Mark Agne Email & Phone Number
Who is Mark Agne? Overview
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Mark Agne is listed as Game Programmer at Graphite Lab, based in St Louis, Missouri, United States. AeroLeads shows a matched LinkedIn profile for Mark Agne.
Mark Agne previously worked as Senior Unity Engineer at Pixel Press Technology, Llc and Programmer at Graphite Lab. Mark Agne holds Bachelor Of Science (Bs), Computer Science from Southern Illinois University, Carbondale.
Email format at Graphite Lab
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About Mark Agne
The reveal of Nintendo's "Revolution" in 2005 catalyzed a lifelong love of video games, art, and music. In the following years, I studied to be a programmer. I've now been making games professionally since 2014.
Listed skills include Video Games, Programming, Physics, Hair, and 9 others.
Mark Agne's current company
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Mark Agne work experience
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Game Programmer
CurrentRollerCoaster Tycoon Classic (Nintendo Switch) | May - Nov 2024Like many of you, I played the hell out of RollerCoaster Tycoon around the time of its original release. After playing the hell out of the game (again), I designed and implemented the gamepad controls within the proprietary C++ engine that Classic is built on. I also implemented all the new.
Senior Unity Engineer
- For this final round at Pixel Press, I worked on new gameplay features and polish, designed and implemented UI, and modernized + optimized much of Bloxels' ageing Unity codebase.
- Upgraded project to Unity's Universal Render Pipeline (URP)
- Rewrote shaders (including full-screen) in Shader Graph, and ensured SRP Batcher compatibility
- "Addressable Assets" DevOps setup with AWS S3 integration for music content delivery
- Built all "Legendary" summon attacks, including VFX + SFX for turning enemies to stone
- New "Home" scene design and implementation
Programmer
At Graphite Lab, I shipped "Bratz: Total Fashion Makeover" for mobile devices, and was the lead developer through the first prototype of Atari's "qomp2". On qomp2, I set up a foundation for the project, including a "Scriptable Object" architecture for designers to easily modify gameplay parameters. For the first deliverable prototype, implemented the.
Game Programmer
This stint led to my full-time role at Graphite Lab. I was brought in to help finish and release the Phaser JS game "Puzzle Society".
Unity Developer
- I primarily worked on gameplay systems, procedural mesh rendering, UI/UX, computer vision, user data serialization, and loads of optimization therein. Shipped games:
- "Bloxels EDU" - 2D Platformer for iOS, Android, Kindle, Chromebook, WebGL (2018-2019)
- "Bloxels Star Wars" - 2.5D platformer for iOS, Android, Kindle (2017)
- "Bloxels Builder" - 2.5D platformer for iOS, Android, Kindle (2015-2017)
- "Adventure Time: Game Wizard" - 2D platformer for iOS, Android (2014)
Mark Agne education
Bachelor Of Science (Bs), Computer Science
Programming Certificates: Java, C#
Frequently asked questions about Mark Agne
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What company does Mark Agne work for?
Mark Agne works for Graphite Lab.
What is Mark Agne's role at Graphite Lab?
Mark Agne is listed as Game Programmer at Graphite Lab.
Where is Mark Agne based?
Mark Agne is based in St Louis, Missouri, United States while working with Graphite Lab.
What companies has Mark Agne worked for?
Mark Agne has worked for Graphite Lab, Pixel Press Technology, Llc, and Freelance.
How can I contact Mark Agne?
You can use AeroLeads to view verified contact signals for Mark Agne at Graphite Lab, including work email, phone, and LinkedIn data when available.
What schools did Mark Agne attend?
Mark Agne holds Bachelor Of Science (Bs), Computer Science from Southern Illinois University, Carbondale.
What skills is Mark Agne known for?
Mark Agne is listed with skills including Video Games, Programming, Physics, Hair, Skateboarding, Mathematics, Guitar, and Drawing.
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