Experienced 2D Games Artist with over four years of work in the games industry having helped ship two titles; Rising Lords & King of the Castle as one half of the art team on both projects. Specialising in 2D game art & illustration with a strong basis and deep understanding of fundamental art skills such as; anatomy, colour, composition, design, form, lighting, perspective & value. Wielding a broad range of expertise with confidence in working on any 2D art requirements in games ranging from concept design to in-game art & UI assets to marketing material. Dynamic and highly adaptive to multiple art-styles & genres.
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2D Games ArtistTributary Games Jan 2022 - PresentKing of the Castle (fantasy multiplayer/party game)My work encompasses a wide range of roles that includes: concept art, character & creature art for NPCs, outfits for player customisations, event illustrations, promotional art, marketing support as well as storyboarding and directing two of the games trailers. The below are some of my accomplishments at Tributary Games.• Demonstrated my ability to quickly adapt to and master the games visual style with minimal impact on schedules• Surpassed time estimates for art tasks from the outset, improving the production output of the art team• Succeeded in consistently achieving production targets ahead of time, freeing our schedule to take on extra work• Delivered additional art content by unlocking extra production time and also improved the game further with polish tasks• Enlisted my expertise for the production of trailers & promotional footage by directing and creating technical scripts & storyboards -
2D Games ArtistArgonwood Apr 2020 - Jan 2022Remote WorkRising Lords (medieval low-fantasy strategy)My role primarily involved designing and creating 2D in-game assets for characters, structures, terrain and misc. map features as well as story illustrations for the single-player campaign. The following are some personal achievements and moments where I went above and beyond what was expected of me.• Devised, directed and co-created a cinematic trailer for Early Access launch from scratch with a rapid turn-around and limited budget• Exceeded expectations by making concept art on a voluntary basis, establishing the design of many characters and locations• Revamped single-player campaign setting and story, enhancing player immersion and game-play options• Co-wrote the games fictional setting, single-player campaign story and wrote several scripts for trailers and the games cinematic intro• Corresponded with the player community in designing a Rising Lords themed emoji-set for use on the Rising Lords discord server• Volunteered time on play-testing, helping to identifying numerous graphical and gameplay bugs during development -
Freelance ArtistFreelance Jan 2011 - Jan 2022Through private commissions and contracted work I have worked on a wealth of projects ranging from package design, storyboarding and concept design, to animation, 2D game art and portraiture.
Mark Skinner Education Details
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Animation, Interactive Technology, Video Graphics And Special Effects
Frequently Asked Questions about Mark Skinner
What company does Mark Skinner work for?
Mark Skinner works for Tributary Games
What is Mark Skinner's role at the current company?
Mark Skinner's current role is 2D Games Artist.
What schools did Mark Skinner attend?
Mark Skinner attended University Of Westminster.
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