Mark Mainey Email & Phone Number
@505games.com
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Who is Mark Mainey? Overview
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Mark Mainey is listed as Producer at 505 Games, a with 175 employees, based in Stratford-Upon-Avon, England, United Kingdom. AeroLeads shows a work email signal at 505games.com and a matched LinkedIn profile for Mark Mainey.
Mark Mainey previously worked as Senior Submissions & Ratings Manager at 505 Games and Internal Producer at Dr Studios. Mark Mainey holds Hnd, Mech Eng from Gloscat.
Email format at 505 Games
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AeroLeads found 1 current-domain work email signal for Mark Mainey. Compare company email patterns before reaching out.
About Mark Mainey
I am a video games veteran of 25 years with a broad range of development, production and publishing abilities ranging from game design and product management, right through to QA and data analysis. I am an experienced manager having successfully motivated and led teams from concept through to release using comprehensive project management, technical and organisational skills.Having always had a passion for video games I recognise the fundamentals of good gameplay and this has helped me contribute to some of the most successful brands in the industry. Producer/Product Manager Agile/Scrum and waterfall development Project vision holder and technical documentation writer Experienced Submission/Release Manager on multiple platforms Data analysis & post launch development Stakeholder and 3rd party relationships Organisation and motivation
Listed skills include Game Development, Video Games, Game Design, Console, and 45 others.
Mark Mainey's current company
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Mark Mainey work experience
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Senior Submissions & Ratings Manager
CurrentTransferring from game development to publishing, at 505 I work as part of a team responsible for game submissions to 1st parties (Sony, Microsoft, Nintendo, Apple, Google, Amazon, Steam, Epic, GOG) for all their premium and F2P titles worldwide.Collaborating with Developers, Producers and QA teams I support new titles during the development process, from their initial concept approval and obtaining ratings, right through to being live to the public.Internally I serve as the… Show more Transferring from game development to publishing, at 505 I work as part of a team responsible for game submissions to 1st parties (Sony, Microsoft, Nintendo, Apple, Google, Amazon, Steam, Epic, GOG) for all their premium and F2P titles worldwide.Collaborating with Developers, Producers and QA teams I support new titles during the development process, from their initial concept approval and obtaining ratings, right through to being live to the public.Internally I serve as the point of contact and knowledge source for all departments with regards to submissions. Show less
Internal Producer
At DRS I was employed as the Producer of their best-selling free-to play live title and worked alongside the department leads in planning the annual road-map and overseeing development. Working with Jira in an agile environment, I was responsible for weekly planning meetings, the organization of sprints, reviews and backlogs.Working on a live title with 100k DAU gave me great insight in all aspects of ‘games as a service’ being involved in such things as the design of new content, KPI… Show more At DRS I was employed as the Producer of their best-selling free-to play live title and worked alongside the department leads in planning the annual road-map and overseeing development. Working with Jira in an agile environment, I was responsible for weekly planning meetings, the organization of sprints, reviews and backlogs.Working on a live title with 100k DAU gave me great insight in all aspects of ‘games as a service’ being involved in such things as the design of new content, KPI analysis, monetization and community feedback. As Producer I was required to provide a coherent summary of the state and progress of the title to the publisher and other key stakeholdersDuring my time there I was also involved in concept, to global launch, of two further titles, drawing up development schedules, employing new staff and allocating resources. Show less
Production Manager/External Producer
After the closure of Gusto a group of ex-employees founded Fairplay Media with the vision to create AAA mobile games. As the Production Manager I was accountable for all aspects of the production life-cycle from initial design concept and development, through to release. As the primary point of contact for clients, managing change and stakeholder expectations through the project timeline was an important aspect of my job. I also took on the responsibility of user acquisition campaigns… Show more After the closure of Gusto a group of ex-employees founded Fairplay Media with the vision to create AAA mobile games. As the Production Manager I was accountable for all aspects of the production life-cycle from initial design concept and development, through to release. As the primary point of contact for clients, managing change and stakeholder expectations through the project timeline was an important aspect of my job. I also took on the responsibility of user acquisition campaigns, developing and maintaining revenue streams from in-game advertising, plus ASO duties.During our time we founded a company in China in order to publish or own, plus selected third party games. During this time my role focused on being an External Producer, managing the production of overseas developers’ titles. In all we successfully released 12 diverse titles ranging from multiplayer and premium licensed products, to IAP and ad-driven games. Beyond China we located more partners and further distributed the titles to network operators in Indonesia, Korea & Thailand. Show less
Producer/Senior Designer
As a Producer I gained experience of many aspects of game production including scheduling, bug databases, coordination with external QA teams, localisation and preparation of documentation required to pass development gateways. In addition Team management, analysis of sales trends and importantly, relationships with publishing partners. Strong management skills based on agile principles were required to work under rapid development cycles. In my first two years I was employed as the… Show more As a Producer I gained experience of many aspects of game production including scheduling, bug databases, coordination with external QA teams, localisation and preparation of documentation required to pass development gateways. In addition Team management, analysis of sales trends and importantly, relationships with publishing partners. Strong management skills based on agile principles were required to work under rapid development cycles. In my first two years I was employed as the Senior Designer where I had design input in all titles and concepts in development being credited on 10 titles on a variety of platforms including PS3, XB360, Wii, PC and NDS. Show less
Lead Designer
As the first Designer to join the company I worked alone in the pre-production period conducting market research while concepting and specifying SEGA Rally. During the second year I recruited a further 3 Designers who I led on a day-to-day basis during the production phase.After SEGA Rally I led the concept and pre-production phase on 3 consecutive projects, none of which got production approval due to company consolidation.
Senior Games Designer
During my 5 years at Reflections I was promoted from Designer to Lead Designer, ultimately heading a team of 15 Scripters and Designers. The lead role gave me final word on all creative content within two blockbuster No.1 selling titles each with multi-million dollar development budgets.
Civil Structural Designer
My employment began in the drawing office using CAD. I then transferred to their design office where my role was 3D geometrical design of communication structures and creator of detail specifications. Later I was drafted into the sales and marketing team and specialised in putting together bids for new contracts.
Colleagues at 505 Games
Other employees you can reach at 505games.com. View company contacts for 175 employees →
Jj Griego
Colleague at 505 GamesAlbuquerque, New Mexico, United States
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Rogelio Bisnar
Colleague at 505 GamesBacoor, Calabarzon, Philippines
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Navraj Gill
Colleague at 505 GamesBracknell, England, United Kingdom
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Claudia Montoia
Colleague at 505 GamesPortugal
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JA
Josh Austin
Colleague at 505 GamesLos Angeles, California, United States
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SD
Sharon Denmark
Colleague at 505 GamesJonesboro, Georgia, United States
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RT
Rachael Tew
Colleague at 505 GamesMilton Keynes, England, United Kingdom
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JC
Jason Cruz
Colleague at 505 GamesMilton Keynes, England, United Kingdom
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عا
عبدالرحمن الحبابي
Colleague at 505 GamesRiyadh, Saudi Arabia
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FF
Fabrizio Faraoni
Colleague at 505 GamesMilan, Lombardy, Italy
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Mark Mainey education
Hnd, Mech Eng
Education record
Frequently asked questions about Mark Mainey
Quick answers generated from the profile data available on this page.
What company does Mark Mainey work for?
Mark Mainey works for 505 Games.
What is Mark Mainey's role at 505 Games?
Mark Mainey is listed as Producer at 505 Games.
What is Mark Mainey's email address?
AeroLeads has found 1 work email signal at @505games.com for Mark Mainey at 505 Games.
Where is Mark Mainey based?
Mark Mainey is based in Stratford-Upon-Avon, England, United Kingdom while working with 505 Games.
What companies has Mark Mainey worked for?
Mark Mainey has worked for 505 Games, Dr Studios, Fairplay Media, Gusto Games, and Sega Racing Studios.
Who are Mark Mainey's colleagues at 505 Games?
Mark Mainey's colleagues at 505 Games include Jj Griego, Rogelio Bisnar, Navraj Gill, Claudia Montoia, and Josh Austin.
How can I contact Mark Mainey?
You can use AeroLeads to view verified contact signals for Mark Mainey at 505 Games, including work email, phone, and LinkedIn data when available.
What schools did Mark Mainey attend?
Mark Mainey holds Hnd, Mech Eng from Gloscat.
What skills is Mark Mainey known for?
Mark Mainey is listed with skills including Game Development, Video Games, Game Design, Console, Game Mechanics, Mobile Games, Level Design, and Casual Games.
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