Mark Romanov

Mark Romanov Email and Phone Number

Game Programmer | Unreal Engine Developer | C++ Programmer | Unity Developer @ Rockodile Games
turku, finland proper, finland
Mark Romanov's Location
Kotka, Kymenlaakso, Finland, Finland
About Mark Romanov

🎮 About Me 🎮Game Programmer with a passion for crafting immersive player experiences and aknack for optimising performance. With over two years of hands-on experience inUnreal Engine 4 & 5 and C++, I specialise in building engaging gameplaymechanics that keep players coming back. Currently working at Rockodile Games,I thrive in collaborative environments with designers, artists, and developers,where creativity meets technical precision.🎯 Key ProjectsDeath From Above (Arcade Drone Game): Developed core mechanics, intuitiveUI, and engaging in-game activities. Achieved 20,000+ downloads & highly positivecommunity feedbackDark Fracture (Action Horror Adventure): Developed core gameplay mechanics, optimized Blueprint code, and polished gameplay cinematics. Received positive community feedback🔧Technical Skills: C++, Blueprints, Unreal Engine 4 & 5, Unity, C#, Plastic SCM🔥 Passionate AboutBringing my technical expertise and creative vision together to create games thatresonate with players worldwide. As a lifelong gamer, I stay updated on industrytrends and continue to grow my skill set to contribute to the future of online andPC gaming.🤝 Let’s Connect! I’m open to opportunities where I can make a meaningful impactand continue my journey in the world of game development.

Mark Romanov's Current Company Details
Rockodile Games

Rockodile Games

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Game Programmer | Unreal Engine Developer | C++ Programmer | Unity Developer
turku, finland proper, finland
Employees:
5
Mark Romanov Work Experience Details
  • Rockodile Games
    Game Programmer
    Rockodile Games May 2022 - Present
    Turku, Southwest Finland, Finland
    Key Achievements:Worked with a team of 4 programmers, along with designers and artists, to develop an arcade game from prototype to release, refining gameplay mechanics, cinematics, assets, and features for new modes and charactersImproved CPU by 50% and GPU by 20% through effect & mesh optimisation, and transition from Blueprints to C++Designed gameplay mechanics in C++ and Blueprints, with over 50% of prototypes implemented in the final productBoosted player engagement by introducing new in-game activities and fresh challenges, leading to a 25% increase in daily active users and a 30% improvement in retention over 3 monthsEnhanced UI by collaborating with artists to create a modern interface, increasing daily active participation by 20%Launched gameplay testing with QA, identifying and resolving 50+ bugs, reducing crash incidents by 25%

Mark Romanov Education Details

Frequently Asked Questions about Mark Romanov

What company does Mark Romanov work for?

Mark Romanov works for Rockodile Games

What is Mark Romanov's role at the current company?

Mark Romanov's current role is Game Programmer | Unreal Engine Developer | C++ Programmer | Unity Developer.

What schools did Mark Romanov attend?

Mark Romanov attended Xamk - South-Eastern Finland University Of Applied Sciences.

Who are Mark Romanov's colleagues?

Mark Romanov's colleagues are Joni Kuusisto, Miika Perkola, Janne Hämäläinen.

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