Mark Samuelson
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Mark Samuelson Email & Phone Number

Principal Software Engineer at Enghouse at Enghouse
Location: Greater Madison Area, United States, United States 6 work roles 2 schools
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Current company
Role
Principal Software Engineer at Enghouse
Location
Greater Madison Area, United States, United States
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Who is Mark Samuelson? Overview

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Mark Samuelson is listed as Principal Software Engineer at Enghouse at Enghouse, a company with 1032 employees, based in Greater Madison Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Mark Samuelson.

Mark Samuelson previously worked as Principal Software Engineer at Enghouse and Staff Software Engineer at Sonic Foundry Inc.. Mark Samuelson holds Master Of Science (Ms), Computer Science from University Of Wisconsin-Madison.

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Enghouse

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Profile bio

About Mark Samuelson

Principal Software Engineer with more than 10 years of experience in C++ and digital audio/video. I have a passion for software architecture, multithreading, performance optimization, and finding elegant solutions to complex problems.

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Enghouse
Enghouse
Principal Software Engineer at Enghouse
markham, ontario, canada
Website
Employees
1032
AeroLeads page
6 roles · 19 years

Mark Samuelson work experience

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Principal Software Engineer

Current

Madison, Wisconsin, United States

Enghouse purchased Mediasite from Sonic Foundry in February of 2024

Feb 2024 - Present

Staff Software Engineer

Madison, Wisconsin, United States

  • Lead developer and software architect for cross-platform, high performant C++ audio/video processing pipeline used by multiple products throughout the company
  • Created AVEngine, a C++ application used to transform and enhance media. It replaced numerous disparate legacy pieces in the Mediasite Video Platform, drastically improving performance and reducing bugs, and allowing.
  • Implemented end-to-end hardware transcoding for NVidia and Intel
  • Converted a large (170,000 lines not counting external dependencies), mature, Windows only C++ codebase to be cross platform with Linux
  • Created a SmartRendering algorithm to allow cutting, trimming, and splicing of videos without a full transcode
  • Created an algorithm to build a custom bitrate ladder on a per file basis
Jun 2021 - Feb 2024

Software Development Lead

Madison, Wisconsin, United States

  • Led a team to maintain and enhance the C++ recording pipeline used by the Mediasite Recorder application
  • Created a real-time preview of captured data using WebRTC, including on-the-fly compositing of multiple video streams, audio/video sync, and a custom hardware encoder that scaled based on the available bandwidth
  • Converted the pipeline to use MediaFoundation instead of MainConcept, and then again to use the FFmpeg libraries
  • Worked with AVerMedia to improve their drivers; iterated through 36 driver version over three years
  • Took ownership of the Mediasite Recorder build process; reverse engineered the existing build infrastructure and rebuilt it from scratch on new hardware, reducing build times by 55%
  • Re-organized and cleaned up the Mediasite Recorder code-base, going from 16 solutions to 1, resulting in 25% fewer files, 30% smaller installer package, an additional 40% decrease in build time
Apr 2017 - Jun 2021

Software Design Engineer

Madison, Wisconsin, United States

  • Worked on the Mediasite Recorder application in C++ and C#
  • Developed code in C++ to capture audio and video from a wide range of hardware capture devices, including AVerMedia, Datapath, and generic USB devices
  • Helped consistently reduced crashes by an order of magnitude from one release to the next
  • Wrote C++ HID code (using the Windows HID API), to interface with Delcom button and light devices to provide control and feedback for the Mediasite Recorder Application
Aug 2013 - Apr 2017

Software Developer

Verona, Wisconsin, United States

  • Worked on the patient facing website MyChart, and the MyChart Android app.
2011 - 2013 ~2 yrs

Software Development Intern (Summers)

Verona, Wisconsin, United States

  • Helped build a new compile server to handle the thousand of VB6 and C# projects compiled each day as Epic began transitioning from VB6 to C#
  • As part of a team of two, designed and implemented the first iterations of the MyChartApp for iPhone and Android
2007 - 2011 ~4 yrs
Team & coworkers

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2 education records

Mark Samuelson education

FAQ

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What company does Mark Samuelson work for?

Mark Samuelson works for Enghouse.

What is Mark Samuelson's role at Enghouse?

Mark Samuelson is listed as Principal Software Engineer at Enghouse at Enghouse.

Where is Mark Samuelson based?

Mark Samuelson is based in Greater Madison Area, United States, United States while working with Enghouse.

What companies has Mark Samuelson worked for?

Mark Samuelson has worked for Enghouse, Sonic Foundry Inc., Sonic Foundry, and Epic.

Who are Mark Samuelson's colleagues at Enghouse?

Mark Samuelson's colleagues at Enghouse include Rachana Pande, Gabriela Souza, Majlind Koci, Martin Grossberger, and Adam Paterson.

How can I contact Mark Samuelson?

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What schools did Mark Samuelson attend?

Mark Samuelson holds Master Of Science (Ms), Computer Science from University Of Wisconsin-Madison.

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