, pipeline R&D and prototype ideation.Mobility UX Sound Design Unity and Unreal Engine, Wwise, FMOD, 3D Audio HRTF - Spatialization, Synthesis expertise. Audio Engine Design, Blueprints, Metasounds, Verse, LUA, Python, C#, C++ proficient as it relates to game audio implementation and audio tool dev. Foley and Field Recording expertise. GLSL visualizer hobbyist.AAA Projects:Valorant - Sound Designer Metal Gear Online - Lead Sound Designer Metal Gear Solid V: The Phantom Pain - Additional Sound DesignerThe Last of Us: Left Behind - Sound DesignerGod of War: Ascension - Lead Sound DesignerKillzone 3 - Sound DirectorKillzone 2 - Sound Director Medal of Honor: Airborne- Additional Sound DesignMedal of Honor: European Assault- Sound DesignGoldenEye: Rogue Agent- Audio IntegrationMOBILE - VR & PROJECTS:Batman: Arkham Shadow - Audio Consultant (Meta)Armajet - Audio Director (Unity)Covert VR (published by Facebook/Oculus) - Audio Director (Unity)Hand of Fate 2 - Casting and Voice DirectorEclipse: Edge of Light VR (Published by Google) - Audio Director (Unity)Remembering Pearl Harbor VR (TIME/LIFE VR - HTC Vive): Sound Design - Voice Direction - Music Supervision 3D Implementation. Samsung Gear VR Video Mixing and Encoding (Unreal) General Electric Store VR for HTC Vive and Gear VR Video - Audio Design and Implementation (Unreal)Strife - Producer - A short film produced for the Make Your Mark 51 Hour competition held by the Producers Guild of America, which made the top 10 Semifinalists out of 500 entries.Hand Of Fate - Casting and Voice DirectionHohokum PS4 - Additional Sound Design

Mario Lavin's Current Company Details
Invisible Artforms

Invisible Artforms

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Audio Director and Producer
Mario Lavin Work Experience Details
  • Invisible Artforms
    Founder
    Invisible Artforms Jun 2012 - Present
    Santa Monica , Ca, Us
    Providing creative and technical, audio and video co-development services for interactive entertainment and beyond.
  • Super Bit Machine
    Audio Director
    Super Bit Machine May 2017 - Nov 2019
    Santa Monica, Ca, Us
    Principal Sound Design, Technical Implementation and Voice Over Production, Music Supervision, Mixing and Trailer Editing for Armajet iOS, Android and PC.
  • Method Studios
    Audio Lead
    Method Studios May 2016 - May 2017
    Santa Monica, Ca, Us
    Virtual and Mixed Reality R&D, sound design, music supervision, voice over direction and in-engine implementation for real-time interactive media, enterprise and commercial experiences developed by Deluxe/Method EXP using Unreal Engine 4 and Unity, as well as 360 video mixing systems for linear video content.
  • Kojima Productions
    Audio Lead
    Kojima Productions Jul 2014 - Nov 2015
    Tokyo, Jp
    Audio Lead for Metal Gear Online and supporting sound designer for Metal Gear Solid 5: The Phantom Pain.
  • Playstation
    Lead Sound Designer
    Playstation Jan 2011 - Apr 2014
    San Mateo, California, Us
    Lead Sound Designer for the Product Development Services Group based at Sony Santa Monica Studios.Worked on 1st Person GOW Prototype for PSVR-Morpheus.Lead Sound Designer on God of War AscensionSupporting Sound Designer and Technical Audio Support for a few other titles published by SCEA such as The Last Of Us, Unfinished Swan, Starhawk and Hohokum.
  • Guerrilla
    Audio Director
    Guerrilla Sep 2006 - Jan 2011
    Amsterdam, North Holland, Nl
    Sound Director based in Amsterdam.Formed the award-winning Guerrilla Games Audio Team and directed the audio production for Killzone 2 and Killzone 3.Responsible for audio production budgeting, all casting and voice direction, music direction, principal sound design, audio engine feature design and development.
  • Electronic Arts (Ea)
    Audio Designer
    Electronic Arts (Ea) Jul 2004 - Sep 2006
    Redwood City, Ca, Us
    Sound Design and Integration: Golden Eye Rogue Agent, Medal of Honor European Assault, Medal of Honor Airborne-Sound effect editing, audio engine co-design, specification and testing of internal sound tools.
  • M-Audio
    Dj-Vj Product Design Specialist
    M-Audio May 2001 - Jun 2004
    Cumberland, Rhode Island, Us
    Audio-MIDI hardware interaction design and testing for several DJ and electronic musician oriented products
  • Independent
    Interaction Design, Preset Sound Design And Consulting
    Independent Jan 2001 - Mar 2002
    Provided sound and interaction design services for the following synthesizers and software:Yamaha: RS-7000, Motif music workstations- several presets and hardware interaction design consultancy.Dave Smith Instruments: Evolver version 1, Analogue/Digital hybrid synthesizers Arkaos: VJ 2.0, preset design using personal music and video synthesis.

Mario Lavin Skills

Sound Design Video Games Game Development Sound Console Audio Post Production Field Recording Audio Engineering Game Design Computer Games Maya Game Audio Fmod Pro Tools Post Production Film Video Sony Vegas Unreal Editor Perforce Entertainment Mobile Games Music Surround Sound Steinberg Nuendo Foley Wwise Final Cut Pro Ableton Production Budgeting Houdini 3d Studio Max Recording Nuendo Digidesign Pro Tools Audio Technology Ps4 Dsp Audio Direction Voice Casting Voice Direction Motion Capture Sfx Dialogue Editing Sound Effects Sound Editing Virtual Reality Unity Project Planning Project Management C#

Mario Lavin Education Details

  • Long Beach City College
    Long Beach City College
    Music Technology

Frequently Asked Questions about Mario Lavin

What company does Mario Lavin work for?

Mario Lavin works for Invisible Artforms

What is Mario Lavin's role at the current company?

Mario Lavin's current role is Audio Director and Producer.

What is Mario Lavin's email address?

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What is Mario Lavin's direct phone number?

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What schools did Mario Lavin attend?

Mario Lavin attended Long Beach City College.

What are some of Mario Lavin's interests?

Mario Lavin has interest in Everything To Do With Audio Visual Arts.

What skills is Mario Lavin known for?

Mario Lavin has skills like Sound Design, Video Games, Game Development, Sound, Console, Audio Post Production, Field Recording, Audio Engineering, Game Design, Computer Games, Maya, Game Audio.

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