Mario Guimaraes

Mario Guimaraes Email and Phone Number

Software Engineer at Adobe @ Adobe
san jose, california, united states
Mario Guimaraes's Location
Redmond, Washington, United States, United States
Mario Guimaraes's Contact Details

Mario Guimaraes work email

Mario Guimaraes personal email

About Mario Guimaraes

Mario Guimaraes is a Software Engineer at Adobe at Adobe. He possess expertise in software design, software engineering, software development, iphone, object oriented design and 6 more skills.

Mario Guimaraes's Current Company Details
Adobe

Adobe

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Software Engineer at Adobe
san jose, california, united states
Website:
adobe.com
Employees:
25166
Mario Guimaraes Work Experience Details
  • Adobe
    Software Engineer
    Adobe Apr 2018 - Present
    Seattle, Washington
    Working on the team that brought you Adobe Fresco!Features: Drawing Overlay Infrastructure, Bounding Box Drawing and Transformations,Lock Transparency, Snapline, Pixel and Vector Fill, and other features yet to be released. https://www.adobe.com/products/fresco.html
  • Philips
    Software Engineer - General Imaging - Ultrasound R&D
    Philips Dec 2015 - Nov 2017
    Worked on enhancement and maintenance of Signal Image processing components for Ultrasound Systems.Worked on feasibility and transfer of research ideas into Ultrasound Systems. Implemented MicroFlow Imaging, a newly released imaging mode that overcomes issues with traditional methods for detecting slow and weak blood flow in small vessels.
  • Microsoft
    Software Engineer - Apple Productivity Experiences (Apex) - Office
    Microsoft May 2015 - Nov 2015
    Implemented new selection panes in Excel and PowerPoint that allowed users to keep track of worksheet and slideshow objects, and rearrange their placement and order.
  • Microsoft
    Software Design Engineer In Test - Analog.Platform - Hololens
    Microsoft Apr 2013 - Apr 2015
    Designed and implemented lighting automated tests for the platform rendering engine. Resolved lighting issues in the rendering pipeline. Participated on the investigation of performance issues. Created C++/CX D3D11 samples to exercise the HoloLens APIs. Designed and implemented a mesh processing tool to identify flat regions on 3D meshes:(1) Implemented a reader for meshes files in .ply format; (2) Created of a D3D11 desktop application to visualize meshes; (3) Implemented mesh data structures (half-edge); (4) Implemented mesh smoothing algorithms via Diffusion (Uniform, Taubin) and Curvature Flow (Cotangent); (5) Implemented data structures (octree) to accelerate geometric queries; (6) Implemented collision detection algorithms (based on Separation Axis Theorem).
  • Microsoft
    Software Design Engineer In Test - Windows Developer Experience - Presentation And Composition
    Microsoft Jan 2011 - Mar 2013
    Designed and implemented test automation for DirectComposition (Windows 8component that enabled high-performance bitmap composition with transforms, effects, and animations).Implemented several samples (some of them publicly available - see link below) to exercise the DirectComposition API and demonstrate its capabilities.
  • Microsoft
    Software Design Engineer In Test - Seadragon - Live Labs
    Microsoft Aug 2009 - Dec 2010
    Implemented test automation for the DeepZoom feature in Silverlight. Designed and implemented framework to create Seadragon-based applications using Lua. Designed and implemented framework to create a mesh-based representation for images (via Delaunay triangulation). Designed and implemented framework to detect stutters in animations (via Differential Geometry operators defined on volumes) .
  • Independent
    Iphone Software Engineer
    Independent Aug 2008 - Jul 2009
    Designed and implemented Impress, an iPhone application that allowed users to manually create painting renditions of their images.
  • The Mathworks
    Software Engineer - Handle Graphics - Matlab
    The Mathworks Aug 2006 - Jul 2008
    Designed and implemented several features (lighting, material, transform, geometry, etc) of the Handle Graphics component.
  • Microsoft
    Software Design Engineer In Test - Portable Media Center - Windows Ce
    Microsoft Jul 2003 - Jul 2006
    Designed and implemented test automation for internal APIs, UI and Extensibility framework of the Portable Media Center (hard drive-based portable media player platform developed by Microsoft).
  • Microsoft
    Software Design Engineer - Msn Client
    Microsoft Jan 2001 - Jun 2003
    Designed and implementated UI controls and calendar replication components for the MSN Calendar Client team. Designed and implemented UI controls and editing components for the MSN E-Mail Client team.

Mario Guimaraes Skills

Software Design Software Engineering Software Development Iphone Object Oriented Design Computer Graphics Testing C Visual Studio Webgl Windows

Mario Guimaraes Education Details

Frequently Asked Questions about Mario Guimaraes

What company does Mario Guimaraes work for?

Mario Guimaraes works for Adobe

What is Mario Guimaraes's role at the current company?

Mario Guimaraes's current role is Software Engineer at Adobe.

What is Mario Guimaraes's email address?

Mario Guimaraes's email address is gu****@****ail.com

What schools did Mario Guimaraes attend?

Mario Guimaraes attended Impa - Instituto De Matematica Pura E Aplicada, Universidade Federal De Pernambuco.

What skills is Mario Guimaraes known for?

Mario Guimaraes has skills like Software Design, Software Engineering, Software Development, Iphone, Object Oriented Design, Computer Graphics, Testing, C, Visual Studio, Webgl, Windows.

Who are Mario Guimaraes's colleagues?

Mario Guimaraes's colleagues are Kevin Ebo, Nguyễn Thị Ngọc Trâm, Lorraine T, Hasan İsgandarov, Tel Smith, Mh Hafidz Firman Priambodo, Joe Ng.

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