Mark Davis

Mark Davis Email and Phone Number

Senior Game Developer @ Argus Labs
Mark Davis's Location
Everett, Washington, United States, United States
Mark Davis's Contact Details
About Mark Davis

I am a game developer with over 15 years of professional experience in software design. I prefer projects requiring creativity, problem solving, and the opportunity to learn. My expertise is in game development, but I love all types of programming. I'm always looking for a challenge.Current Tools:Unity (PC, PS5, XB1, XB1S, XB1X), Visual Studio (C#), Maya, Houdini, Blender, Substance 3D Designer, Substance 3D Painter, Photoshop, Illustrator, Premiere Pro, FL Studio, Perforce Helix, AzureProgramming:C#, Cg, HLSL, HLSL Compute Shaders, Houdini VEX, ActionScript 3, Haxe, Bash, DOS Batch, C/C++ (Gameboy Advance, Palm OS, Win32), HTML, Java, JavaScript, MSIL, x86 Assembly, Objective C (iOS), PHP, Python, SQL, TCL, VBScript/ASP, Visual BasicSDKs:AWS, Azure, Box2D, Cocos2D, DirectX (worked on DX7 team at Microsoft), OpenGL, Papertrail, Parse, Photon Chat, RakNet (Unity), Scaleform, SmartFoxServer, SDL, XDK, XNA, Win32 API

Mark Davis's Current Company Details
Argus Labs

Argus Labs

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Senior Game Developer
Mark Davis Work Experience Details
  • Argus Labs
    Senior Game Developer
    Argus Labs May 2023 - Present
    San Francisco, Us
    I'm thrilled to be creating games with such an incredibly talented and passionate team!
  • Smonch, Llc
    Game Developer
    Smonch, Llc Jan 2017 - Present
    I founded SMONCH, LLC, an indie startup, and initially released Horde Of Plenty, an action-packed twin-stick shooter in June 2020. Horde Of Plenty is available for Steam, XBox One, XBox 1S, and is officially XBox One X Enhanced. In addition to writing the entirety of the cross-platform code base, I gained valuable experience working within the full console development pipeline and ensuring that strict certification criteria were met and exceeded. I also improved my content creation skills while using an industry standard 3D content creation pipeline. My largest personal achievement was learning how to produce music that enhanced the experience. I used FL Studio and ultimately created 7 unique tracks for the game with a very positive response from players.Technology used: Unity, C#, HLSL (for surface shaders), XDK, Steam, Papertrail, Perforce Helix, Visual Studio, Maya, Houdini, Blender, Adobe Substance Painter, Photoshop, Illustrator, Premiere, FL Studio
  • Unity
    Senior Software Engineer
    Unity Mar 2022 - Feb 2023
    San Francisco, Us
    I developed cross-platform game-adjacent tech for a new and exciting project at Unity. I implemented dynamic media asset management, analytics, and front-end UI. The project was ultimately cancelled due to budget constraints and remains unannounced.Technology Used: Unity, C#, JS, UGS (Analytics and more), UI Toolkit, package development (for UPM), VS, VS Code, Git, internal imaging & build tools.
  • Mydream Interactive
    Game Developer
    Mydream Interactive Jun 2012 - Dec 2015
    I sold my Unity based voxel technology to Socialvilla (aka MyDream Interactive) and joined the existing MyDream team as the newest cofounder in 2012. I led development with a small team and produced a cutting-edge multiplayer sandbox with infinitely large organic worlds. I developed new voxel technology including fully dynamic, deformable, and persistent multi-material terrain with multiple levels of detail. The terrain featured complex biomes with mountains, caves, ravines, dunes, grasslands, and eventually forests to scale. I also developed an elastic cloud-based system to quickly spin up, host, and persist worlds. The final product used Unity's built-in networking running in a headless mode to host the worlds. We used EC2 to spin up world servers, and S3 to store edit history. Facebook’s Parse allowed us to easily sync other data, quickly test scenarios, and gain real-time insights. For an even greater level of detail, Papertrail provided insights into every system I developed. We were able to quickly trace issues across all systems using both real-time and historical data.Technology used: Unity, Visual Studio, Perforce Helix, JIRA, C#, Cg, HLSL, Compute Shaders, RackNet/Unity, SmartFoxServer, Amazon EC2, Amazon S3, Papertrail, Parse, Photon Chat
  • Exponential Entertainment
    Game Developer
    Exponential Entertainment Mar 2012 - Jun 2012
    Developed Flash based games for Hollywood clients targeting web and mobile platforms using both the standard Flash scene graph and Starling via Stage3D.Technology used: Flash, Flash Builder, AS3, Cyclops Framework, Starling
  • Rivet Productions
    Software Architect
    Rivet Productions Sep 2010 - Jul 2011
    Developed and shipped multiple Flash games for a client's MMO on a very tight schedule. Took ownership of the task, and working with a remote team, developed titles on time, and under budget, with more polish than required.Technology used: AS3, Cyclops Framework, CSS, HTML, PHP, SQL, Flash Builder 4, Flash Authoring Tool
  • Big Fish Games
    Game Developer
    Big Fish Games Feb 2007 - Jul 2010
    Seattle, Washington, Us
    Developed and shipped games as a part of Big Fish Game’s Online Community, Big Sea and Treasure Quest teams. Honored with Innovator of the Quarter award as the developer for the Online Community’s #1 real-time multi-player party-game hit, Big Fish Slots. Development for “Slots” included the use of Java for client and server code and Jython for performance testing. A single game supported 250 players and we had thousands of people playing concurrently. After “Slots”, focus switched to Flash and ActionScript 3. I developed several more games in AS3 using Flex/Flash Builder and Haxe. Haxe was used to squeeze the last bit of performance out of Flash using special memory optimizations in Flash Player 10 that are not available in AS3, allowing for special effects never seen before in Flash.Technology used: Java, Eclipse, Flash, AS3, Haxe, Python, Jython, CherryPy, Apache, Perforce, SVN, Hudson, Windows, Linux
  • Bitbyte Games
    Game Developer
    Bitbyte Games Dec 2003 - Feb 2007
    Designed, developed and tested the popular Palm OS games: WordHack, TileHack, CardHack and JumpHack. The HackPack games were extremely successful. They were sold at handango.com and palmgear.com.Technology used: Palm SDK, GCC (C++ for Palm OS)
  • Microsoft
    Software Development Engineer Test
    Microsoft Sep 2006 - Jan 2007
    Redmond, Washington, Us
    Worked as a Volt contractor writing automation for the Virtual Earth team.Technology used: C#, Microsoft Operations Manager
  • Boeing
    Software Development Engineer
    Boeing Jan 2006 - Jul 2006
    Arlington, Va, Us
    Worked as a COMSYS contractor, writing software for an object-oriented database.Technology used: Python, TCL, Windows, Solaris
  • Microsoft
    Software Development Engineer Test
    Microsoft Nov 2004 - Nov 2005
    Redmond, Washington, Us
    Contracting for Volt, developed software to assist the Microsoft Office team with prioritizing and elimination of redundant tests based on code coverage. Converted proprietary test scripts to a C# based framework.Technology used: C#, VBA, Office
  • Focusmicro
    Software Development Engineer
    Focusmicro Oct 2002 - Jul 2003
    Created postprocessing and control software for a digital surveillance system using a video capture SDK.Technology used: C++, SDL, VB
  • Microsoft
    Software Development Engineer Test
    Microsoft Nov 2001 - Apr 2002
    Redmond, Washington, Us
    Working for Volt, designed, implemented and used testing tools for the Windows Media Server performance team.Technology used: C++, C#, VB, VBScript, ASP, SQL, HTML.
  • Vmc
    Software Development Engineer
    Vmc Sep 2000 - Sep 2001
    Redmond, Wa, Us
    Designed and implemented tools both for clients and for internal use. Also setup and maintained a FreeBSD FTP Server and taught an on-site Visual Basic programming course.Technology used: C++, VB, Visual Test, ASP (VBScript and JScript), HTML, SQL, Still Image API, DDE, COM/ATL, VB/DOS, FreeBSD
  • Vmc
    Software Development Engineer Test
    Vmc Mar 2000 - Sep 2000
    Redmond, Wa, Us
    Contracting for Volt, designed and implemented testing tools for gaming devices on Microsoft's Sidewinder hardware team.Technology used: C++, DirectInput
  • Microsoft
    Software Development Engineer Test
    Microsoft Feb 1999 - Feb 2000
    Redmond, Washington, Us
    Contracting for Volt, designed and implemented testing tools for Direct3D on Microsoft's DirectX for Visual Basic team. Was the only software developer in test working on Direct3D for the duration of the DX7VB project. Also created Direct3D and DirectDraw source code samples that shipped with the DirectX7 SDK.Received a perfect (5.0) evaluation after the first 6 months of work.Technology used: VB, Direct3D, DirectDraw, DirectX 7, C++
  • Data Dimensions
    Game Tester / Sdet
    Data Dimensions Mar 1998 - Feb 1999
    Janesville, Wi, Us
    Responsible for quality assurance testing of mainstream software including games, business applications and utilities. Also learned and worked with automation testing languages.Note: ST Labs was acquired by Data Dimensions in 1998.Technology used: Windows, Segue Silk, In-house tools
  • St Labs, Inc./Data Dimensions, Inc.
    Ste + Sdet
    St Labs, Inc./Data Dimensions, Inc. 1998 - 1999

Mark Davis Skills

Subversion Oop Opengl C# .net Actionscript C++ Python Test Automation Video Games Coding Languages Procedural Unity Coding Standards Unity3d Javascript Perforce Visual Basic Design Research Software Development Objective C Game Development Scripting Java Visual Studio Jira Php Game Design Web Development Linux Object Oriented Programming Cascading Style Sheets Software Design Html Maya Eclipse

Mark Davis Education Details

  • Bellevue College
    Bellevue College
    Information Technology - Programming

Frequently Asked Questions about Mark Davis

What company does Mark Davis work for?

Mark Davis works for Argus Labs

What is Mark Davis's role at the current company?

Mark Davis's current role is Senior Game Developer.

What is Mark Davis's email address?

Mark Davis's email address is ma****@****ail.com

What schools did Mark Davis attend?

Mark Davis attended Bellevue College.

What skills is Mark Davis known for?

Mark Davis has skills like Subversion, Oop, Opengl, C#, .net, Actionscript, C++, Python, Test Automation, Video Games, Coding Languages, Procedural.

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