Mark Inman Email and Phone Number
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I've worked in the videogames industry for over 25 years, most recently I've been assisting Sold Out with the external production on their digital portfolio, most notably titles such as KeyWe (all platforms), Conway: Disappearance at Dahlia View (all platforms), Brewmaster: Beer Brewing Simulator and Core Keeper (PC). My role involves end-to-end production support covering the titles from concept approval to post release, liaising with 3rd party support services and internal teams.Previously, I worked as Head of Games Production/Publishing Producer for The Imaginarium bringing Planet of the Apes: Last Frontier to market for Xbox One, PC and PS4. Prior to that, my main role was co-owner and C.O.O. of small independent studio, Honeyslug. Within Honeyslug my duties included project management which involved project budgeting, scheduling, reporting to publisher/platform holder, organising & delivery of all platform facing assets (builds, marketing materials, QA liaison, submission materials, etc), localisation of assets, handling of regional ratings board submissions (PEGI, ESRB, CERO). I also handled Studio Management and Business Affairs for the studio (requiring handling all day-to-day business management, invoicing, company financials & tax affairs, drafting and handling contracts for projects and contracted staff). Further duties included design utilising bespoke tools, LUA scripting and XML, internal QA, video production of self published or self promotional work, community, press and consumer facing correspondence.Prior to Honeyslug I worked as an internal producer for Morpheme Game Studios/Eidos Mobile. My duties included working with internal and external development teams delivering J2ME, Flash and PC Casual games. Delivery of mobile game titles on 80 SKUs covering over 300 different handsets. Handling of Publisher and Publisher QA requirements, etc.As Producer within Nokia's Content Sourcing team, I liaised with developers to bring their titles to the Club Nokia platform as well as handling communciation and code delivery to the test team, I was also involved in establishing relationships and new business for Nokia with new developers.My early career was QA for Sony/Psygnosis (and subsequently Electronic Arts) initially solely performing QA tasks, that expanded into leading teams testing for PC, PS1, PS2, Saturn, Xbox & GBA.Outside of my work, I'm a BAFTA member and have been part of the judging panel on one of the categories in 2019 and I do period work with Next Gen Skills Academy on their Prince's Trust courses.
Auroch Digital Ltd
View- Website:
- aurochdigital.com
- Employees:
- 20
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Lead ProducerAuroch Digital Ltd May 2023 - Present -
Senior ProducerAuroch Digital Ltd Oct 2021 - Apr 2023 -
OwnerHundred Hut Productions Jul 2015 - Oct 2021Lancing, West SussexProviding purpose built project and studio management for development studios who want to focus on doing all the cool stuff and get someone else to handle the necessary but time consuming management aspects of a project or studio.
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ProducerSold Out Sales & Marketing Apr 2020 - Sep 2021Managing the development of a roster of titles developed by small independent studios such as White Paper Games, Auroch Digital and Four Circle Interactive. Overseeing the progress from signature through to post release. Providing support to developers, offering solutions to issues impacting development process, overseeing platform submission across Sony (PS4 & PS5), Microsoft (XBO and XBX|S) and Nintendo Switch platforms and PC (GoG and Steam), planning and organizing 3rd party service support from QA and localization. Providing feedback on milestone deliveries to both development and senior management. Communicating progress on titles to sales and marketing teams. Working with developers and internal stakeholders on budget and scheduling of projects and projections of launch windows and optimum timing of major PR beats. Titles worked on: No Straight Roads, KeyWe, Disjunction, Core Keeper, Brewmaster, Conway. -
Head Of Games ProductionThe Imaginarium Oct 2016 - Aug 2021London, United KingdomOversee, on behalf of the publisher, the development and launch of Planet of the Apes: Last Frontier on PC, XBO and PS4 by reviewing progress of game development and reporting back to the publishing team and licensor. Establish relationships with the major platform holders and provide the development team support by managing the publishing process of the game. Maintain and improve product visibility through identification of viable secondary publishing platforms, social media marketing plans and live/pre-recorded video content.
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ProducerOysterworld Aug 2015 - Mar 2016Kraków Area, PolandOnsite production presence for the publisher at a development studio in Krakow, Poland. Overseeing the project from its revised design and schedule through to its vertical slice delivery. Providing guidance and direction to its design team on how to best refine the new design process to provide quick turnaround of puzzle concepts for approval by the development director and production team in the UK. Reporting on progress to UK based publishing team and production. Working with other Krakow based developers on delivery of games design documents for other potential products.
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Producer & Co-FounderHoneyslug Jun 2008 - Jul 2015LondonOverseeing the full production phase of projects from concept through to final submission, liaise with third parties such as platform holders, publishing teams, marketing, localisation and QA. Sourcing of third parties for project-by-project work. Managing all financial and business affairs for the company, including preparation and tracking of project budgets, contract review, payroll, invoicing, VAT and year end accounts. AdHoc contribution to creative and QA elements of games when required.Super Exploding Zoo - PS4/PS VitaHohokum - PS4/PS3/PS VitaFrobisher Says! - PS VitaPassing Time - PSM/PS VitaKahoots: PSP/iOS/FlashHappily Ever After - PC/iOSPoto & Cabenga: Flash/iOSRic Rococo - International Art Thief: Flash/iOSMy Pet Dinosaur - PCBalloon Headed Boy - iOSAT-43 Flash Wars - Web
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ProducerMorpheme Game Studios\Eidos Mobile Aug 2002 - Jun 2008London, United KingdomStudio internal producer working on PC Casual, Flash (Web) and J2ME mobile games and applications. Duties included:• Scheduling and delivery of internal and external development teams J2ME, Flash and PC Casual games.• Delivery of mobile game titles on 80 SKUs covering over 300 different handsets. • Liaison with Publishers and QA• Creating and providing marketing assets for publishers.• Community facing correspondence via website.Key titles worked on include:- Hitman Mobile (J2ME)- Silverfin (Young James Bond) Mobile- TfL Tube Map (J2ME)- Worms Forts 3D (J2ME)- Worms Blast (J2ME)- Croc Mobile (J2ME)- Balloon Headed Boy (J2ME)- Sola Rola (Web)- Gimme5Games.com Web Portal (Flash) -
Producer - Content SourcingNokia Jun 2001 - May 2002Farnborough, HantsDeveloper-facing External Producer and Business Development. Duties included• Managing the development and delivery of games on java enabled mobile phones for publishing on the Club Nokia games portal. • Co-ordinating presentations of potential 3rd party content to the Club Nokia publishing team.• Acting as a conduit between 3rd party development and testing house to ensure content is defect free and compliant with Java standards.• Establishing new relationships with development studios that were developing content fitting in with the annual roadmap for releases. -
Qa Project LeaderElectronic Arts Aug 1999 - May 2001Chertsey, SurreyLeader of QA teams working both within the QA Department and embedded at internal and external studios. Duties included:• Leading a QA team over the course of a test cycle from first playable through delivery of master to Sony, Nintendo, Microsoft, etc.• Using design and flow information from development team to create QA/Development scope agreements outlining estimated necessary QA resource, testing phase timescale and build delivery requirements.• Delegating testing responsibilities to Lead Testers and their test groups.• Identifying testing risks and adjusting testing as necessary.• Acting as point of contact for assistance between Development team and QA during project lifecycle. • Providing and managing test resources for off-site testing at 3rd party developersKey titles worked on include:- FIFA Soccer (GBA)- Superbikes (PS1)- Shogun: Total War (PC)- Medieval: Total War (PC)- Theme Park World (PS1)- Formula 1 Championship Season 2000 (PS2)- Black and White (PC)- Premier League STARS (PC/PS1) -
Qa (Various Roles)Psygnosis Oct 1993 - Aug 1999Liverpool, United KingdomFulfilled roles both taking part in the QA process as well as managing internal QA teams within the department and embedded at studios, duties included:• Leading multiple small test teams during the Beta testing period working on up to 20 titles at any one time.• Providing off-site testing resource for 3rd party developers and satellite studios• Serving as main point of contact with developers. Including provision of builds and bug reports QA and during submissions to Sony 1st Party testing• Handling recruitment, disciplinary issues and department salary reviews.Key Projects invloved in:- Wipeout Series (PS1)- Formula 1 Series (PS1)- Sentinal Returns (PC/PS1)- Lander (PC)- Colony Wars Series (PS1)- Discworld (PC/PS1)
Mark Inman Education Details
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Liverpool Community CollegeBtec Hnd - Radio Telecommunications Engineering
Frequently Asked Questions about Mark Inman
What company does Mark Inman work for?
Mark Inman works for Auroch Digital Ltd
What is Mark Inman's role at the current company?
Mark Inman's current role is Lead Producer at Auroch Digital.
What is Mark Inman's email address?
Mark Inman's email address is ma****@****lug.com
What schools did Mark Inman attend?
Mark Inman attended Liverpool Community College.
Who are Mark Inman's colleagues?
Mark Inman's colleagues are 🕹️ Henry Turner, Stephen Paice, Joseph Mcphee, Callum Philpott, Harvey Bennett, Filip Zafiroski, Daniela P..
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