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Mark Manca Email & Phone Number

Director of Product Management at Pixar Animation Studios
Location: Berkeley, California, United States 14 work roles 1 school
1 work email found @pixar.com 4 phones found area 954, 714, 613, and 510 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email m****@pixar.com
Direct phone (954) ***-****
LinkedIn Profile matched
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Current company
Role
Director of Product Management
Location
Berkeley, California, United States

Who is Mark Manca? Overview

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Quick answer

Mark Manca is listed as Director of Product Management at Pixar Animation Studios, based in Berkeley, California, United States. AeroLeads shows a work email signal at pixar.com, phone signal with area code 954, 714, 613, 510, and a matched LinkedIn profile for Mark Manca.

Mark Manca previously worked as RenderMan Product Manager at Pixar Animation Studios and Software Lead and Senior Software Developer at Mpc. Mark Manca holds Bs, Computer Engineering from University Of Washington.

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Email format at Pixar Animation Studios

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{first}.{last}@pixar.com
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Profile bio

About Mark Manca

Animation can give us a surprising connection to what it is to be human. What it is to have passion. What it is to love. What it is to grow beyond yourself. My purpose is to help artists tell their stories by strategizing with and motivating diverse teams to evolve technology to create better (and more efficient) storytelling opportunities for artists.I value a "yes, if" approach to teamwork rather than a "no, because" mentality. Challenging people to think about "yes, if" to solve a problem encourages the creative solutions required for technology development. A "no, because" response to problem solving stifles innovation.The most important thing I do is to motivate teams by helping them see the "why" of strategy and requirements -- to help them come to "yes, if" and to then remove barriers to making a project successful.I bring a right and left brain aesthetic to my work. I bring my entrepreneurial spirit, leadership ability, innovation, strategic thinking, agility, motivation, and technology skills to the table every day.

Listed skills include Product Management, Java, Python, Javascript, and 35 others.

Current workplace

Mark Manca's current company

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Pixar Animation Studios
Pixar Animation Studios
Director of Product Management
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14 roles

Mark Manca work experience

A career timeline built from the work history available for this profile.

Director Of Product Management

Current

Emeryville, California, US

Working to transform RenderMan's strategy to allow it to continue to be the renderer Pixar and the wider Media and Entertainment industry needs to deliver increasingly complex projects on tighter delivery timelines and budgets. The rendering marketplace is evolving rapidly, with disruptive technology causing paradigm shifts in how rendering is done.I am.

Oct 2022 - Present

Renderman Product Manager

Emeryville, California, US

RenderMan is the software used to calculate the color of every pixel in Pixar’s films. I brought a culture of understanding of the broader marketplace and product management mindset to the team for the first time. I set strategy and inspired the team for the next evolution of RenderMan so may continue to play an important role within storytelling.* Led.

Oct 2015 - Oct 2022

Software Lead And Senior Software Developer

Mpc

London, GB

Strategically evolved MPC’s software stack to position MPC for the changing business and technical requirements of the highly competitive + low margin VFX industry. Brought a focus on standard technology and best practices from others so MPC didn’t need to build everything themselves to address marketplace and talent shifts.* Led the Canadian Lighting.

Dec 2012 - Oct 2015

Founder

Sculpted Pixels Incorporated

Infused apps with my passion for mobile devices. Wrote my first mobile app in 1998 by tying together a webcam to an early Windows CE device to upload photos to a travel log.* Created beautiful user experiences. Reviews of several of my apps:- Earth. Visualized.: "Excellent. Is an application useful and cutting-edge, full of very interesting.

Dec 2011 - Oct 2015

Pipeline Technical Director

Los Angeles, CA, US

Part of the team responsible for extending the production pipeline to meet the needs of individual shows. Extended the pipeline to make artists more efficient.* Added metadata throughout the pipeline. Prototyped ability for an artist to mouse over pixels in RV to see the history of what assets went into making it.* Created automated quality control renders.

Dec 2011 - Dec 2012

Founder

Bluesketch Technologies Incorporated

Developed white-labeled mobile and web apps for the restaurant industry to help them connect to their customers and foster repeat business. "Your brand, your application."* Identified and quantified market opportunity; developed pricing models; determined different revenue streams - monthly fee, per-transaction percentage, and kickbacks from credit card.

Jul 2010 - Dec 2011

Senior Product Manager

San Jose, CA, US

Helped to deliver the strategy and products within Adobe’s Enterprise Software business. Inspired and directed international teams. Delivered complex enterprise software on time. * Led definition of product strategy within the Enterprise Software business. Performed customer interviews, secured buy-in from Marketing, Engineering, and the Executive Team.*.

Dec 2005 - Jul 2010

Senior Computer Scientist

San Jose, CA, US

* Travelled to SAP (an important Adobe partner) in Germany on a regular basis as a technical liaison. Helped define product direction by feeding requirements back to the server and client Product Management and Engineering teams.* Developed plugins for Adobe Reader and Acrobat to allow it to integrate with SAP’s HTML web application front-end.Technology.

Mar 2000 - Dec 2005

Senior Systems Engineer, Developer Technology Engineer

San Jose, CA, US

Helped customers see the future of automated dynamic imaging and document creation. Responsible for technical expertise and demonstration of the Adobe Graphics Server and the Adobe Document Server.* Worked with vendors on visual direction and technical content for demos that showed worldwide potential customers how to create automated graphics on a server.

Oct 2000 - Mar 2003

Assistant Instructor, Technical Director, Render Wrangler

Seattle, WA, US

Returned to the UW to assist with the computer animation courses being offered. We completed an eight minute short film on a very tight 10 week time schedule.* Given the story, defined steps required to complete the film, assigned people work, and managed personnel.* Acted as a Technical Director, the Layout Department, Editor/Animatic creator, and Render.

Feb 2000 - Sep 2000

Product Manager, Technical Liaison, And Software Engineer

Engineering Animation, Inc

Gained expertise in many different aspects of the software development cycle. EAI produced CAD visualization software for enterprise customers in manufacturing.* Facilitated communication between Europe and the US as the European Technical Liaison to improve product sales and viability. * Developed extensions to software to facilitate collision checking.

Jul 1998 - Feb 2000

Head Teaching Assistant - Computer Graphics

Seattle, WA, US

Effectively managed projects, lead other TAs on the teaching team. Determined how to best present complex material. Created lab assignments and sample solutions for:* Ray tracer - texture mapping, point lights, area lights, directional lights, spot lights w/umbra and penumbras, solid textures, stochastic sampling for anti-aliasing, * Animator - user could.

Sep 1996 - Jun 1998

Software Engineering Intern

US

Worked as a developer on VisMockUp, a program that allows real-time viewing of large CAD databases.* Designed, and implemented 3D stereoscopic extensions to enable virtual reality displays.* Created an automated, multi-platform build system.Technology: Motion capture systems, C++, Unix shell scripting, compilers, Make, SGI/IRIX, Solaris, HP-UX, AIX

Jan 1997 - Aug 1997

Software Engineer

Washington, DC, US

Wrote shell scripts and utilities to help manage warehoused seismic data. Wrote programs which access data via web and telnet bulletin-board services.

Jul 1993 - Aug 1996
1 education record

Mark Manca education

  • University Of Washington
    University Of Washington
    Computer Engineering
FAQ

Frequently asked questions about Mark Manca

Quick answers generated from the profile data available on this page.

What company does Mark Manca work for?

Mark Manca works for Pixar Animation Studios.

What is Mark Manca's role at Pixar Animation Studios?

Mark Manca is listed as Director of Product Management at Pixar Animation Studios.

What is Mark Manca's email address?

AeroLeads has found 1 work email signal at @pixar.com for Mark Manca at Pixar Animation Studios.

What is Mark Manca's phone number?

AeroLeads has found 4 phone signal(s) with area code 954, 714, 613, 510 for Mark Manca at Pixar Animation Studios.

Where is Mark Manca based?

Mark Manca is based in Berkeley, California, United States while working with Pixar Animation Studios.

What companies has Mark Manca worked for?

Mark Manca has worked for Pixar Animation Studios, Mpc, Sculpted Pixels Incorporated, Digital Domain, and Bluesketch Technologies Incorporated.

How can I contact Mark Manca?

You can use AeroLeads to view verified contact signals for Mark Manca at Pixar Animation Studios, including work email, phone, and LinkedIn data when available.

What schools did Mark Manca attend?

Mark Manca holds Bs, Computer Engineering from University Of Washington.

What skills is Mark Manca known for?

Mark Manca is listed with skills including Product Management, Java, Python, Javascript, Actionscript, Flex, Css, and Objective C.

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