Marion Allard Email & Phone Number
@gmx.fr
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Who is Marion Allard? Overview
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Marion Allard is listed as Solo Game Developer at Self-employed, based in Amsterdam, North Holland, Netherlands. AeroLeads shows a work email signal at gmx.fr and a matched LinkedIn profile for Marion Allard.
Marion Allard previously worked as Senior Technical Cinematics Designer at Guerrilla and Conversations Designer at Guerrilla. Marion Allard holds Master'S Degree, Marketing & Studies from Sciences Po.
Email format at Self-employed
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AeroLeads found 1 current-domain work email signal for Marion Allard. Compare company email patterns before reaching out.
About Marion Allard
Marion Allard is a Solo Game Developer at Self-employed. They possess expertise in video games, feminism, writing skills, game design, marketing and 23 more skills. They is proficient in Japanese, German and Dutch. Colleagues describe them as "During the Mario+Rabbids: Kingdom Battle DLC development Marion did something special for the Narrative team - she took care of cameras and dialogues placement of a good amount of cinematics and camera flybys. And if she just did that as a Project Coordinator, well, fair enough. But no! What she did was to actively deal with camera placement, movement, FOVs, zooms, you name it. AND placing those tricky dialogue balloons where needed. How could this happen? Well, I already had some hints that she had a spontaneous inclination for mixing technical and creative inspiration. Plus, we Narratives really needed a hand. Marion did a (not so surprising) good job, she understood quickly what and how to do it, she figured out how to deal with text strings in the engine, she shaped the first camera framings quick and was ready to iterate with a willing to learn, curious attitude. For my point of view, she shall really explore the creative path and I wish her a future of well balanced humility and ambition."
Listed skills include Video Games, Feminism, Writing Skills, Game Design, and 24 others.
Marion Allard's current company
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Marion Allard work experience
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Senior Technical Cinematics Designer
CurrentOn HORIZON FORBIDDEN WEST: BURNING SHORES (DLC).Operating mocap stage to shoot DLC cinematic content.Creating & maintaining cinematic content in Guerrilla’s Decima engine.Writing Python tools to automate & simplify cinematics workflow.
Conversations Designer
On HORIZON FORBIDDEN WEST.Organized, ran & helped direct mocap shoots for all game conversations (16 hours of cinematic content).Assembled & maintained all conversations cinematics in Guerrilla’s Decima engine.Supported quest designers with node graph logic & bug fixing.
Project Coordinator / Assistant To The Lead Narrative Designer
Postlaunch on MARIO + RABBIDS: KINGDOM BATTLE:VERSUS Mode and DONKEY KONG ADVENTURE DLC.Team of 100+ people.As assistant to the Lead Narrative Designer:Produced all tutorial/battle introduction/puzzle/point of interest cutscenes for the DONKEY KONG ADVENTURE DLC on Snowdrop's cinematic editor. Scripting for sequences placement & triggers.As Project.
Project Coordinator
On MARIO + RABBIDS: KINGDOM BATTLE (Nintendo Switch, 2017).Team of 100+ people.Handled collaboration with Nintendo (production tracking, assets validation...)Coordination between Ubisoft Milan, Ubisoft Paris & Ubisoft Montpellier.Production planning, roadmaps (Microsoft Project, Gantt charts...)Sprints setup & coordination (JIRA)International Age Rating.
Project Coordinator
On MARIO + RABBIDS: KINGDOM BATTLE (Nintendo Switch, 2017).Team of 100+ people.Coordination between Ubisoft Paris, Ubisoft Milan, Ubisoft Montpellier & Nintendo.Deployment & management of production tools (Confluence, art production tracker...)Project presentations & funding applicationGeneral workplace management (trips organization, mailing lists...)
Marketing/Production Assistant
Consumer & market research, competition benchmarks.Brand & product strategy development and presentations.Collaboration with agencies on trailers, prints.Playtests coordination.General workplace management (server organisation, mailing lists, schedules, purchases...)
Intern
Handled the Support Fund for Videogames (FAJV) application for the hybrid game World of Yo-Ho.Project presentations on the company website, flyers, newsletter.3D modeling for a prototype.
Intern
New company website project: copywriting, communication with designers & agencies.Market research.Company & game projects Powerpoint presentations.Twitter account management.
Marion Allard education
Master'S Degree, Marketing & Studies
Japanese Studies Program For International Students
Bachelor'S Degree, Political Science And Government
Frequently asked questions about Marion Allard
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What company does Marion Allard work for?
Marion Allard works for Self-employed.
What is Marion Allard's role at Self-employed?
Marion Allard is listed as Solo Game Developer at Self-employed.
What is Marion Allard's email address?
AeroLeads has found 1 work email signal at @gmx.fr for Marion Allard at Self-employed.
Where is Marion Allard based?
Marion Allard is based in Amsterdam, North Holland, Netherlands while working with Self-employed.
What companies has Marion Allard worked for?
Marion Allard has worked for Self-Employed, Guerrilla, Ubisoft Paris Studio, Ubisoft Milan, and Les Editions Volumiques.
How can I contact Marion Allard?
You can use AeroLeads to view verified contact signals for Marion Allard at Self-employed, including work email, phone, and LinkedIn data when available.
What schools did Marion Allard attend?
Marion Allard holds Master'S Degree, Marketing & Studies from Sciences Po.
What skills is Marion Allard known for?
Marion Allard is listed with skills including Video Games, Feminism, Writing Skills, Game Design, Marketing, Marketing Digital, Fluent English, and Social Media.
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